Dancer Archive
Thread: Please increase the payments of Entertainment missions
We work for tips. I accept this (I do it IRL anyway). Yes, many times I wish I had the option to deny healing to certain customers. I don't have this option. Fine. I smile and chat and flirt with people, sometimes getting only a 10 credit tip. I can deal.
However...Clothes are expensive! And quite frankly, running entertainment missions is just not worth it, because unless I want to run cross-country to the city where the mission is (since they are rarely in the city you're at), I need to take a shuttle. And since most of my regular clientele is in my regular city, that means I need to purchase a return ticket. After doing that, most times I've eaten up the greater part of my reward.
Tips are very difficult to live off of. If not for the generousity of several combat friends, I wouldn't have the clothes that I do. And you know what the worst part is? To say to those combat friends, "Please, I don't want to accept charity. Keep your money" and for them to reply "Don't worry about it. I have more money than I know what to do with."
Good lord! More money than they know what to do with? How are they getting it all? Oh, THAT'S right, they're running profitable combat missions, while I'm stuck with rinky-dink 412 credit dance missions. Please consider upping the ante of entertainment missions, so we're not so reliant on tips. Please?
When I run combat missions with a group I only receive 300-400 credits, so I'm making a little less money than you do for your dancing missions. Sony/Lucas Arts may or may not choose to increase the pay for dancing missions, in the meantime to be happier you could try another profession that would allow you to participate in combat missions to make the "big" money.
Too bad we can't hand in expense reports for travel expenses.
I mentioned this in another thread, when I don't feel like traveling for gigs (sometimes I like to just to see different places and people), I just keep aborting the missions I am given until I get one in the city I am in.
Entertainmentis the only profession that has missions that pay us for doing our primary experience generating activity while experiencing zero risk. The gigs are actually a pretty good deal.
1) Don't take out of town gigs. Abort them and get another one.
2) Go inside the building. Don't entertain outside at the waypoint.
3) Pay varies from 400 - 600. If it's too low for your tastes, abort and try again.
Music gigs go quickly. You can earn a lot of money in a short while without ever leaving town.
Frankly, I think they're a bit too easy but the time/reward tradeoff wouldn't be worth it if they paid less.
"When I run combat missions with a group I only receive 300-400 credits, so I'm making a little less money than you do for your dancing missions."
What he failed to mention is that his group of 4 each has 2 missions and therefore its 300-400 credits X 8 for each run. So thats an easy 2.5 to 3k for about 15 minute worth of work assuming they are taking the time to kill everything they see on the way lol.
Haides wrote:
"When I run combat missions with a group I only receive 300-400 credits, so I'm making a little less money than you do for your dancing missions."
What he failed to mention is that his group of 4 each has 2 missions and therefore its 300-400 credits X 8 for each run. So thats an easy 2.5 to 3k for about 15 minute worth of work assuming they are taking the time to kill everything they see on the way lol.
You're overlooking the time involved. Even if the missions are only 1.5k distance, it takes the melee character anywhere from 20-30 minutes to earn that 2.5 - 3k. He has to run from place to place, risk some minimal danger, and then run back to town to get more missions. In the meantime, the entertainer goes to the theater, to the cantina for ten minutes, back to the theater then back to the cantina, etc... An entertainer who is smart (gets dance and music at the same venue) and reasonably skilled (dance/music 3+) can expect to make roughly the same amount of money taking just a bit more time to do it.
If you really envy the warriors then, by all means, pick up a pistol and go kill lairs. No-one's stopping you. If you're in any town but Dearic (where all the deliveries are off-planet for some weird reason) you can do deliveries for roughly the same reward/time commitment as the melee. Instead of complaining about gigs, you should be happy that they exist at all. You can get paid for doing your primary profession. Ask a medic how he feels about that.
