Dancer Archive
Thread: Dances on TC: An update
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Tiaga
Sat Mar 19, 2005 2:58 am
#1
Well I was on TC today to play the new music and someone mentioned they couldn't reproduce the spinning thing. So I fired up my second computer again and sure enough, the spinning seems to be fixed.
There is still a minor issue with client/server position sync for people watching, but it's relatively minor (In most cases) and only really effects dances that move around a lot. I was able to do tumble for a few minutes and only got a step or two off to the viewer. The only time it is worse is if someone walks in or connects in the middle of the dance. They see you at a different part of the idle loop, which drifts you in a different direction than you see. Stopping every few minutes fixes that. So just keep dance routines short and you should be set. Again though none of that is really a problem for dances that don't move a lot. It is still a problem for long dances (Say 15-30 minutes straight dancing) but not too bad.
As far as turning, as people have already noted (Myself included) you can't use 1&3 to turn and get people to see you in a new position.
BUT
You can turn with emotes like /smile, /grin and such. You can even do that in the middle of a flourish and everyone sees it the same as you do. I was doing some testing with scip, and even after doing a few turns that way, we were no more out of sync than if we'd just been dancing regularly. Of course as soon as you turn using the keys or by your camera going to first person view, all bets are off.
It's not perfect, but it's at least something that can be worked with now.
There is still a minor issue with client/server position sync for people watching, but it's relatively minor (In most cases) and only really effects dances that move around a lot. I was able to do tumble for a few minutes and only got a step or two off to the viewer. The only time it is worse is if someone walks in or connects in the middle of the dance. They see you at a different part of the idle loop, which drifts you in a different direction than you see. Stopping every few minutes fixes that. So just keep dance routines short and you should be set. Again though none of that is really a problem for dances that don't move a lot. It is still a problem for long dances (Say 15-30 minutes straight dancing) but not too bad.
As far as turning, as people have already noted (Myself included) you can't use 1&3 to turn and get people to see you in a new position.
BUT
You can turn with emotes like /smile, /grin and such. You can even do that in the middle of a flourish and everyone sees it the same as you do. I was doing some testing with scip, and even after doing a few turns that way, we were no more out of sync than if we'd just been dancing regularly. Of course as soon as you turn using the keys or by your camera going to first person view, all bets are off.
It's not perfect, but it's at least something that can be worked with now.
Landlubber
Sat Mar 19, 2005 3:18 am
#2
What, the Devs listening to our feedback, doing something right for a change and actually fixing something for us???
The mind boggles, and jaws are shattering from hitting the floor... 
Hehe sorry, couldn't resist. But thanks a lot for the heads-up, we really can do with some positive news for a change 
kirah_ashlin
Sat Mar 19, 2005 6:19 am
#3
Long, sychronized dance programs in group during a performance (wedding, party, CC, etc.) is a concern if the entire group is going to have to stop every few minutes to fix a system problem.
Although I am heartened to hear that the problems that the correction to our base dances seem to be fixed. Perhaps I can get onto TC5 sometimes today to test it out, too.
Doriana
Sat Mar 19, 2005 9:01 am
#4
With the 15 sec timer removed it is possible to time a "synch stop" during a flo so it's not really visible? That's where I wish I had a /startdance command that started the dance the group is dancing....
A hassle but.. YAY for it being worked on!! Woooo!
I'm worried about dancer initiated travelling not working though. but then, i used that mostly to correct position...it can be fun to dance around the room on purpose though, or in circles (Oh yeah? Well *I* can dance circles around the bot. So there! /tongue), and all that good stuff.
Will have to play with it more.
A hassle but.. YAY for it being worked on!! Woooo!
I'm worried about dancer initiated travelling not working though. but then, i used that mostly to correct position...it can be fun to dance around the room on purpose though, or in circles (Oh yeah? Well *I* can dance circles around the bot. So there! /tongue), and all that good stuff.
Will have to play with it more.
Drygo
Sat Mar 19, 2005 9:25 am
#6
shadowdefender wrote:
Did blue frogs get pulled?
I tried making a character that was just like my Drygo on Kett, and all last night there were no blue frogs.
So, really, there's no point in me testing.
Asses.
Ravenmist
Sat Mar 19, 2005 11:06 am
#7
I emailed Tiggs a couple days ago pleading for her to look into this problem and did get a response, I meant to post it sooner but just now got around to it. She said she was going to pass on the information and they where going to look at the problem. So it would seem she kept her word and they are indeed trying to fix this. We may not have a perfect base dance but seems their going to try and get it as close as possible. Live entertainment will live another day it would seem. 
- Ravenmist
Ravenmist
Sat Mar 19, 2005 11:08 am
#8
And shame on those people who where just giving up and focusing on fixing it once it goes live.. you know who you are. 
spacedoggys
Sun Mar 20, 2005 1:21 pm
#11
Im relived, to say it mildly that this is fixed/getting fixed.
Ravenmist
Mon Mar 21, 2005 7:56 am
#12
Got a chance to take a peek myself, definately a nice improvement, tho still a few things I'd like to see fixed/changed. I can work with this tho. 
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