Dancer Archive

Thread: Rewarding ATK entertaining where it counts

Bihlbo
Fri Feb 13, 2004 5:52 pm
#1


(I'm gonna explain this like I was talking to someone who needs to know all this stuff, just to be thorough.Sorry if I'm talking under most of you - it all leads to the idea and illustrates some of my views at the same time.)



What's the measure of a good entertainer? What makes you eager to go to the cantina, forget about any other plans or goals you might have that night, and just sit back andenjoy the show? What about being an entertainer allows players to compete with each other and prove themselvesin the community?


The elite entertaining professions (Musician and Dancer specifically) are unlike mostother professions: skill levels do not reflect success.Carbineers who can't kill an enemy don't gain skill; Droid Engineers who can't afford or find resources don't gain skill; Rangers who neversucceed at throwing a trap don't gain skill. The entertainer professions are unique: skill gain is only a reflection of our time commitment. Horrible and wonderful entertainers are on the exact same footing when it comes to skill gain, whether they are AFK or not. What does this leave when looking for a challenge presented by the profession? Here are the basics of what entertainers do:


  1. Heal mind wounds

  2. Buff mind stats

  3. Entertain in social settings

Healing is a passive ability that we have - it takes no effort and it's not something that a player can get better at. This is almost a "perk" given to us to reflect our time commitment. Since anyone can do it, and it's so easy (two things that I do like about these professions), it's not a well-appreciated ability, and for the most part, might as well be provided by AFK players. Since it isn't an aspect of the professions that allows us to prove ourselves or earn respect, and since most people don't bother tipping AFK entertainers (as it should be), ATK entertainers lose nothing to AFK entertainers when it comes to healing (except for XP gain, if the two are ungrouped).


Buffing is a simple service that we provide the community. This is one of the ways an entertainer proves themselves - a musician who doesn't buff is either an unskilled musician, or a lazy one. But this is something that AFK entertainers can do by running a sufficient "buffbot" macro. Because making yourself available to others and interacting with them is part of the design of the entertainer buffing system, ATK entertainers are somewhat less appreciated when AFK buffbots, who don't expect payment,are available.


Entertaining people depends entirely on the skills of the player, and is augmented by skills our characters have by being musicians and dancers. This is the most difficult aspect of the entertaining professions, because it involves good communication, good social skills, fast typing, a friendly attitude, and a real desire to help people enjoy themselves. Nothing else will earn an entertainer as much respect and appreciation from the community as being good at entertaining other players. Because AFK entertainers are not only incapable of this, and actually diminish themselves in this aspect, AFK entertainers have no affect whatsoever on ATK entertainers who have a goal to Entertain.


However, some people don't want to be entertained and don't want to socialize, no matter how good you are. All they want is a quiet, AFK entertainer to heal their wounds so they can leave the cantina. Whether it is possible to play music or dance while AFK, or not, this won't change.


Main Point:



  • Actively providing buffs, when and where they are needed, and engaging other players to bring communities together and promote fun, earns entertainersrespect from the community.

  • Earning this respect is the challenge provided to us as entertainers, and should be the goal of those who are serious about the professions, and not just in it to heal friends/alts.

  • The rest of it is a time commitment.

Based on this, the true value of a "good entertainer" depends mostly on Entertaining, somewhat less on Buffing, and very little on Healing.


AFK entertainers do nothing to advance themselves in their own worth as an entertainer and their respect in the community; I feel that this is the biggest reason that anyone has a negative attitude toward AFK entertaining. However, this is also the reason why AFK entertaining is a very minor problem. The only service they provide is the least valued, least special, least class and player-defining ability that entertainers have. The impact they have on the community, good or bad, is so minimal that it could be ignored.


With the exception of AFK "buffbots".


I'm going to skip past the arguments for and against what I've previously stated and assume that we're on the same page on this admittedly devicive issue: The only change to AFK entertaining that needs to be made is in the realm of buffing.


Proposal - buff window and Fame score:


Buff Window: Performing a set for someone (buffing) should involve active participation from both parties, but not to the extent that it infringes on socializing (this has probably been suggested before).



  • /setperform should activate a window that indicates current targets of your character's buff, with a timer next to their names, counting down to completion. (Or a segmented progress bar, whichever is easier.)


    • This will highlight your target in red if they are not /listening or /watching, to prevent the buffing of targets who are incapable of being buffed.

    • /setperform only adds names to the list, it does not begin the buff. In order to start buffing, you must highlight the names of the targets and click the "start" button. Adding a name to the list with /setperform does not require them to be listening or watching.

