Dancer Archive
Thread: Petition to un-nerf dancers earnings
So far compared to any other profession Ive played Dancers get less than anyone else in the game.
As an image designer I made a good amount because people couldnt just come up and watch for free.
I propose 1 simple thing. Make it so that if someone wants healing via watching they have to get you to click accept in order for them to get healed!
This will stop a lot of AFKers getting healing exp andeveryone who is serious about the profession hates AFKers .
This will stop drive by watchers who watch and leave .
Players earn ALOT of money doing missions and dancer missions pay a pathetic amount .
Is our time worth less than others ?
LordGrailer wrote:
So far compared to any other profession Ive played Dancers get less than anyone else in the game.
As an image designer I made a good amount because people couldnt just come up and watch for free.
I propose 1 simple thing. Make it so that if someone wants healing via watching they have to get you to click accept in order for them to get healed!
It's definitely a creative solution. The fact that it would make afking far less effective while increasing my incomeis extremely appealing, but I do see a problem. If you're performing in a busy cantina with high turnover, those popups are going to get really annoying really fast. If you happen to be an image designer and a dancer, we're talking serious finger trauma. For people who manually enter flourishes, this would be a real problem as well; you're trying to time it so you changedance at the right beat, when "*BLING* Warren Zmozki would like to watch you perform. Will you accept?"
Definitely an interesting solution, though.
How about we substantially increase the payout for dancer missions and make it easier to get a mission for a particular venue?
For example, if you are dancing in the Mos Eisley cantina, you take 2 dancer missions for that location (since you are dancing there anyway), and you get some meaningful number of credits for doing the missions.
Then, if someone forgets to tip you, so what? You got paid anyway.
Is there anyway to tell who is watching you ?
Anyway I was working hard for 3 hours in one area that is a high lvl mission area.
players earn 20-40 k a mission . in say 20-25 min missions.
3 hours I made 27k ..this is pathetic . I feel sorry for dancers , they are majorly credit nerfed.
*nod* I'm actually quite comfortable. My only purchases are clothing-related, and I'll never have to buy the same thing twice unless I want it in a different color. In terms of what we actually need to perform, we have the lowest overhead possible- none. It can be difficult to afford housing if you don't have any skills outside the entertainment groups, but it's not impossible with a harvester or two.
Basically, the only possible things a dancer could use while performing are: spices, foods, medpacks, clothing. None of these are strictly necessary (although I do consider clothing to be a major source of enjoyment). A good dancer easily makes enough tips to cover travel costs unless they're traveling to places with empty cantinas. If so, there are always missions.
I didn't get into dancing because I wanted to be a millionaire. I did it because I wanted to dance with other people (which is a whole 'nother rant in a whole 'nother thread). I'm able to do that for the costs of navel lint. ![]()
As long as you aren't AFK this sounds good. It's hard enough to get anyone to respondto you in a cantina sometimes.
Dance earnings aren't much, but look at the risk vs. reward. Entertainers have zero risk in their profession. They can heal overts while covert without getting TEF. You aren't running the risk of being killed and paying cloners, insurance, buying new weapons, armor, slicing, etc.
And if you have the entertainer personality, you can do well.
-- Ypi
I would say my yes to this solution:
Player wants a heal they ask you via a popup box.
And If you just want to entertainthen your patrons will also only be interested in watching you dance for the dancing sake, not for any healing.
Ofcourse the popup box should be unobtrusive, so that those that don't wish to click an irritating box while they are in dance-trance, don't get a box in their view. (perhaps an option to swich on/off the possibility for patrons to select the ask heal option in their radial (and if you have it swiched off, then they get a message,.. this entertainer does not wish to entertain-heal you)).
Paith'z
Now however, since the devs aren't doing anything about it, I'll throw my weight behind anything that combats the AFK problem, even if it means standing on my head and singing the national anthem in order to heal someone.
It's the lesser of two evils. An annoying popup box is a lesser evil than the current AFK issue which is already destroying (has destroyed?) our profession.
- J