Dancer Archive

Thread: State of Dancer vis-a-vi how games like this run

CandiDance
Thu Sep 22, 2005 11:16 am
#1






There has been a lot of discussion about Dancer and relationship to the game.


Here's a thread that discusses how massive multi-player games evolve, decline, and end. Its amazing how it answers a lot of how we got here and where we are going questions, without talking about dancer at all!


http://www.memorableplaces.com/mudwimping.html

Message Edited by CandiDance on 09-22-2005 03:00 PM

Chessack
Thu Sep 22, 2005 11:19 am
#2

http://www.memorableplaces.com/mudwimping.html target=_blank>Clicky

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
CandiDance
Thu Sep 22, 2005 11:22 am
#3

TYVM!


I had it so bugged I couldn't even edit it right!!!
Chessack
Thu Sep 22, 2005 11:32 am
#4

That's a great post by the way.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Flug
Fri Sep 23, 2005 6:51 am
#5

nice post, also do u no what vis-á-vi means? just asking cause i already no and got a teacher pi**ed at school 2day cause i was smarter than them





_____________________________
Innocence Proves Nothing
LyteFoot
Fri Sep 23, 2005 6:54 am
#6

/surprise Know way that you no more than the teacher!



Elwyn LyteFoot - Corbantis server
CandiDance
Fri Sep 23, 2005 10:03 am
#7






Flug wrote:

nice post, also do u no what vis-á-vi means? just asking cause i already no and got a teacher pi**ed at school 2day cause i was smarter than them








Yes I do.


I also know the difference between "no" and "know", plus I can spell the word you.


Panthu
Fri Sep 23, 2005 4:01 pm
#8

Did you notice the answer to players though?




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

CandiDance
Fri Sep 23, 2005 5:23 pm
#9


Which answer in particulair? They had several ways that players and Immortals interacted depending on the "phase" the mud was in.


What amazes me (having never played a massive on line multi-player game before (aka mud), before playing SWG) is how this article written eight (8) years ago seems to be so accurate!


Message Edited by CandiDance on 09-23-2005 08:24 PM

Chessack
Fri Sep 23, 2005 7:36 pm
#10

I ran a MUSH (which is a roleplay-oriented version of a MUD engine) for 5 years, and he got the phases pretty much exactly. We tried to avoid some of it and did ask for way more player input when revamping things than any other MUD or MUSH I ever heard of, but 90% of what he described happened nevertheless.

I think this boils down to the fact that there are just some fundamental principles of how groups of game-players and game-admins interact, and whether it's a for-pay MMORPG or a free MUD, these things happen.

However, the guy running the MUD and other "admins" of the MUD have an excuse for screwing up that the SOE devs do not have: they are volunteers and they are doing it for free... and the players do not pay for the service. I used to point out when I was a player and people moaned about other MUSHes I was on, that it's hard to justify *too* much complaining about a free service run by volunteers out of the goodness of their hearts. On the other hand when you are paying a monthly fee for a service, you have a bit more of a call to expect some service in return for your monthly subscription (service) fee.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
CandiDance
Sat Sep 24, 2005 9:00 am
#11


/agree


I'd add that unlike a free mud, we happen to be CUSTOMERS first andplayers second.

Message Edited by CandiDance on 09-24-2005 12:12 PM

psycocat
Sun Sep 25, 2005 12:16 am
#12

Wow. So many valid points...I really hope that SWG doesn't go that way. However with how some of my favorite classes are fairing it just might. At least for me.



Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
-Rabenschwinge
Morwen
Mon Sep 26, 2005 10:01 pm
#13

I've run a mush for a number of years as well, and that article is spot on. One thing we don't have in our volunteer world which SoE should is oversight to prevent this from happening. Someone who is always examining the proposed solutions to problems, suggesting other solutions that don't take away from players and thus cause turmoil.Or,examining whether the issue under examination is actually a problem in the first place! But most of all, someone has to be the doorkeeper that constantly asks the question, "Yeah, but is this fun?"

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