    • At the end of the buff, you must again highlight the names of your targets and click the "complete" button in order for the buff to take hold when your targets /stoplisten or /stopwatch.

    • If your target types /stoplisten or /stopwatch before you've clicked "complete" for them, the only affect is that their buff timer stops. The buff must be completed before /stopwatch or /stoplisten will activate it.

Fame score: Buffing other players should provide a temporary skill reward to the entertainer, to encourage an entertainer to put out some effort and really get to buffing. This comes in "Fame" points.



  • Each successful buff performed by the entertainer (triggered when /stoplisten or /stopwatch activates the buff on the player) gives the entertainer abonus to their mind enhancement skill in the form of 1 Fame point.


    • Each Fame point equals 1 point of mind enhancement skill bonus.

    • This bonus should allow the entertainer to complete a buff faster and provide better results.

    • The bonus should bleed away at a rate of1 Fame pointevery three hours, in real time, online or off.

    • Overt faction entertainers earn 2 Fame points for buffing overt members of their faction, and lose4 Fame for buffing overt members of other factions.

    • There is no limit to the amount of Fame points an entertainer can earn, but there is an effective cap ofa +50 bonus to the mind enhancement skill.

    • Every2 Fame points applya 1%instant buff for the entertainer's audience. As soon as they /listen or /watch they receieve the bonus, but only while being entertained.

The end result should be that an entertainer who performs 12 buffs in one night can still log in the next night and have a small bonus left over, allowing the James Brown (hardest working man in show business!) of Tatooine to stack up his bonuses over the course of a week, and see real, solid results. But, this bonus received for the hard would should be hard to maintain, allowing for a constant challenge presented to the entertainer to perform the important work of an entertainer.




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Bihlbo
Fri Feb 13, 2004 6:03 pm
#2

********* EDIT *********


Cut out:

"... and lose4 Fame for buffing overt members of other factions."


Obviously that's not going to be a concern.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
sweatyclimber
Sat Feb 14, 2004 2:07 am
#3

the idea is ok but has some holes for exploiting by guilds but my main coment is post this in the "in concept thread" not here... that way some action on it may be taken... the dev's long since showed they dont read this area of the forums






Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
Bihlbo
Sat Feb 14, 2004 3:10 am
#4

the dev's long since showed they dont read this area of the forums

Oh, thanks!



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Bihlbo
Sat Feb 14, 2004 11:27 am
#5

< I posted this originally in the Musician forum, but it applies to Dancers just the same. >




What's the measure of a good entertainer? What makes you eager to go to the cantina, forget about any other plans or goals you might have that night, and just sit back andenjoy the show? What about being an entertainer allows players to compete with each other and prove themselvesin the community?


The elite entertaining professions (Musician and Dancer specifically) are unlike mostother professions: skill levels do not reflect success.Carbineers who can't kill an enemy don't gain skill; Droid Engineers who can't afford or find resources don't gain skill; Rangers who neversucceed at throwing a trap don't gain skill. The entertainer professions are unique: skill gain is only a reflection of our time commitment. Horrible and wonderful entertainers are on the exact same footing when it comes to skill gain, whether they are AFK or not. What does this leave when looking for a challenge presented by the profession? Here are the basics of what entertainers do:


  1. Heal mind wounds and fatigue
  2. Buff mind stats
  3. Entertain in social settings

Healing is a passive ability that we have - it takes no effort and it's not something that a player can get better at. This is almost a "perk" given to us to reflect our time commitment. Since anyone can do it, and it's so easy (two things that I do like about these professions), it's not a well-appreciated ability, and for the most part, might as well be provided by AFK players. Since it isn't an aspect of the professions that allows us to prove ourselves or earn respect, and since most people don't bother tipping AFK entertainers (as it should be), ATK entertainers lose nothing to AFK entertainers when it comes to healing (except for XP gain, if the two are ungrouped).


Buffing is a simple service that we provide the community. This is one of the ways an entertainer proves themselves - a musician who doesn't buff is either an unskilled musician, or a lazy one. But this is something that AFK entertainers can do by running a sufficient "buffbot" macro. Because making yourself available to others and interacting with them is part of the design of the entertainer buffing system (it does require active commands), ATK entertainers are somewhat less appreciated when AFK buffbots, who don't expect payment,are available.


