Dancer Archive

Thread: Entertainer Group Size

Cindal
Sat Jun 25, 2005 6:39 am
#1

As many of you may already know, you can invite more than the 8 members of your group aboard your yacht. You receive a pop-up window that lists everyone gathered around the terminal and you have the ability to invite said players.


Why can't this option be added to the cantinas, npc and player? It would solve the entertainer group issues, especially if it was coded to allow /bandflos.


The code can be tied to the cantina. If a member of the "group" leaves the cantina they are automatically removed from the group (much like ejecting from the yacht). This would prevent exploitation of the larger group.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

ZinaTheMaker
Sat Jun 25, 2005 7:08 am
#2

it would solve entertainer groups inside a cantina, however, what about public performances outside? i think a fix has to take into consideration all venues to be effective. while coding it to work in a cantina would work im sure, and be a step towards the right direction, i think that you have to look at the entire picture and take into consideration all venues, theatres, hotels etc, and then even the outdoors.





Zina
Best served chilled
Panthu
Sat Jun 25, 2005 7:49 am
#3






Cindal wrote:


Why can't this option be added to the cantinas, npc and player?




I asked the same thing on the CU boards when they added it. I agree with Zina, it's not aperfect solution for us but it's a whole heck of a lot better than nothing. If we're going to be waiting a long time for our meta-group fix, I think it would rock if this code could be re-used for us in the mean time.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Petronela
Sat Jun 25, 2005 8:04 am
#4



What if they just totally eliminate group size limit alltogether? Let people form as huge groups as they want….


BUT if group goes over 8 players no combat related exp is gained by anyone in the group and no loot is dropped from any kill.

Kind of like the way it’s in eq2, in there if the level difference between players is more then what Devs feels is balanced the group still forms but all kills result in no exp gain and no loot.



~Deli'ah~
Cindal
Sat Jun 25, 2005 10:18 am
#5






ZinaTheMaker wrote:

it would solve entertainer groups inside a cantina, however, what about public performances outside? i think a fix has to take into consideration all venues to be effective. while coding it to work in a cantina would work im sure, and be a step towards the right direction, i think that you have to look at the entire picture and take into consideration all venues, theatres, hotels etc, and then even the outdoors.






LOL, I didn't want to stretch their apparently limited ability - just use an already ingame system to work in cantinas (kinda like the royal "we" meaning all ent venues but I guess I gotta spell it all out for some).


While outdoor performances would be a another stretch they could be tied to the stages you get from the promoter in the hotel unless, of course, you are performing on Vreni Island or at one of the designated stage areas in the NPC cities. (Did I leave any place out?)





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Maisland
Sat Jun 25, 2005 2:43 pm
#6

Can you place those stages from the promotersin Starports (including the Theed Starport)? While your idea has great merit, better would besome kind of "create band" ability that would allow us to do this without limiting the locations where we could use it. It would also need to be flexible enough to accomodate people joining and leaving after the band is created... and what about Cantina Crawls where the groups move from venue to venue? However, as others have said, anything is better than what we have now.


Perhaps another idea (and one that I have seen mentioned elsewhere) is to "steal" the Raid concept from EQ2... where a Raid consists of two to four Groups.




I survived the CU


I can not survive the NGE


YuriaTayde
Sat Jun 25, 2005 10:17 pm
#7

How about a different type of party altogether, instead of making a party you go /makeband and get the usual name list on the left of your screen; except without the HAM bars and buffs listing, just their names, (the party member list could get a lot longer this way)and maybe a dancer/musician picture to the right of their names saying if they're dancing or playing a song, or doing nothing. The party would have no combat relavence at all, but would worknormally as a group when dealing with music and dance exp (add a cap of course, 8 musicians would give the same exp as 12 musicians)


Just another random idea that hit me that I felt I should share, I get too many of these for my own good XD
Cindal
Sun Jun 26, 2005 12:32 pm
#8

The EQ2 version should work since most of the current devs have come to us from EQ2.

It's too bad that the uniqueness that was SWG has been lost in the melding of the SWGmechanics with the mechanics of EQ2 but at least the devs understand EQ2 so instituting it should not prove to be an insurmountable problem and may actually not break too many things currently IG.


Now if they can institute the video capture dance routines from GWs and Sims we'd have it made.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Maisland
Tue Jun 28, 2005 12:29 am
#9




Cindal wrote:


It's too bad that the uniqueness that was SWG has been lost in the melding of the SWGmechanics with the mechanics of EQ2 but at least the devs understand EQ2 so instituting it should not prove to be an insurmountable problem and may actually not break too many things currently IG.



There are several ways in which SWG is far and away superior to EQ2... for instance:



  • SWG Characters move and look a lot more realistic than EQ2 Characters... even with "snappy" movement.

  • SWG has Dancers, Musicians and Image Designers... EQ2 at best has Bards.

  • I much prefer SWG houses over EQ2 style "appartments."

However, I do recognize that there are a few ways in which EQ2 is better...



  • You get xp every time you complete a quest just for DOING the quest.

  • Um... I'm sure that there are more things, but I just can't think of them.



I survived the CU


I can not survive the NGE


NJ62
Tue Jun 28, 2005 12:34 am
#10



Maisland wrote:

Cindal wrote:
It's too bad that the uniqueness that was SWG has been lost in the melding of the SWGmechanics with the mechanics of EQ2 but at least the devs understand EQ2 so instituting it should not prove to be an insurmountable problem and may actually not break too many things currently IG.

There are several ways in which SWG is far and away superior to EQ2... for instance:

  • SWG Characters move and look a lot more realistic than EQ2 Characters... even with "snappy" movement.
  • SWG has Dancers, Musicians and Image Designers... EQ2 at best has Bards.
  • I much prefer SWG houses over EQ2 style "appartments."

However, I do recognize that there are a few ways in which EQ2 is better...

  • You get xp every time you complete a quest just for DOING the quest.
  • Um... I'm sure that there are more things, but I just can't think of them.



Piercings!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Maisland
Tue Jun 28, 2005 12:54 am
#11




NJ62 wrote:

Piercings!




Well, only certain races get this option, and since EQ2 has no IDs, you are stuck with the choices you make during character creation and if you want to modify your look, you have to delee and remake your character... ah, there'sa coupleways EQ2 is better:



  • You can have ALL of your characters on the same server... and if you have a Station Subscription, you can have 10 characters.

  • If you delete your character, you can make a new one with the EXACT SAME name on the same serverimmediately.



I survived the CU


I can not survive the NGE


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