I decided to be adventurous one day and took one in Wayfar because I was curious about this city. After my mission was complete, I stayed about another hour because I was the only dancer there and actually got some business. On my return home, I ran into some trouble, not sure who was shooting at me (even though I tried my darndest to avoid red) and I was incapacitated twice. Luckily I was able to out run them before I was killed.
I have more than one profession. Dancer and Pistoleer lol. And I love the combination. I just recently started doing 10k missions on Dathomir and i'm loving every minute of it. Its a very nice break from standing watching your character do the same dance for hours at a time.
But I have to agree with the gig missions pay out. I honestly thing all mission payouts need to be looked at seriously. I have a Bounty Hunter friend that goes on hunting jaunts with me to Dathomir now because to kill a Baz Nitch (by the way the name is a riot Dev guys lol) lairs pays out twice as much as her BH missions and is a hell of alot easier to do. I honestly think that the missions should pay out according to your level. A Novice Entertainer should not make anywhere near as much on a gig mission as a Master Dancer. The missions should be even across the board. A Novice Marksman should not make as much on a mission as a Master Bounty Hunter. I mean please, does anyone else see the oddness in this? its a bit out of whack don't you think?
Oh and I also noticed that while I have been working on Pistol Specialist and getting 2500 credit gnort missions.. my husbands character (who is a novice Pistoleer) can't get missions anywhere near that amount. There seems to be quite a few issues with the Mission payout system IMHO.
just my 2 tossed in
From a realistic point of view, by far MOST entertainers in RL are poor. Think of the dancers, musicians and actors that form 95% of the profession. Struggling, usually supplementing with other jobs.
Clothes cost. Eventually down the road you will own all the clothes you will ever want, then what with your money?
Use the struggle in roleplay, perhaps take some time out to roleplay with a tailor who might be amenable. or convince a patron to get you clothes instead with a few subtle hints.
They are testing out dancer mission terminals on the test server, perhaps you will get your wish soon. Or you could get a job at a cantina that needs dancers.
I'm with Novacorp on Naboo, Kettemoor server and I'll be opening a not high class cantina called the Glitter Pit. I'm looking for roleplaying entertainers. Dancers interested in story and entertainment and characters not experience, grinding or the like. But I intend to pay or reward the with clothes for their efforts. Perhaps your server has people like that.
They're adding a whole bunch of new missions terminals in the near future that offer all of the types that are NPC-only missions today. No doubt, we'll see some changes in the rewards at that time, though I wouldn't expect gigs to become a lot more rewarding than they already are.
Caari - Have your husband make sure that he has his best gun equipped when he gets the mission. (I'm assuming you hunt together and use the same mission terminals.) The difficulty (hence, reward) of the mission is directly related to how tough the mission terminal judges you to be at the time you use it. This is a common trick. I'm an expert pistol user but have no brawling skills. When I get missions to farm while I'm out checking harvesters, I unequip my pistol and get offered easy things like paralope lairs. With my pistol I'd get something more challenging which, for harvester checking, is not what I really want.
Subcriminal - You're partially right. The payout and availability of deliveries varies widely. It may be a bug, but in Dearic ALL of them are off-planet. Since Talus is a moon of Corellia, requiring two jumps to any planet, you just don't do deliveries out of Dearic. Gig missions are the way to go if you're based there. Even so, it's simply a matter of weighing your alternatives. A delivery to a place like Mos Espa, which is practically a labyrinth, can be pretty comparable time-wise to a local gig mission without being much more rewarding in the pay department. Local conditions have to be considered when judging the best way to make money.
As long as there is no risk to gigs (and there's zero risk if you take the shuttle or simply don't travel) then the payouts will never exceed a comparable delivery no matter the skill level of the entertainer.
To make it more lucrative when you have to travel for dance missions, or ANYTIME you have to travel between cities, pick an extra deliver mission going, and 2 more coming back. You'll clear more credits, trust me. As an artisan I rely heavily on deliver missions, and they are definitely profitable. Just make sure you always have 2 missionsin hand for the destination anytime you travel.