Dancer Archive

Thread: Wasted Skill Enhancement :(

takillyuh
Sat Jan 29, 2005 11:34 pm
#1

Placed +13 Dance Mind Enhance Skill Tape on my Exquisite Leotard to find it discards the original +5 that the leotard had on it instead of adding to it. Much to say I'm very upset I lost the 5 pnts.



Pwnownzor you I will.

Kiriah
Sun Jan 30, 2005 12:06 am
#2

BE bonuses do not stack with Tape bonuses. The higher one will override the lower one.

I'd kill for +13 bonus.



The Dancer is In

Chirri Lin
Master Dancer
Master Musician
Master Image Designer
Master Entertainer
Coreena
Sun Jan 30, 2005 2:37 am
#3

That sucks, but yeah its known for about 1.5 years that this is the behavior.

Still better than loosing the +13 instead of the +5.





Coreena Telios
Master Dancer
Starsider Galaxy
takillyuh
Sun Jan 30, 2005 7:54 am
#4

+5 wasn'ta be enhancement on the leotard, if it was I could get shoes with that bonus to make up for it? I think its just a special that makes that particular special leotard special.



Pwnownzor you I will.

Coreena
Sun Jan 30, 2005 7:55 am
#5

No same bonuses stack on the same piece of clothing.
BE, Skilltapes, lootdrops, original skillmod etc. If its the same mod, it doesn't stack.





Coreena Telios
Master Dancer
Starsider Galaxy
SianGali
Sun Jan 30, 2005 10:46 am
#6






takillyuh wrote:

Placed +13 Dance Mind Enhance Skill Tape on my Exquisite Leotard to find it discards the original +5 that the leotard had on it instead of adding to it. Much to say I'm very upset I lost the 5 pnts.






Gah! Thats painful.



(Asania.)___(DfR)____(Sian)
.NN

Kiriah
Sun Jan 30, 2005 3:11 pm
#7

Beg pardon, for some reason I wasn't thinking that through entirely. I was only remembering asking a tailor friend it tapes could be tacked onto the leotard and hearing "No stacking on the same article of clothing!"

As they said though, innate clothing bonuses, tapes, BE etc of the SAME MOD cannot be stacked. If the two mods were on different skills, I believe those *would* stack. I think. Maybe.



The Dancer is In

Chirri Lin
Master Dancer
Master Musician
Master Image Designer
Master Entertainer
Xyrdre
Sun Jan 30, 2005 6:03 pm
#8






Kiriah wrote:

If the two mods were on different skills, I believe those *would* stack. I think. Maybe.






Correct.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Coreena
Mon Jan 31, 2005 7:23 am
#9

Yes.
If you have Dancer Wound Healing on it, then Dancer Battle Fatigue Healing will work, but another Dancer Wound Healing will not. A Musician Wound Healing will work (since Musician <> Dancer )

Or Food Assembly stacks with Food Experimentation on the same clothing, while 2 Food Experimentation don't stack.

Of course the bonuses stack on different pieces of clothing, like shoes, hat, gloves etc, up to a total of +25 (it will show more than +25 in the skillbox, but only +25 will actually work)





Coreena Telios
Master Dancer
Starsider Galaxy
DanceRulez
Mon Jan 31, 2005 2:01 pm
#10


takillyuh wrote:
+5 wasn't a be enhancement on the leotard, if it was I could get shoes with that bonus to make up for it? I think its just a special that makes that particular special leotard special.





Correct, the Mind Enhancement bonus on the dancer's leotard is not a BE enhancement, it's a built-in bonus on this one item that tailors can make. The leotard can be further enhanced up to +25 Dance/Music Wound Healing, however with BE (it has a bulit-in bonus of +5 Dance Wound Healing, but in this case again, the BE bonus overrides the innate bonus of the item). There is currently no BE for Mind Enhancement, however, so there is no way for a tailor to make any other items with a Mind Enhancement bonus except with clothing attachments (though we are still expecting a schematic for a new item similar to the leotard that males can wear and that can have the same bonuses). As far as shoes, no footwear or handwear can currently be made with BE enhancements. The only other BE enhanceable items you can wear with the leotard are headwear, a jacket/vest/duster/robe (I think you can wear those with the leotard, though I don't know why you'd want to), and a bandolier (though it won't take dancer bonuses and I would think it would look funny anyway - although I was offered a looted bandolier once with a Mind Enhancement bonus - for the combat dancer I suppose).

