Dancer Archive
Thread: In Concept: Group Size
/shakefist
Work won't let me look at the In Concept page. I shall review later!
I posted an idea in the thread, okay actually I simply seconded an idea that had been posted by someone else. But I'm curious now if other entertainers think it's actually a good idea.
Basically I'd like to see smugglers using the cantina to conduct their sales/slicing services. Give them a command that lets them /register in a cantina. Then people can see where a smuggler might be.
Obviously from a rp perspective using a map to find a smuggler isn't very realistic. But i think we could also argue that if you are looking for a smuggler you should know where to go. After all Kenobi did and he'd been a "crazy old hermit "living in the desert for who knows how long.
Would this open the cantina up for more spamming? Or would it help draw people in who might take the time to interact with entertainers? Would WS and AS find this convenient? Bring in items to be sliced and pick up a profession buff while you are there...
What say you?
in all seriousness...
with the changes made in the past who knows how long...5,6 months...they are trying to make SWG into WoW with Jedi..
instead of asking us, the players who actually matter, SOE will do what they've been doing for the past 1/2 year...login to WoW and mimic the content as best they can.
ZinaTheMaker wrote:
in all seriousness...
with the changes made in the past who knows how long...5,6 months...they are trying to make SWG into WoW with Jedi..
instead of asking us, the players who actually matter, SOE will do what they've been doing for the past 1/2 year...login to WoW and mimic the content as best they can.
Message Edited by SlickRiptide on 09-19-2005 03:09 PM
I posted to request an increase in group size.
Not only does it limit socialization by keeping groups so small, it affects performances - smaller coordinated dances aren't quite as much of a spectacle, and Musicians can't have all 10 instruments in-game in the same group.
After reading the In Concept discussion on groups, you are still missing some important elements that entertainer groups need. Specifically we need to extend group control commands beyond the 8 person group limit. Commands such as /bandflourish, /changeband, /startband, and /stopband for example, and potentially any other group control commands that we have requested that may be added in the future, all need to extend to any supergroup we may create.
Another important point is that all instruments in a supergroup should be heard together. If there are 8 musicians in one group, and they form a supergroup with 4 musicians in another group, all 12 instruments should combine together when /listened to instead of either just the 4 or just the 8 depending on who one chooses to listen to. This also means that the requirement that all musicians of a musician group play the same song must also extend to the supergroup.
Then there's also the fact that you need to consider how XP will be affected in a supergroup. This was not addressed, but needs to be considered for combat groups as well. How will XP be handled in the supergroup? For entertainers, will you get an XP bonus based only on the size of your base group, or will it be based on the size of the supergroup or possibly could it be based on whichever is larger up to a maximum of 8? For example, if a dancer is in a base group of 6 entertainers, and forms a supergroup with another group of 7 entertainers (assume all are actively performing of course), would the dancer's group XP bonus be based on 6 players (the base group), 8 players (the base group plus two more from the super group to form a max base group size), or 13 players (the full supergroup size)? This is also important to consider for combat groups. For example if two 8 person groups decide to join up to go into the DWB, and members of both groups shoot at some SBD, for instance, who gets the XP for it? Do both group share? Does the base group that does more damage to it get the XP and the other group get none? These are important points to clarify.