Dancer Archive

Thread: Ideas to tide us over until our content publish (haha)

Serae
Mon Jun 07, 2004 6:23 am
#1






Ok, I have the feeling that we, the dancer community are as a whole getting disheartened with how things are going. I see us scratching around for scraps and titbits in the vain hope of getting anything at all, such as the whole FS skills to heal battle fatigue faster or give a slightly better mindbuff - blah blah blah.

Well im sorry but this doesn't excite me in the slightest and be perfectly honest with yourselves, would it make the game more fun for you?


I didn't become a dancer just to do buffs, in fact thinking about it i cant quite put my finger on why i did become one but i liked the whole idea of my character being more 'mobile' than others and the whole performance side of things. Buffs and healing were secondary reasons.


So, in light of the Casino pushback to JTL, timer implimentations etc etc etc, todays lesson for the Devs comes from Sherry Bobbins and is entitled 'A spoonful of sugar helps the medicine go down'


Here are several ideas that can't be THAT HARD to impliment as a lot of them are similar to other classes abilities:







Master Dancer-

At master level a dancer gets the ability to self buff their own stamina (via a button) ala Teras Kasi 'Powerboost'. Call the ability 'Tireless' or 'Adrenaline' or whatever and it works pretty much the same as 'Powerboost' Doubling your current stamina pool for 5-8 minutes then has a few minute cooldown period. This would not help 'Macrotainers' if given at master level, but simply allow us to buff faster, dance longer, use more lighting effects, basically perform better, which is after all what we're supposed to be doing.







Choreographer-

At Choreographer level the dancer gains the ability to choreograph large formations of dancers, enabling them to dance in perfect unison.

Im not sure if Squadleaders have something like this already so not sure how easy it would be to impliment but basically it would allow the choreographer to set formations that the entire dance troupe would 'fall into' such as 'V', Line, Wedge, 'O' 'Arrow' 'X' etc.

This would combat lag drifting and awkward stopping/inching forward into position especially with the new timer that makes you stand in the middle of the dancefloor like a lemon waiting to be able to dance again.







Master Ranger (huh?)

Give the poor Master Rangers the ability to craft and set up a 'Concert Party' tent complete with makeshift stage that allows entertainers to provide light relief to soldiers on the battlefield (READ-HEAL BATTLEFATIGUE!) This certainly wouldn't distract from the cantinas as they would be few and far between but would be more for specialised long distance hunting parties. And besides, there arent that many master rangers around. (Also this fits into SOEs vision of class interdependancy)







Dazzler-

Give the dancer upon reaching Dazzler level the ability to /bandflo lighting effects (pretty self explanatory)







Master Dancer-

Give the Master Dancer the option to either turn off falls or have them on a seperate flourish.







Dancer-

Get the programmer that found and fixed all the old Image Designer bugs (female body shape..none changing hair color etc) to take a look at the code for the base dances of Formal and Lyrical because i REALLY like that guy.






I personally feel that all of the above would actually add something to the performance side of dancing that we all (i hope) love and not just add a few numbers into a box that we never personally see a benefit for.



Message Edited by Serae on 06-07-2004 06:39 AM

ArgentWulf
Mon Jun 07, 2004 6:36 am
#2




There are a lot of good ideas there. Iwould love to see some of those implemented. To be practical again, however,werun into the coding issue. While it may not seem to be much on the surface many of these do reach deep into the game mechanics. With the way Dev resources are stretched we shouldn't be expecting any major content until after JTL.


My 2 credits.





Leivi Esava
Galaxy Girl for May 2005
Life is a journey, not a destination, enjoy the ride! A special friend makes it even more fun.
Serae
Mon Jun 07, 2004 7:00 am
#3










ArgentWulf wrote:




To be practical again, however,werun into the coding issue. While it may not seem to be much on the surface many of these do reach deep into the game mechanics. With the way Dev resources are stretched we shouldn't be expecting any major content until after JTL.








Well personally i don't see these as 'Major content' to me that would be new dances or new places to dance not fixing existing dances that have been broken for over a year.


I see these as 'tweaks' and with the possible exception of the Choreographer idea im pretty sure they dont reach as deep into the code as you think.


As for "the way Dev resources are stretched"? they soon find the resources to 'fix' 30 second mind buffs...just a thought.


In my opinionwe've been fed these lines for so long that we've started quoting them ourselves, we 'downsize' our ideas in the vain hope that we 'might' get a watered down version of a downsized idea...or not.


I say if its possible to give image designers an ability that previously everyone could do (stat migration) then how difficult would the 'Power boost' idea be to impliment? (Im not knocking what the image designers deservedly got here just using it as an example)


Bandflo ing lights and smoke? would that really be so hard to do?


A new tent for Rangers that allow battle fatigue healing? (Entertainers: Battle fatigue can now be healed by entertainers at the outdoor theater in Vreni Island. Taken from - Update Notes v48873 06/16/2003) Would it be so hard to make tents that allow this?


Falls turned off at master? (Entertainers: Added chance for dancer to have a mistake on bandFlourishes in addition to regular flourishes. taken from - Update Notes v48873 06/16/2003) Would it be so difficult to add a line of code or two to exclude Master dancers?


Some code that drags all band members into a simple formation?


Im trying not to be selfish here but personally asking for better buffs or faster healing when we cant even buff ourselves just doesn't excite me at all. Id like to see things that make our profession more fun...whats wrong with that?








