Dancer Archive
Thread: Profession-specific Buffing: A Method
The buff assigned to them would be random, and upon setting the proper buff from someone once you've targetted them, you could then start a buff on a nother person.
They said profession-specific buffs, so I guess Im imagining they *could* give us 1 buff for.. well, for everything there is a CA or AA for. Melee defense, melee speed, melee accuracy, ranged... armor experimentation, armor assembly... structure experi... you get the idea. Or they could group them into professions, so our "pikeman" buff gets melee defense + melee accuracy + melee speed and our "armor smith" buff gives armor experimentation + armor assembly + 10% increased armor crafting experience. That means 30-some buffs. Who knows, perhaps I read too much into that, or did I miss something that said there would be only 8? Entirely possible
But how would you see your idea working in the case that there are 20 or more different buff options? Some guy that is rushing to catch up with his hunting group is going to wait about 5 seconds before being impatient.
- Ish
Jvani wrote:
Ok, I guess Im not on the same page (yet) then. I thought we dropped the randomness earlier in the conversation, and sort of agree with PoetDancer and Electo in saying sounds like too much "busywork" for us to fiddle trying to find the right buff while the customer waits.
The more I think about it, the more I'd rather have One buff to rule them all. In other words, a simple procedure that is largely transparent to me, yet cannot be AFK'd and isn't complicated.A command I execute (with no /command equivalent) that creates a popup for the customer, letting them know what buffs I can give them (customized list based on the professions they have), how long they take to apply, and how long they last. Once they select a buff and enter a price (zero is an option), I as the entertainer see a sysmessage (not a popup) "XXXX requests a Blah Blah buff for YYY credits./agree with them in 10 seconds....9......8.... etc." I then simply /agree with them, and the buff begins. They get a bar that fills onscreen,publically there is a particle effect to showme I'mbuffing, and I am prevented from stopping my performance while the buff continues (like a long dance flourish does now).
Skill progression from Novice Musician to Master could improve several aspects of the buffs. Time to apply, duration, number of people an Entertainer can buff at once (1 atNovice, 7 at master- the size of a full group). I think like Doctor buffs andInspirations the amount of bonus should be fixed, but CAs could improve the durations.
While I see whereWarryyr is coming from, I'd rather have theadvanced buff process be simple andunintrusive. Methods are too much like work, and could easily be messed up in anoisy cantina.
Why not leave keypressing for an interactive minigame system. Something an entertainer could initiate with 1 customer at a time, lasts the duration of the buff process, is a fun head to head game, and improves the effect of the buff AND the amount the entertainer gets paid (magic money paid by "the house" not by the purchaser of the buff).Non AFKable, win win for both parties, and above all, FUN. Anyone who has played Mario Party, or the Wario gameboy game knows its not hard to come up with fast fun minigames. They could easily come up with 6-12 games (semi addictive and replayable would be nice), and grant them at different skill levels (perfect reward for Master Entertainer would be one of the "better" games). Games should be playable at any time, not just during a buff, but performing a "minigame buff" would be beneficial, and just playing games with other entertainers would be a nice way to pass the time at the cantina.