Dancer Archive

Thread: Number 1 Issue. 9/19/03 (for your reference)

Waho
Tue Sep 23, 2003 10:32 am
#40

Ravenmist wrote:




While my oppinion doesn't really matter here, and I rarely give my oppinion on things to try and keep a balance I will say I disagree on this one. Theres a few things I don't think your taking into account. For different classes different things are important.


Now lets take medics for example.. they use their mind pools for various things and would probably enjoy the increased regen more then the additional mind. So there your absolutely right.


Then you go into the PVP arena which having a larger mind pool is a HUGE advantage and bonus. All the regen in the world is not going to help you when a Rifleman/Bounty Hunter/Swordsman start nailing your mind bar. So for the PVP crowd our buffs are going to be in huge demand because mind attacks are easily considered the most powerful right now. Also going back to those Rifleman. Their specials use a load of mind pool to use. Very true that regen is useful in this case but having a larger mind pool is more so. When they start spamming a special that knocks off a huge chunk of mind to use, regen alone is not going to keep them from running out of mind and getting incapped by a stray shot to their mind pool before the fight is over. Having a larger mind pool however will.


So I hope you see.. our buffs really are useful, just depends who its for and what they use their mind for. In some cases and for general PVE the focus and willpower are probably more useful but even in those cases having a larger mind bar to begin with is still a huge plus.





...Okay, I see what you're saying now. Yeah, if you get headshot for 700 damage and you only have 600 then all the will and focus in the world isn't going to help you. Gotcha. I was only thinking about mind lowering abilities...and with will and focus buffs like that, you don't need much mind at all. But yeah, statement retracted.



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Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Alsatia
Tue Sep 23, 2003 10:46 am
#41

"Non-master dancers depend on their group size for dancing XP. I don't want to ever see that borked by requiring a group to mindbuff"


Neither do I, Sinda, I promise. I was actually thinking of something a bit different - left over from my EQ days. A /targetgroupbuff type ability (or whatever it was called... I was a warrior,I don't know these things ), meaning that an entertainer only needs to target the leader of a group, hit her /buffmind macro andthat leader'sentire group will benefit from it. I agree that requiring a dancer to leave the entertainer group in order to buff would be a huge inconvenience (not to mention causing serious in-fighting and mass confusion).


Another question about the technical aspects of this ability: does it cost us action or mind to produce the buff? And are we able to be buffed by our own ability? We can't watch ourselves, so I would assume we would not be able to stick this to ourselves. But if this buff were to require action to perform, we're going to be sitting around resting even more often. If, instead, it took the mind bar, it would still be a limited number of buffs we could give before needing to rest, without making our dances too short to grant the full buff. (As it is, I can't flourish exotic if I want to last 15 minutes without a heal. If it's not going to cost anything, great. But if it is, I hope it's not my poor action bar.


Alsatia MistSabre, Master Dancer/Master Tailor, Corbantis

Tandava
Wed Sep 24, 2003 6:24 am
#42

Well its not my number one issue its not even on the table because for me it doesn't do anything to enhance being entertaining or dancing. Healing is a non-issue for me and to a degree is a second thought for the class' thought it does add value. That being said, it seems like a harmless edition and one that others like to see or seem to see value in it.


I have never had an issue with dropping out of a group, joining someone else's group for giving a group buff in other games. Since I don't think this will happen all that frequently I don't see that as an undue strain for any dancer to take a few seconds, drop the main group, buff then get back in. If you're at the keyboard and telling the band group I'm sure the leader will keep a place for you. And I would seriously doubt one dancer would be doing it every few minutes, if you are, you might want to spread it around a little and give them to another dancer to do it. Its rare enough for whole large groups to go into cantinas much less several at the same time.


I DID like the suggestion though that you can target the leader, do a "group buff" that affects everyone in thatleader's group (who have to be in proximity). That sounds convenient for "everyone" involved. A very neat idea. I think it also wouldn't be remiss that you could only give a group buff atlongest duration to squad leaders and their group. That enhances the squad leader's desirability in a group and connects up with dependence on dancers and fits because the squad leader can already give lesser benefits like that.





Tandaava
Member of /ENT, Manager, Ret.

