Dancer Archive

Thread: Why is Dancing regarded so poorly by those in other professions?

Beery
Wed Aug 27, 2003 9:57 pm
#66

Actually, speaking of the difficulty level of certain professions, I must say that I'm finding both theScout and Pistoleer tracks to be a lot easier than Dancer. Both seem to take far less time to achieve levels than dancer everdid. Scout is incredibly easy - you just go out for a couple of missions and it seems like you're already half-way to getting another level box completed.


Anyone who says entertainer is easy simply hasn't tried it.




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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
pistolboi
Wed Aug 27, 2003 10:38 pm
#67

Beery, you are an idiot.
Beery
Wed Aug 27, 2003 11:20 pm
#68

Oh what a clever response. You must be soproud of yourself. Instead of using logic, you prefer an ad hominem attack. How innovative.


Actually, your response is pretty sad. It only shows that you're incapable of making a serious response to a serious subject, presumably because my argument has either angered you so much, or overwhelmed your reason, to such an extent that you're left with nothing of value to contribute.




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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Wed Aug 27, 2003 11:21 pm
#69

Hehe, I just noticed your nickname - Pistolboi. I think that just about says it all, doesn't it.



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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Mondkind
Wed Aug 27, 2003 11:43 pm
#70






pistolboi wrote:
Beery, you are an idiot.





Pistolboi, this is indeed a very constructive answer. Now all of us know, why Beery is wrong in your eyes.


To the risk thing:


Every time I read this my stomage turns twice.


Where lies the risk to take normal destroy missions. You run to a nest make some oneshotkills run 100 feet to the next nest, same again and run back to the terminal without any wound and some 1000 cr richer.


I am a little fencer too, with dancer HAM and no armor and no highend weapon I can easyly do all missionsin my difficulty level without any fear and risk. I can in most cases run to the lair, hit it, one or two spinattacks to kill the defenders and that was all.


If the so much in risk living fighter was killed on his way back, what happens? He is faster at home for the next mission. And a lot of them forces it, to save time.


Where is the risk to heal other people? Have doctors so no right to be payed or earing any respect, cause they spend their time in a hospital without any risk?


Where is the risk, to go to a bazaar terminal, buy some ressources and craft a new armor, weapon, clothes....???


Where is the risk standing behind a rancor and watching the beast, bashing a lair?


The only two profession who risk something, if thee were a penalty for dieing, are first scout/rancher, because they have to attack dangerous creatures at dangeroeus places to harvest high quality hides (this is perhaps, why you said "idiot"), and bounty hunters, cause they have high level targets to hunt and defeat to earn their experience points.



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Aniella (Gorath) dancer / fencer

Beery
Thu Aug 28, 2003 5:46 am
#71

But again, it's a time penalty - not a risk. And every profession has time penalties - the length of time it takes to get to the big game hunting grounds is not great. It's a few minutes, which pales in comparison to the hours dancers sometimes have to wait to get a good heal point rate.


Each profession in the game has its drawbacks. I'm merely saying that the commonly-held belief that dancers have it easy is wrong. Dancers have it AT LEAST as difficult asmanyother professions, despite theapparent simplicity of their being able toadvance via theuse of macros. No other profession has the hassle of being forced to interact socially with other players in order to get paid. Although for a lucky few, such social interaction comes easily, for many, this interaction is by no meansas easy as it sounds.




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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Eltestor
Thu Aug 28, 2003 6:41 am
#72

"And what 'risk' is there in any other profession? No one gets permanently killed in the game. At present, no belongings or moneyare lost through being killed. There is no risk in any profession. Everyone in the game basically presses hotkeys over and over."


You really are trying to fool yourself, a dancer can stand in 1 location w/o moving and press 1 buttonwith no possible chance of anything slowing them down other then sitting to regen their action pool.


