Dancer Archive
Thread: Healing XP Drying Up?
Lol. I note with the decay penalties recently added, people appear to be scrambling like mad to clone. This is really taking a bite out of my healing XP. ![]()
Just wondering if anyone else has noticed this, or just my bad luck for the evening? ![]()
Here is a novel (read: "evil") idea: Make the penalty for death be wounds down to 1/1/1 HAM if you did not clone, and the way it currently is for no clone if you did. More healing XP out there that way. (Cue wicked laugh.) ![]()
Definitely noticed this as well, there is little to no healing exp to be had after this patch.
I predict that the Dancer Profession will be in a huge state of crisis soon...
Yes, you will have to rely on CM now if you want to do what above poster said if youreally need that healing XP. Pop a willpower/mind/focus on the target and let the target listen to you
I've definitely noticed reduced entertainment healing experience. It didn't really start with this most recent patch though. I noticed it when they did away with the revenge TEF.
I danced in Bestine most of the time when I was looking to get healing experience. Before that patch it was fairly common to see people with completely black mind bars come in for healing - perhaps 2 or 3 an hour. Afterwards it was very rare.
Perhaps they should increase healing experience for buffing.
This is good (not the lack of healing exp, that would be bad- the opposite of good.)
They make a patch that is supposed to fx some things- obviously test center is limited in time and players really so many things don't make as big a dent in things as it does when something goes live.
Decay was introduced because tailors make things and then nothing decayed, so people had no reason to keep going back. (Of course there are new players but that won't be as good pickings for long- and people who buy from a tailor a lot end up making friendships and not annoying the heck out of the tailor every waking moment.) if people have no reason to go back then the tailors have very little to do.
They created a way to fix this problem and had it occur with death and insurance etc. Now we know that the concept is alright (even though I havea problem with items that were not eqipped decaying- survey devices and such should decay with use. Armor decay with how many times it blocks whatver damage it is supposed to, clothes.... I dunno- but perhaps use as well somehow). Like every change, it's s tone tossed into a calm pond- make this ripple pparent to the people who can change it and it'll be okay.
It is rather annoying that our experience has to rely so drastically on the number of CM's in the game though. I have not noticed if we help raise mind in a white bar as opposed to just healing blackrot, because boy we would be a help to the medics who heal us, and that would help a bit with exp gain in healing.
Tekoa- Ahazi. Redemption on Lok