Entertaining people depends entirely on the skills of the player, and is augmented by skills our characters have by being musicians and dancers. This is the most difficult aspect of the entertaining professions, because it involves good communication, good social skills, fast typing, a friendly attitude, and a real desire to help people enjoy themselves. Nothing else will earn an entertainer as much respect and appreciation from the community as being good at entertaining other players. Because AFK entertainers are not only incapable of this, and actually diminish themselves in this aspect, AFK entertainers have no affect whatsoever on ATK entertainers who have a goal to Entertain.


However, some people don't want to be entertained and don't want to socialize, no matter how good you are. All they want is a quiet, AFK entertainer to heal their wounds so they can leave the cantina. Whether it is possible to play music or dance while AFK, or not, this won't change.


Main Point:



  • Actively providing buffs, when and where they are needed, and engaging other players to bring communities together and promote fun, earns entertainersrespect from the community.
  • Earning this respect is the challenge provided to us as entertainers, and should be the goal of those who are serious about the professions, and not just in it to heal friends/alts.
  • The rest of it is a time commitment.

Based on this, the true value of a "good entertainer" depends mostly on Entertaining, somewhat less on Buffing, and very little on Healing.


AFK entertainers do nothing to advance themselves in their own worth as an entertainer and their respect in the community; I feel that this is the biggest reason that anyone has a negative attitude toward AFK entertaining. However, this is also the reason why AFK entertaining is a very minor problem. The only service they provide is the least valued, least special, least class and player-defining ability that entertainers have. The impact they have on the community, good or bad, is so minimal that it could be ignored.


With the exception of AFK "buffbots".


I'm going to skip past the arguments for and against what I've previously stated and assume that we're on the same page on this admittedly devicive issue: The only change to AFK entertaining that needs to be made is in the realm of buffing.


Proposal - buff window and Fame score:


Buff Window: Performing a set for someone (buffing) should involve active participation from both parties, but not to the extent that it infringes on socializing.



  • /setperform should activate a window that indicates current targets of your character's buff, with a timer next to their names, counting down to completion. (Or a segmented progress bar, whichever is easier.)

    • This will highlight your target in red if they are not /listening or /watching, to prevent the buffing of targets who are incapable of being buffed.
    • /setperform only adds names to the list, it does not begin the buff. In order to start buffing, you must highlight the names of the targets and click the "start" button. Adding a name to the list with /setperform does not require them to be listening or watching.
    • At the end of the buff, you must again highlight the names of your targets and click the "complete" button in order for the buff to take hold when your targets /stoplisten or /stopwatch.
    • If your target types /stoplisten or /stopwatch before you've clicked "complete" for them, the only affect is that their buff timer stops. The buff must be completed before /stopwatch or /stoplisten will activate it.

Fame score: Buffing other players should provide a temporary skill reward to the entertainer, to encourage an entertainer to put out some effort and really get to buffing. This comes in "Fame" points.



  • Each successful buff performed by the entertainer (triggered when /stoplisten or /stopwatch activates the buff on the player) gives the entertainer abonus to their mind enhancement skill in the form of 1 Fame point.

    • Each Fame point equals 1 point of mind enhancement skill bonus.
    • This bonus should allow the entertainer to complete a buff faster and provide better results.
    • The bonus should bleed away at a rate of1 Fame pointevery three hours, in real time, online or off.
    • Overt faction entertainers earn 2 Fame points for buffing overt members of their faction.
    • There is no limit to the amount of Fame points an entertainer can earn, but there is an effective cap ofa +50 bonus to the mind enhancement skill.
    • Every2 Fame points applya 1%instant buff for the entertainer's audience. As soon as they /listen or /watch they receieve the bonus, but only while being entertained.

The end result should be that an entertainer who performs 12 buffs in one night can still log in the next night and have a small bonus left over, allowing the James Brown (hardest working man in show business!) of Tatooine to stack up his bonuses over the course of a week, and see real, solid results. But, this bonus received for the hard would should be hard to maintain, allowing for a constant challenge presented to the entertainer to perform the important work of an entertainer.




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Elhana
Sat Feb 14, 2004 11:57 am
#6

Wow, very welll thought out and I love some of the ideas.


I'm not sure if "Fame Points" is a good name for it though. We already have FP, Faction points so you'd ideally want something a little different.


Now to add a little idea of my own.


Also this could apply to any profession but here's a good enough place to suggest it. What if there were some sort of ranking system over mastery of the professions. You could for example have a badge that upgrades over time or you get one of a series of badges for the longer you keep a profession and perform the actions of that profession. So you could for example be a rank 5 (whatever name of the rank is) Master Dancer showing your commitment to the profession. Currently people master professions because of holo's, to get the "so and so has mastered the xxxx profession" badge or because it's a profession that they enjoy and want to keep. People commited to a profession and who become well versed in it should be rewarded even if just though a simple badge.