They also suffer 0 wounds and have to spend little if any time in the hospitol or upgrading weopons or armor, they just wear clothes they think look cool.Quit acting like a timesink is a challenging thing, wasting large amounts of time is not a challenge. It takes absolutely 0 skill to advance a dancer even w/o using a macro program.


There is a risk to combat proffessions and permadeath is not the only from of a risk in a mmorpg. We have to find monsters that yeild good exp and if we make an error in combat and die we suffer wounds and waste time getting back to the spot where the monster was to continue exping. If i stood in 1 spot and hit a hotkey over and over I would never get anywhere in a combat proffession.If i am to play a combat proffession poorly I will spend alot of time in the hospitol where I could be getting exp.A dancer does not have any risk in any way shape or form there really is hardly any way to mess up with your advancement.


As a rifleman almost all the white/blue monsters in the game can kill me in 1 or 2 shots, the risk factor is the time wasted everytime I make an error and they kill me.

Mondkind
Thu Aug 28, 2003 7:36 am
#73






Eltestor wrote:


It takes absolutely 0 skill to advance a dancer even w/o using a macro program.


If i stood in 1 spot and hit a hotkey over and over I would never get anywhere in a combat proffession.If i am to play a combat proffession poorly I will spend alot of time in the hospitol where I could be getting exp.





As a riffleman you can advance standing outside Kaadaras hitting on button and kill the little critters without getting any wound till you are master. (not that this is fun, only possible. And If someone would find a macro or a third party tool for it, half of Riflemen would do it. Look the CH exploit)


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Aniella (Gorath) Dancer / Fencer

Velvet-dancer
Thu Aug 28, 2003 7:48 am
#74

"As a rifleman almost all the white/blue monsters in the game can kill me in 1 or 2 shots, the risk factor is the time wasted everytime I make an error and they kill me."


Did you mean to say 'almost all the white/blue monsters in the game can kill me in 1 or 2 shots if they initiate the attack on me'? Because I've a character with only 3 boxes of the marksman rifle tree filled who kills reds easily as long as they do not jump her.


Must be a big diff on the higher level monsters that con blue to you now I guess...


As a dancer, I have risk that whenever I equip one of the outfits that came straight from the movies, some pubescent male with hormones running wild will start /lick, start sending me tells looking for something 'other than just dancing' etc. How is that risk any less than having your little computer guy's bars run out and respawn somewhere else in perfect condition and missing no items? Your risk cost you time, mine grosses me out IRL.


Risk in this game is non-existent. It's really not a good argument for placing dancers/musicians lower on the totem pole.





Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
Yajedi
Thu Aug 28, 2003 8:02 am
#75

The risk for combat is:


"You die, and have to spend xx minutes healing/running before you can earn experience again.


The risk for entertaining is:


"You stand in an empty cantina, and have to spend xx minutes waiting around for a wounded person to show up before you can earn experience again."



See, .. both "risks" come down to time wasted. Let me repeat that... there is no other risk invovled! You don't lose experience/levels as you do in EQ, and for now there is no risk of losing your equipment.




Vid - Doctor
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Rokko - Dark Jedi Guardian 4-4-4-4
Ilooli
Thu Aug 28, 2003 8:05 am
#76

My take is that the "risk" debate is a meaningless one. The very worst that any player (I guess excluding a Jedi) "risks" is this game is forced downtime from the activities that they prefer. That risk really is as great for entertainersas for fighters.In my view, the entire notion of entertaining being somehow inferior for lack of risk is nothing more than an expression of preference for fighting over non-fighting characters.


In my view entertainers are actually one of the worst professions to be and the most difficult to play. The reason has nothing to do with risk. It has to do with the one thing that differentiates online games (which I like) from other games (which bore me silly). Online games are social. The idea is to interact or compete with others. Entertainers are essentially excluded from one entire social dimension of the game and are basically disadvantaged in participating in the competitive part of the game.


