Dancer Archive
Thread: Battle Dancers
Dancers/Musicians should get some bonus to combat skills as their agility can be applied to combat to a degree. However, I do not think they should receive a lot of bonuses, as a combat profession should gain more, being they're use to it. And these defense/offense mods should only come at higher skills in the elite profession, not at novice entertainer.
How this can be justified as "realistic" is for example in real life both Boxers and Football players do benefit a little from practicing ballet. However, they can just as easily gain these bonuses from just practicing their skills. It is more of an alternative practive/enhancement.
Dancers in SWG might get mods to skills like Melee Defense, Ranged Defense, and Combat Equilibrium. Where as a Musician might get mods to combat speed. Like I said before though, these should be less than a combat profession can get. And currently, the +7 melee and ranged defense mod are more than inline with this rule.
A Master Pistoleer has Ranged Defense +7, and Melee Defense +13 (and Dodge). A Master Rifleman has RD +20, MD +20. Based on that I find it very hard to justify giving anything more in this aspect to a Dancer, I could see spreading out when you get it some to that you'd like +2 Ranged Defense at Dancer Dancing II, +2 Melee Defense at Dancer Dancing IV and +5s at Master. I could see augmenting this by adding some Combat Equilibrium (sorta "balance" and recovery) to these lines. (These numbers are based on current live server numbers.)
Some people will say this is much lower than a melee profession and they're right (TKA RD +30, MD +32), but melee is an entirely different story when it comes to defense. In SWG melee are people who consentrate heavily on defensive skills which they use avoid damage while charging into battle to reach their target, then excute attacks. You can't compare that experience to dancing, to justify higher numbers. Dancing's focus towards gracefulness, they are passingly gaining useful defenses.
Also, dancing may not be that useful in combat, but you can't saying having a dancer in a party is useless. I'm a Dancer, and I am constantly healing the mind wounds of my party. That's a very useful skill in the field. Being invited to a party while wearing a "Dancer" title is a different story. People are going to assume you are there to dance, and you haven't given anyone any indication you have combat skills. Heck, I wear Pistoleer titles and stuff, I've been invited to non-guild parties only twice via open shouts looking for party members. My rule is if you want to join a hunting party (or anything else), ask.
Those are my thoughts.
Anyway, this guy was amazingly fast and coordinated. So maybe the dancer tree could have bonuses to stack with combat stuff.
They do. Look at the master boxes.
My friend was a professional baleron (Male Russian Ballet Dancer - not Ballerina), and that guys agility and coordination were amazing. He could jump 6 feet into the air with his legs in a horizontal split. Without even trying he could kick over his own headfaster than you could see his leg move. I had the opportunity to see him in a fist fight at a bar we went to and he was so freaking fast you couldn't see anything but the other guy dropping.
Anyway, this guy was amazingly fast and coordinated. So maybe the dancer tree could have bonuses to stack with combat stuff.
-- YP
All I'm going to say to this arguement is that it would be nice if dancers got a few nice 'flourishes' they could use in a melee-combat situation, be they unarmed or wielding a sword. Three or four moves that looked similar to Teras special moves.
If they can make an animation for 'I puke on (TARGET),', then what are a few fancy moves with a sword?