Dancer Archive
Thread: Nice that we can respec now...but
SpinningCloud wrote:
OK, first off I'd like to thank the dev team for seeing the fairness in letting us respec. I'm happy to know that they consider our time and effort as valuable as any other players.
Now though I find that if I am to enjoy any serious content, especially the new Wookie World content, that I have to give up Devoid-of-Content Dancer for a combat profession to augment TKM.
IF they had let other non-combat elite profession enjoy the same health benefits then I wouldn't feel so gimped as to have to give up Dancer, TKM would suffice for combat skills for me.
I just don't quite see the reasoning that gimps combination templates on health the way the CU does. Would letting non-combat elite professions contribute to health unbalance combat? I think it would most certainly NOT.
Anyway, looks like I'm leaning to respecing out of Dancer for the simple reason that I want a character that can actually DO something in this game. Very sad about it though SOE, as I don't see the need to have made it this way.
I was master ent, master dancer, master musician, and master ID..(was looking WAY forward to that in the CU I grinded that out the day CU came out)
Anyhoos, once I realize we could respec. I did. Dropped musician, and ID, and the equivalents in the ent tree, and kept straight dancer....
I wish that I could've stayed all those, but like you said, I wanted to do something, and the fact that the cantinas are bone dry I did. *sigh* I wish I didn't have to.
I just don't see why other elite professions...like Dancer of all of them...don't contribute to max health.
It is in NO way unbalancing to combat and it would solve some of our issues.
SpinningCloud wrote:I just don't see why other elite professions...like Dancer of all of them...don't contribute to max health.
It is in NO way unbalancing to combat and it would solve some of our issues.
Hmm, true - I'd rather see the health tied to the skillpoints spent if they must have the health increments at all.
About your issue - I found pretty much all "mid-level" quests on Kashyyyk quite easy with two people (me - a level 80 double combat master and a level 56 friend). Those were the quests for which you don't require a larger group (like you most certainly do in the lower parts of the Myyydril caverns etc.), and a lot of them are easy to solo for a double combat master, but that's simply because of the creature levels as compared to level 80, of course.
Anyway - how about the Aurilian "health-buff" crystal? Have you tried using it or, if you don't have it, borrowing it for a single use to compare the difference between single-master and single-master-with-buffed-health combat? Perhaps the issue is not your health but the silly level-based combat modifiers.
Sky-en wrote:
I wanted to do something, and the fact that the cantinas are bone dry I did. *sigh* I wish I didn't have to.
Ah, but they're only as empty as we allow them to be.
A Tank is actually position in a group, similar to the puller "who is usually ranged", the healer "who is usually a doc/CM" and the Damage Dealer "who is usually someone like a rifleman/swordsman."
Notice that I've used the word 'usually'.
When a TK Artist is called a tank, it's actually mistaken, what people mean is that they have high tanking abilities. This DOES NOT mean that they can only "tank" in a group or that they even necessarily will be the tank of a group. TK Artists actually have ratings in the other sections, even if they aren't as good as the "tanking" rating.
Since the main tank of the group will be dealing with the most heat, it may be best to leave that to a level 80, although it depends on the group, and what's available.
If you've played combat groups in MMORPG's you know that being good at your group role is as much about the players intuition and experience as the games mechanisms. A good tank knows how to handle aggro as much as a good healer knows how much and when and who to heal as much as a good puller knows just how much to tap something to get it's attention as much as a good damage dealer knows how much and of what kind of damage to deal.
What does this mean for mean for a hybrid Entertainer TK Artist (or any other Combat position)?
You may end up tanking, or pulling, or dealing damage depending on your skills, your own player abilities and most importantly what your group needs. A hybrid TK Artist makes an excellent assist tank, working with another tank, spamming positions, while also handling additional aggro and protecting the healers and damage dealers when necessary. They also make a great damage dealer who can once again spam the positional specials and take just enough care of themselves that they don't flinch if they field a couple of hits.
So don't limit yourself to what other's impose as standards, choose a combat profession that you think is cool with skills that you like, and find your place.
A rock solid CL 54 is far a galaxy better then an unproductive CL 80.
Caterina Nerezza - Kettemoor
a happy TKM/MDancer
P.S. Don't even start with me that hybrid entertainer/TK Artists can't solo.... ![]()
Message Edited by Xoreshear on 05-18-2005 06:24 PM