Dancer Archive
Thread: Bots do more good than harm
Message Edited by Dreamland on 08-09-2004 08:48 AM
CodeBreaker007 wrote:
Tell me if you dance all day, what else do you do in swg, if your telling me that you sit at your pc all day just dancing then your just paying monthly for an expensive chat channel....Don't get me wrong but I don't beleive that someone just dances all day and does nothing else in swg..
Hard to believe, I know, but not everybody plays the game the way you do. Some people find the combat in SWG very very boring. How could somebody not be bored out of their mind killing cavemen for hours, all alone, spamming the same special over and over. Going to the terminal, traveling the same ground, killin caveman, going back, over and over and over and over.SWG offersmore than a chatroom, by the way.
Read your Bartle, and respect your fellow players.
Cailet - Master Doctor / Dancer - Bria
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Einstein
Dreamland wrote:
Just on a side note to those that say "but there will be noone there at all"in theed cantina last night about 11 pm something happened that spat everyone out of the game in the cantina, made them crash, as i logged back in i looked around to realise that about 15 or so entertainers had logged back in and the rest were all ld. There were at least 15 entertainers including several masters myself and a musician friend included who were buffing that were all live and on at 11 pm. almost double that amount were afk and unable to log back in.
What makes ID not completely macro-able is the ID has no way to make a change without a click, and only gets XP if they make a change.
Message Edited by Nacoa on 08-11-2004 04:33 PM
ZabrackDimo wrote:
Having been playing online games now for over 10 years (yes, I amso old that I started back whentext-based mmorpg were the best you could get)I think I probably have a bit more experience than the average swg player so here's my two cents for you people who've only played this. An ingame macro system is one of the best ideas swg had. IF/WHEN they eliminate it, they are going to open the door for all the liitle hackers to create third-party programs to do what they no longer can get done with the ingame macros. It is NOT going to eliminate buffbots. It is just going to alter the way people work them. Is it going to make entertainers all start dancing with joy? Probably not for very long since I doubt there're many of you who actually sat there and hit flourish 1, flourish 2, etc about a million times by hand (I did since I helped my wife with her dancer way back before people even realized there was an ingame macro command system). Is it going to take programmers away from content and debugging (at least I would like to think they try to debug even though I don't see any of the months old bugs being fixxed) probably yes. Is this overall going to improve your gameplay? Probably not. Is it going to cause an influx of illegal third party programs? No doubt.
It's all a matter of perspective. I, too, have played many online games, sometimes for long periods of time, sometimes for short periods of time. And, from my own personal perspective, the fact that SWG made the initial decision to allow such a macro system was a gamebreaker for me. I will admit that I have never played a game with such an extensive macro system (and trust me, I never will again), so I didn't know what I was getting into. I grew to love this game a heck of a lot, so once I realized what was going on, it took me an extremely long time to finally decide to quit. Then, of course, the devs made the decision to end the recursive macro and I resubscribed. In the games I've played that had a larger degree of afk, that unattended afk gameplay has always been a factor that has led to ruining the entire experience for me and for several others.
There are two sides to every argument, and there are always a group of people on each side. I admit there seems to be a lot of people in SWG that love the recursive macro. But, I'd be willing to bet there's just as many of us that hate it. A game enhancement to you, is a gamebreaker for me.
I've always been of the opinion that SWG is actually pretty good at releasing content, better than most games. So, if there's a bit of a slowdown because some resources have to be spent on curbing afk play and following up on reports of afk 3rd party software (which I *will* be reporting if I know that buffbots are doing it...as I know will many other entertainers), then I'm more than willing to live with it. Because in the end, this game is going to be better, more immersive, more fun, and a richer game for it.
That's just my opinion. I know you disagree. But, to me, with all of my online gaming experience, unattended gameplay is the bane of enjoyable online games and runs a game into the ground *much* quicker than taking away design resources in order to stop it.
ZabrackDimo wrote:Having been playing online games now for over 10 years (yes, I am so old that I started back when text-based mmorpg were the best you could get) I think I probably have a bit more experience than the average swg player so here's my two cents for you people who've only played this. An ingame macro system is one of the best ideas swg had. IF/WHEN they eliminate it, they are going to open the door for all the liitle hackers to create third-party programs to do what they no longer can get done with the ingame macros. It is NOT going to eliminate buffbots. It is just going to alter the way people work them. Is it going to make entertainers all start dancing with joy? Probably not for very long since I doubt there're many of you who actually sat there and hit flourish 1, flourish 2, etc about a million times by hand (I did since I helped my wife with her dancer way back before people even realized there was an ingame macro command system). Is it going to take programmers away from content and debugging (at least I would like to think they try to debug even though I don't see any of the months old bugs being fixxed) probably yes. Is this overall going to improve your gameplay? Probably not. Is it going to cause an influx of illegal third party programs? No doubt.
Having played online games for over 10 years also, I learned to read carefully. If you had, you'd notice no one is removing the macro system. They are removing the recurisve abilities of the current macro system. So no, no one will have to hit the flourish keys manually, they'll still have a macro to /flourish. It'll just end at some point in time, and they'll need an /alarmaddin 0 0 to remind them to start it again.
God there is so much FUD over removing recursive macros. It's quite amazing how many people aren't reading what the devs are saying and leap to wild-ass conclusions. Perhaps I'm just feeling like a tired old fish at the moment, but come on people! Read! Macros stay. /ui action toolbarSlot stays. Recursive macros go.
3rd party macro programs? Already exist. Already are used, since they do more than the in-game system can do. People have already been banned for it. People will continue to use them, and continue to be caught, and continue to be banned.
Second, I see that you are on bloodfin. Sounds like your buff botters have written some pretty crappy macros and don't give a shift about customer service. I'm very concerned about customer service on my bots and have spent many late nights tweaking macros and timing to make sure that you don't have to wait 30 minutes for a buff.
I hear what you are saying though, there are some really crappy macro writers and consequently bad buff bots out there.
Sucks to be on your server I guess.