Dancer Archive
Thread: Ideas to tide us over until our content publish (haha)
Message Edited by Serae on 06-07-2004 06:39 AM
There are a lot of good ideas there.
Iwould love to see some of those implemented. To be practical again, however,werun into the coding issue.
While it may not seem to be much on the surface many of these do reach deep into the game mechanics. With the way Dev resources are stretched we shouldn't be expecting any major content until after JTL.
My 2 credits.
ArgentWulf wrote:
To be practical again, however,werun into the coding issue.
While it may not seem to be much on the surface many of these do reach deep into the game mechanics. With the way Dev resources are stretched we shouldn't be expecting any major content until after JTL.
Well personally i don't see these as 'Major content' to me that would be new dances or new places to dance not fixing existing dances that have been broken for over a year.
I see these as 'tweaks' and with the possible exception of the Choreographer idea im pretty sure they dont reach as deep into the code as you think.
As for "the way Dev resources are stretched"? they soon find the resources to 'fix' 30 second mind buffs...just a thought.
In my opinionwe've been fed these lines for so long that we've started quoting them ourselves, we 'downsize' our ideas in the vain hope that we 'might' get a watered down version of a downsized idea...or not.
I say if its possible to give image designers an ability that previously everyone could do (stat migration) then how difficult would the 'Power boost' idea be to impliment? (Im not knocking what the image designers deservedly got here just using it as an example)
Bandflo ing lights and smoke? would that really be so hard to do?
A new tent for Rangers that allow battle fatigue healing? (Entertainers: Battle fatigue can now be healed by entertainers at the outdoor theater in Vreni Island. Taken from - Update Notes v48873 06/16/2003) Would it be so hard to make tents that allow this?
Falls turned off at master? (Entertainers: Added chance for dancer to have a mistake on bandFlourishes in addition to regular flourishes. taken from - Update Notes v48873 06/16/2003) Would it be so difficult to add a line of code or two to exclude Master dancers?
Some code that drags all band members into a simple formation?
Im trying not to be selfish here but personally asking for better buffs or faster healing when we cant even buff ourselves just doesn't excite me at all. Id like to see things that make our profession more fun...whats wrong with that?
Message Edited by Serae on 06-07-2004 08:49 AM
I think that's a good list Fade.
I just sent TH a list of "bandaids" last week... I don't actually know how long it would take to code any of this, but I do think it's a good list of many things I hear Dancers say they want in game over and over again. I'll send this list to him as a follow up.
If we must wait for new art, I think a few bandaids would help the waiting too.
It's been nice seeing you posting again!
Nice Ideas.. but at first: Id like to see 8 (EIGHT) Flourishes per dance.. that work.
I think, this would help more than any self buffing.
I bet the "Veteran reward system" supposedly holding custom emotes is earliler out
than any new dance...
Bajonett wrote:
Nice Ideas.. but at first: Id like to see 8 (EIGHT) Flourishes per dance.. that work.
Groovymarlin wrote:
You know in the Entertainer panel at FanFest, Runesabre was kind of surprised that dancers would like the flourishes for our existing dances (especially the master level dances) finished first before whole NEW dances are added. I think he wants the entertainer professions to work but is kind of out of touch with the entertainer player base (although his interaction and feedback with the image designer community was very encouraging).
This wouldn't be because they don't come here and don't read our posts, would it??
I'd like to think that this is one thing that the majority of the dancer community would truly like to see. New dances would be tremendously appreciated, of course. But to be able to have a complete set of 8 flourishes for each dance would be, for me, a very good thing.
Bonus points if none of the flourishes are repeated from other dances! ![]()
Kreistor wrote:
This wouldn't be because they don't come here and don't read our posts, would it??![]()
Well maybe, ha ha!
Seriously though, they do seem to shy away from our forum but I'm hoping that when we're getting some attention (finally) they will participate. And I'm confident that the fabulous and talented Panthu is communicating our desires to the devs at every opportunity, including our wish to have complete flourishes before new dances.
It's just such a shame...you start as a novice entertainer with two dances that have eight full flourishes each, give or a take a moonwalk here and there.But when you hit master dancer what do you get? Exotic 3, which really only has 1 flourish (flo 1 and flo 3 are almost the same, flo 2 is the same as the base dance, and flo 4-8 is the shimmy turn that you get at exotic/exotic2); Exotic 4, which has two (flo 1 is unique, flo 2 and 3 are the same, and flo 4-8 is the shimmy turn again); and Lyrical 2, which only has four (flo 1-4 work, 5-8 weren't finished and inexplicably call on flourishes from BASIC for some reason?!?). Compare that with a combat profession - when I mastered heavy swordsman, I got some combat specials, more defenses, and a whole lot more accuracy. Dancers don't even get that; I fall as often doing my highest dances as a master as I did as a novice entertainer doing Rhythmic.
Anyway, Runesabre did take note that we're interested in having full flourishes for our dances, especially the master level dances, before additional dances get added. I just hope he remembers! ![]()
Sorry Fade, didn't mean to hijack your thread.