Message Edited by Serae on 06-07-2004 08:49 AM

Groovymarlin
Mon Jun 07, 2004 7:21 am
#4

I loved all your ideas! Thanks for posting this!



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

kirah_ashlin
Mon Jun 07, 2004 9:21 am
#5

The self-buff (powerboost) idea would be a bandaid as I see it. The reason most of us want it (if I understand it correctly and my reason is in line with the majority) is so that we can give ourselves the same buff we give others. Not so that we can have added stamina for 5 to 10 minutes. Heck we can get more than that with accarragm. Unless you thought behind the powerboost buff is something else and I'm just not getting it, that is.
Panthu
Mon Jun 07, 2004 10:14 am
#6

I think that's a good list Fade. I just sent TH a list of "bandaids" last week... I don't actually know how long it would take to code any of this, but I do think it's a good list of many things I hear Dancers say they want in game over and over again. I'll send this list to him as a follow up.


If we must wait for new art, I think a few bandaids would help the waiting too. It's been nice seeing you posting again!






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Bajonett
Mon Jun 07, 2004 10:19 am
#7

Nice Ideas.. but at first: Id like to see 8 (EIGHT) Flourishes per dance.. that work.


I think, this would help more than any self buffing.


I bet the "Veteran reward system" supposedly holding custom emotes is earliler out


than any new dance...







-----Avallyn Moonrider of the Dragon Pearls - Proud Imperial Roleplayer-----
One can be blinded by light, as blinded by darkness.
"My importance is rated with that of a mere shadow, Sir." - "So...Nothing huh? (laugh)"
(slight smile) "Without it, sun hits unprotected....."

"Entertainers cant self buff, cause we want social interaction and Interdependence"-SOE /poke Buffbot-"Interact with me !!!"
ArgentWulf
Mon Jun 07, 2004 2:58 pm
#8




Like I said at the beginning of my post, I do like your ideas, there is a lot of good stuff there! I do hope I am wrong about the time needed to code. I also hope if they do put a "band-aid" on us its done with more care then when they took out "30 second" buff and put in the 2-minute minimum. The buffs have been screwy ever since.I'm sure since it was an exploit there where fixing as opposed to new content a fire was lit somewhere to "get it done now".So we need to fix the fix as it. Still I don't mean to sound negative, merely practical. (Lei keeps her digits crossed on the new ideas.)



Leivi Esava
Galaxy Girl for May 2005
Life is a journey, not a destination, enjoy the ride! A special friend makes it even more fun.
Groovymarlin
Tue Jun 08, 2004 12:20 am
#9






Bajonett wrote:

Nice Ideas.. but at first: Id like to see 8 (EIGHT) Flourishes per dance.. that work.






You know in the Entertainer panel at FanFest, Runesabre was kind of surprised that dancers would like the flourishes for our existing dances (especially the master level dances) finished first before whole NEW dances are added. I think he wants the entertainer professions to work but is kind of out of touch with the entertainer player base (although his interaction and feedback with the image designer community was very encouraging).



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Kreistor
Tue Jun 08, 2004 6:07 am
#10






Groovymarlin wrote:


You know in the Entertainer panel at FanFest, Runesabre was kind of surprised that dancers would like the flourishes for our existing dances (especially the master level dances) finished first before whole NEW dances are added. I think he wants the entertainer professions to work but is kind of out of touch with the entertainer player base (although his interaction and feedback with the image designer community was very encouraging).







This wouldn't be because they don't come here and don't read our posts, would it??


I'd like to think that this is one thing that the majority of the dancer community would truly like to see. New dances would be tremendously appreciated, of course. But to be able to have a complete set of 8 flourishes for each dance would be, for me, a very good thing.


Bonus points if none of the flourishes are repeated from other dances!





Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Groovymarlin
Tue Jun 08, 2004 8:04 am
#11






Kreistor wrote:


This wouldn't be because they don't come here and don't read our posts, would it??




Well maybe, ha ha! Seriously though, they do seem to shy away from our forum but I'm hoping that when we're getting some attention (finally) they will participate. And I'm confident that the fabulous and talented Panthu is communicating our desires to the devs at every opportunity, including our wish to have complete flourishes before new dances.


It's just such a shame...you start as a novice entertainer with two dances that have eight full flourishes each, give or a take a moonwalk here and there.But when you hit master dancer what do you get? Exotic 3, which really only has 1 flourish (flo 1 and flo 3 are almost the same, flo 2 is the same as the base dance, and flo 4-8 is the shimmy turn that you get at exotic/exotic2); Exotic 4, which has two (flo 1 is unique, flo 2 and 3 are the same, and flo 4-8 is the shimmy turn again); and Lyrical 2, which only has four (flo 1-4 work, 5-8 weren't finished and inexplicably call on flourishes from BASIC for some reason?!?). Compare that with a combat profession - when I mastered heavy swordsman, I got some combat specials, more defenses, and a whole lot more accuracy. Dancers don't even get that; I fall as often doing my highest dances as a master as I did as a novice entertainer doing Rhythmic.


Anyway, Runesabre did take note that we're interested in having full flourishes for our dances, especially the master level dances, before additional dances get added. I just hope he remembers!


Sorry Fade, didn't mean to hijack your thread.





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

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