Back to the original problem, however, the way clothing attachments work is not really intuitive, and I'm not sure it's even always consistent, but unless you had asked someone else about how to use them, you wouldn't have known that one bonus would override the other instead of both stacking. So for future reference, here are some tips on clothing enhancements. Different bonuses always stack so Dance Mind Enhancement stacks with Dance Wound Healing stacks with Dance Fatigue Healing and so forth. Same bonuses override or are suppressed - only the largest bonus is expressed. So add a +3 Dance Mind Enhancement tape to an item that already has +5 Dance Mind Enhancement, and the item will still have only +5 Dance Mind Enhancement because the +3 is overridden and the tape itself is lost. However a socket will still be used in the process, so if it had 4 sockets before, it will have 3 sockets after and no more enhancement to show for it. If you then add a +8 Dance Mind Enhancement to the same item, The original +5 bonus will be overridden and it will then have +8 Dance Mind Enhancement total (and now only 2 sockets left).

Then there are the multi-skill tapes. Those are even more interesting/confusing. The first rule for these is that only the highest bonus is expressed. So if you have a skill tape that is something like +5 Dance Mind Enhancement, +3 Dodge, +1 Rifle Speed (and yes, the skill bonuses to seem to be pretty random on these) and add it to an item with no other enhancements on it, only the Dance Mind Enhancement will be expressed and the item will end up with only +5 Dance Mind Enhancement. If there are two with the same bonuses (for example +5 Dance Mind Enhancement, +5 Dodge, +1 Rifle Speed), then I don't know which is expressed (I'm not sure if anyone has figured this out definitively - I've never heard of a definite answer on it at least). The second rule for these is that if the highest bonus is suppressed, then the next highest bonus is expressed. So if you take the +5 DME, +3 Dodge, +1 Rifle Speed tape and add it to the +8 DME item from above, you would end up with +8 DME, and +3 Dodge - here the +5 DME is suppressed so the secondary bonus of +3 Dodge is expressed and the +1 Rifle Speed is still lost. The interesting thing about this is that if the tape were the +5 DME, +5 Dodge, +1 Rifle Speed that I mentioned before, you can then know that the +5 Dodge will be expressed because the +5 DME will be suppressed by the existing higher DME bonus on the item. This is how people express the secondary (or even tertiary) bonuses on a skill tape. Now if you take either of those tapes I mentioned and add them to an item with only +5 DME, then again I don't know what the outcome will be, because when the bonus is equal, I'm not sure whether the existing bonus or the new skill tape bonus is suppressed. The other thing to know about multi-skill tapes is that the second rule is recursive, so if you have an item with +8 DME and +8 Dodge, and add either of the two skill tapes I mentioned to it, the resulting item will have +8 DME, +8 Dodge, and +1 Rifle Speed as for this case, both the primary and secondary skill enhancements are overridden allowing the third one to be expressed.

The last thing to know is that there is supposed to be a limit on the number of different skill bonuses that a single item can contain. I've heard that the number is 6, though I know I've run across an item that had 7 or 8 different skill bonuses on it once. (someone asked me to repair it for them and I was surprised how many bonuses it had on it). It's possible there was a time in the game when that might have been allowed, but has since been changed. In the case of a BE enhanced dancer leotard it could come with bonuses for Music Wound Healing, Dance Wound Healing, Dance Fatigue Healing, and Dance Mind Enhancement already in it and still have 4 sockets. That would suggest that you could add only 2 more different skills bonuses to it with two other skill tapes (for example Music Fatigue Healing and Music Mind Enhancement). If you tried to add a third skill tape with another different bonus, it might be suppressed or it might suppress an existing bonus - I'm not sure what would happen. I hope that helps for next time.

Message Edited by DanceRulez on 01-31-2005 01:06 PM



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CorenLanra
Mon Jan 31, 2005 7:08 pm
#11

Attachment Guide

Always good to do a bit of research



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takillyuh
Tue Feb 01, 2005 1:18 am
#12






Coreena wrote:
Yes.
If you have Dancer Wound Healing on it, then Dancer Battle Fatigue Healing will work, but another Dancer Wound Healing will not. A Musician Wound Healing will work (since Musician <> Dancer )

Or Food Assembly stacks with Food Experimentation on the same clothing, while 2 Food Experimentation don't stack.

Of course the bonuses stack on different pieces of clothing, like shoes, hat, gloves etc, up to a total of +25 (it will show more than +25 in the skillbox, but only +25 will actually work)





so nice to know this now hehe. /cry



Pwnownzor you I will.

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