Maybe Ravenmist could nudge the devs in the direction of this thread or post it to somewhere that they might actually read it.





Val'rel Shia
Master Tailor & Master Dancer
Part of [The Firm] Superstore 1200m west of Mos Entha [80 x 3254]
Chimaera
PoetDancer
Sat Feb 14, 2004 2:29 pm
#7

However, some people don't want to be entertained and don't want to socialize, no matter how good you are. All they want is a quiet, AFK entertainer to heal their wounds so they can leave the cantina. Whether it is possible to play music or dance while AFK, or not, this won't change.


And THIS is EXACTLY how I get my jollies! I make it my MISSION in the cantina to show these cynics that if they are going to have to sit and get their BF and mind wounds healed, they can have a LOT of fun while doing it. Yes, its true it mayleave no tipwhen all is said and done, but that just motivates me to work EXTRA HARD to get them to watch me. Its just I haven't figured out what exactly I have to do to get the tip out of them. Because after all, they'll get their stats tended to whether they want to be bored or not. The DIFFERENCE is that I'm going to pull out all the stops to get them looking at me instead of the bot.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
PoetDancer
Sun Feb 15, 2004 1:19 am
#8

Thisis starting to come to a realizationof what entertainment actually is, but unfortunately, like many other theories about what we do, suffers from basing too much of what is "entertaining" on things that have nothing really to do with being "entertaining" at all. This is why the vision that the author has concerning entertaining doesn't work unless the proscribed changes be made. As Reinhold Neibhur said in his famous prayer, we have to "Accept the things we cannot change, courage to change the things we can, and the wisdom to know the difference."


Now this is what I know for a fact: Entertainment was made to be done by a living player. If this was not the case, then there would not be three classes devoted entirely to it. I know this as well, that EVERYTHING we can do in terms of the game mechanics can be done by an unattended character; and what's more, can be done MUCH more efficiently than a live player can ever do. For it is true that the live player can do the following, in terms of game mechanics:


1) Provide regular service (BF and mind wound healing).


2) Provide mind enhancements.


This is what an unattended character can do:


1) Provide regular service (BF and mind wound healing).


2) Provide mind enhancements.


3) Provide these things 24 hours a day, 7 days a week.


4) Needs no incentive to provide these things in the form of tips.


So you see, the deck is stacked against us. For purposes of the game mechanics, unattended players are SUPERIOR to live players in that they can do everything we can do, and not need to work within the constraints of playability. For what would it require a living player to be able to achieve the same game mechanics value as an unattended player?


1) The player would have to be awake, at the keyboard, and performing constantly from the time the server boots up, to the time when the server closes for maitenance.


2) The player would have to stare at the walls of the same cantina, all day, every day.


3) The player must have no regard for houses, clothes, exploration badges, exploring other aspects of the world, getting new equipment, clothes, etc., because the purpouse of existance would not be for any incentive to do what we do other than the sheer overriding factor of efficiency and availability.


4) The player must have no regard for the performance itself, because the player is doing things not for the performance, but for the benefits that come with the performance. Thus, instead of providing a "flourish," players are performing what I call, "faux-flourishes" which drain one's action bars without ever giving an animation within the world that makes the avatar do something other than the base dance or song.


Now, is actually "playing" a buffbot FUN when described like this? OF COURSE NOT! If this is what we are expected to do to be effective entertainers, then absolutely nobody in their right mind would want to entertain, let alone, PAY to do it. This is why only unattended players may be buffbots, because they are not limited by the constraints living. They are machines that are purchased at $49.95, and maintained at $15 a month to provide whatever primary character buys one with the benefits of:


1) Ten Extra lots.


2) Perpetual, perfect buffs available on demand for his or her primary character and/or PA.


3) A "Tourist Trap" to entice people to come to a city cantina for perpetual, 24/7 service, INCLUDING full buffs, totally free of charge.


4) Extra storage space in the buffbot's safety deposit box.


Notice however, the cost of this is not "entirely" free. It costs real-world money to do this, and the real-world cost of a character that acquires an alt. can add up over time. However, this real-world cost is actually quite low if you consider that a group of friends in a large PA of 15 or more may only have to pay $1.00 a month to gain this advantage.