A fighting character can solo, group, PvP or come to a cantina and socialize. Their dependency on others is really limited to healing body, mind and fatigue, and they can even take basic medic and entertainer skills and be relatively self sufficient. Fighting characters always have the option of generating cash and faction standing just by doing missions and it is fairly easy to choose missions at a difficulty level that gives steady experience and money with relatively low risk of the temporary inconevenience of dying or receiving severe wounds.


Entertainers on the other hand cannot fight, solo,group or pvp unless they do it as aresult of pursuing a second profession.Even if they do that the entertainer (same is true for crafter) is never going to be as effective a fighter for the same number of skill points spent.Indeed the dancer profession is more expensive to master in skillpoint terms in comparison to elitefighting professions. Unlike marksman or brawler elite professions dancers need to master two lines to get access to the dancer elite profession.That effectively prevents an entertainer fromrounding out skills needed to fight or earn on a par with non entertainers. A dancer gets only a minute increase to melee and ranged defense. You are never going to have the skill set and capabilities of a full combat professional if you devote skill points to dance or music. Once serious flaw with the entertainer skill trees is that they have virtually nothing that contributes to a PvE or PvP fighting groups.


Most galling of all is that in a social game, a huge part of the enjoyment comes from obtaining the respect of your peers (or opponents) from how you play your character. The built in contempt that most players have for entertainersmeansthat is a lot harder to come by both because of attitudes and becauseyouhave compromised your developmentof the combat part of the game by being an entertainer. The thanks one gets for it is a largely non-supportive player population, snide comments by other professions who are convinced of the superiority of what they do and are the first to whine if you are not there to decrease their game downtime. Entetainers generally and dancers in particular take more grief, earn less, are excluded from groups more and get less developer attention than other professions.





Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
Beery
Thu Aug 28, 2003 12:03 pm
#77

"The only two profession who risk something, if thee were a penalty for dieing, are first scout/rancher, because they have to attack dangerous creatures at dangeroeus places to harvest high quality hides (this is perhaps, why you said "idiot"), and bounty hunters, cause they have high level targets to hunt and defeat to earn their experience points."


I'm not sure I understand. What do they risk? Like every other profession, if they're killed, they respawn with the same attributes, money,and weapons they had before. Sure, they're called on to hunt bigger and more dangerous game, but the danger is only of losingtime - if they fail they have to try again, so they've wasted some time. Every profession has its risks in terms of time loss. If I get a slow period in the cantina my wound heal points will not advance, and although I've been dancing constantly,my time's been wasted just as much as hasthe hunter's whose prey has killed him.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Eltestor
Thu Aug 28, 2003 3:35 pm
#78

"Did you mean to say 'almost all the white/blue monsters in the game can kill me in 1 or 2 shots if they initiate the attack on me'? Because I've a character with only 3 boxes of the marksman rifle tree filled who kills reds easily as long as they do not jump her."


I am a master rifleman im not taling about the same lvl whites and blues you are. We take 2.5 times the melee dmg and the stuff that is blue to me can 1 shot me in some cases. I can solo reds as well all im saying is if i mess up and they close in to melee range im dead.



"As a riffleman you can advance standing outside Kaadaras hitting on button and kill the little critters without getting any wound till you are master. (not that this is fun, only possible. And If someone would find a macro or a third party tool for it, half of Riflemen would do it. Look the CH exploit)"


Well the static spawns like this will be fixed that is an exploit, the tusken camp had a few combat macro usersnear release. Another thing is once you start getting near master rifleman you have to kill MUCH harder monsters to get even decent exp. This location you are talking about might only be good exp for a novice rifleman, as you get further up the tree you start having to kill harder stuff to get good exp but at the same time you don't get much more powerful.


Finally I have nothing against the dancer proffession, I think it is a great proffession for people who enjoy rping. All i am saying is it requires the lowest player skill/challenge/risk of any proffession in the game to master.Mastering dancer boils down to a time sink and nothing else. If you want to talk about the rp aspects and getting more tips from pleasing cutstomers I would consider that something that requires a bit of skill. Raising the actual skill trees does'nt.


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