Dancer Archive
Thread: Now that I can't use macro's...
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hakk
Mon Aug 02, 2004 2:53 am
#1
I've always used macro's cause it's easier. Remind me if I'm wrong, but unlike the combat profession where all the attacks are executed after eachother, the flourishes are executed when i press them. As i said, I have always used macro's. But is it that if i do a flourish and then press another, will it be done after eachother or will the second flourish just cut in and be done the moment i press it?
but as long as i dont have the /ui action toolbarSlotXX or /macro 'name', will i be able to use macros?
Tiaga
Mon Aug 02, 2004 3:06 am
#2
You will still be able to use macros, yes.
To answer your first question though.. The answer is "it depends". If you're a dancer, it's when you hit it. If you are a musician, you can hit a few at once and it does them all order.
To answer your first question though.. The answer is "it depends". If you're a dancer, it's when you hit it. If you are a musician, you can hit a few at once and it does them all order.
hakk
Mon Aug 02, 2004 3:09 am
#3
Ok thank you, and there's something elseI don't quite understand. If i use a looping macro, what will happen? Will i get dissconnecter, banned or what?
Tiaga
Mon Aug 02, 2004 3:19 am
#4
You won't get banned. The game may prevent you from doing something, but you'll never get banned for not doing something it prevented you from doing.
Most likely the macro will run once then stop. The details really depend on how they end up doing, but I'd say 99% it will not involve banning or disconnection.
Most likely the macro will run once then stop. The details really depend on how they end up doing, but I'd say 99% it will not involve banning or disconnection.
Xyrdre
Mon Aug 02, 2004 5:43 am
#5
One slight clarification...
Dance flos trigger when you hit them, unless there's already another flourish currently animating. If you're already mid-dance-flo, hitting another flo only burns action; it will not cut in and start playingover thecurrent flourish. Nor will they queue up the way combat specials or music flos do, so if you hit flo 2 during flo 1, that trigger of flo 2 will simply never animate.
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