What is the point of laying this all out? The point is that if you are trying to somehow justify why entertainers should be at the keys, then it has to be for reasons other than in a game mechanics sense. Because if you try to lobby to tweak the profession to make "playing" an entertainer worthwhile in the game mechanics sense, you run the risk that whatever you do will only make the bots MORE effective at what they do, because the two real advantages of having bots: The perpetual service, and the need for not being compensated, will NEVER be overcome, whatever the change may be.


Because SOE has made it QUITE clear that they are not, have not, and will NEVER give us a game mechanics advantage that cannot just as easily be done in an unattended way. Now we have always argued why this stance may be wrong, but we have never actually considered as a community who plays entertainers that perhaps...just perhaps....SOE may be right.


Now before you start to flame me, keep in mind that I have been doing this profession since June, and that from the moment my character, Sirii Ajaan, first visited the entertainment trainer in Tyrena, until today, has been actively attending patrons. Whenever I was at the cantina performing, I was staring at my monitor, reading what my patrons had to say, responding in turn, pressing the keys on my toolbar to do whatever flourish I wanted, whenever I wanted to do it. I have NEVER botted my character, and never will. Though I guess that if I ever wanted to put Sirii on "autopilot," I could do so rather easily.


Because the mechanisms by which bots do what they do are very easily done. The macro system is so robust as to allow the avatar to do everything I can do, save one thing...be attentive to my patrons. ONLY a live performer may do that.


The bot suffers from one fatal flaw: It is boring. It has "the goodies" that derrive from entertaining, but it is not very entertaining in truth, and it is something that NO game mechanic may grant unto a player. It is also why I believe that the entertainment careers are THE MOST DIFFICULT AND CHALLENGING in the game, because it, as the previous post rightly put, CANNOT BE GAINED BY GAINING SKILL BOXES. The only things that one gains by getting skill boxes is the tools you need to have patrons come to you, but not the things that make them stay with you, or to tip you.


Because everything we have to give players are available for FREE. This not only includes BF and mind wound healing, but BUFFS AS WELL. YES! Mind enhancements are free. Because the things that we are paid for are not the "goodies," but rather, how effective we are at actually amusing our clients while we give them "the goodies." THAT'S what we are paid for, and evidence of this fact is that the main source of income that wasoriginally intended for entertainers to recieve was to be based in player tips. I repeat, DOCTORS SELL BUFFS. We do not. We sell an experience that can ONLY come from a live player, and the buff is free. The tips we receive is not for the buff. If this were the case, SOE would have never allowed any mechanism by which unattended players may buff.


Because providing entertainment services takes time. In fact, this is time that player characters see as a obnoxious burden to tend. And indeed, getting these services from a buffbot IS a chore. There is simply nobody to interact with from a buffbot, and when you consider that a mind buff may take upwards of ten minutes, this is time that can go by very VERY slowly. This is whereI come in.Through my conversational skills, charater tools, rehearsed routines, "eye candy" (like costume changes and such), and character development,I make eight minutes go by FASTER, and while it is still the same eight minutes, nobody is really looking at their character screens. They are looking at ME. If they are looking at their character screen instead of me, I consider my attempt to entertain a failure and deserving of NO TIP. And it isEXACTLY for these reasons that I find this profession both VERY challenging, and very VERY rewarding in both a financial sense, and in a personal sense; but ONLY if you do it right.


I like this profession because any fool can grind to be a Teras Kasi Master, or an Architect, or a Bounty Hunter...and when they get there, the deciding factor in what seperates a good Bounty Hunter from a bad one has to do with who has "The uberest stuff," like guns, skilltapes, armour, etc. however, not everyone can do what I do, because you can't code for being "entertaining." That's why Master A and Master B can do pretty much the same things in a game mechanics sense, its because its not about the game mechanics for us. It never was. If you think it is, you don't understand what we do. Its about all the things that we do in order to make a very tedious operation less tedious for our patrons.


And this is why I find fault with those who would try and tweak the game mechanics in a way that messes with the equity of Master A and Master B, even if it prefers Master A because he or she is at the keys. Because people who want these just want an excuse to have people come to them for reasons other than being truly entertaining to be around, and makes those who ARE actually entertaining be inferior for reasons that have nothing to do with being entertaining at all. That is why I think this fame system outlined really does not take into account what we do. I already am famous on my server. I do tours that are well attended. I have clients pay upwards of 100k to get a buff from me out of The Coronet Hilton. I never needed the game mechanics to tell me I am famous or not. The fame score outlined has nothing to do with fame in truth. It is simply something that represents a game mechanics difference between two dancers that has nothing at all to do with one or another's skill at being entertaining, and has EVERYTHING to do with one's skill at "dispatching goodies," entertainment notwithstanding.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
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