/ENT is for ALL Live Entertainers who want to help other people! Be it buff, heal, amuse, entertain, socialize or roleplay. Join up at Kettemoor/CHAT/ENT today!
Beery
Thu Sep 25, 2003 4:51 am
#43

"Healing is a non-issue for me and to a degree is a second thought for the class' thought it does add value."


Hehe, I think this is probably the biggest problem of the profession - no one thinks that the actual job we do is all that important.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
DenisaGalen
Thu Sep 25, 2003 6:09 am
#44


Nuladin wrote:

This is right on......

If we are the Mind group then this is a huge benefit to our profession. If we can target and mind buff ( maybe do it while dancing) we would be a strong group asset.

I just read a post by a rifleman who whith headshot can desimate an enemy's mind pool in 2 shots. Having a dancer with a great mind buff would help offset this advantage!

Thanks for listening





Hun, you know that the dancer with a great mind buff is ontop of his kill list, right ?

Rifleman: .oO(Hmmm, that dancer is making me work harder because she nullifies my mindshot, I best take her out first and then the rest of the group...)




Denisa
Former musician at the old Birds Of Paradise cantina in Talon, Corellia
Master Musician - Master Entertainer - 0/4/1/2 Marksman - 1/0/2/0 Dancer - 2/1/2/2 Medic (Tempest)
Currently exploring the Galaxy looking for a new hope.

Remember us !
Kuildeous
Thu Sep 25, 2003 8:17 am
#45






DenisaGalen wrote:


Hun, you know that the dancer with a great mind buff is ontop of his kill list, right ?


Rifleman: .oO(Hmmm, that dancer is making me work harder because she nullifies my mindshot, I best take her out first and then the rest of the group...)







Actually, if the attack can be coordinated properly, the rifleman won't even see the dancer. The person will buff on the dance 10 minutes before the actual fight. Most entertainers won't see action, and those who do see action will be taken out because they are a Master Pistoleer or they have a rancor. It's not because of dancing.


A dancer's skills do not contribute during a fight. Taking out a dancer first thing in a fight is a waste because the dancer has already used her skills before the fight. And then she'll come back to use her skills after the fight.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
DenisaGalen
Thu Sep 25, 2003 8:29 am
#46


Kuildeous wrote:

Actually, if the attack can be coordinated properly, the rifleman won't even see the dancer. The person will buff on the dance 10 minutes before the actual fight. Most entertainers won't see action, and those who do see action will be taken out because they are a Master Pistoleer or they have a rancor. It's not because of dancing.

A dancer's skills do not contribute during a fight. Taking out a dancer first thing in a fight is a waste because the dancer has already used her skills before the fight. And then she'll come back to use her skills after the fight.




Allrighty, thanks for explaining that, hun.

Excuse my newbieness please




Denisa
Former musician at the old Birds Of Paradise cantina in Talon, Corellia
Master Musician - Master Entertainer - 0/4/1/2 Marksman - 1/0/2/0 Dancer - 2/1/2/2 Medic (Tempest)
Currently exploring the Galaxy looking for a new hope.

Remember us !
CarverOrmazd
Fri Sep 26, 2003 11:27 pm
#47

FROM A DOCTOR:


Hey friends, just for the record, my buffs last up to 3 hours, not 2.


But I do have to take artisan and harvest 8 resources to make them. Still, if I can buff for 2700 points for 3 hours (and I can), then why shouldn't you be able to?


A second word... I can apply a buff every 15 seconds or so that lasts this long, and the devs are going to make your application time what, an hour? Are we even yet? I'd love to see a "personal dance" (I guess for some, something like a lapdance) that takes you 15 seconds to do, costs you lots of action, but gives a specific patron the max mind buff you can provide.


And in lieu of resources, why not have it cost you something else? Doc buffs cost thousands of creds to produce... any suggestions on what perishable goods you might sacrifice to buff? I'd love to see a powerful one, and am curious about your thoughts.




Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
Beery
Sat Sep 27, 2003 5:56 am
#48

"I'd love to see a "personal dance" (I guess for some, something like a lapdance) that takes you 15 seconds to do, costs you lots of action, but gives a specific patron the max mind buff you can provide."


You know, this is one of the big perception problems that so many gamers seem to have about dancers.The fact thatwe're performers DOESN'T MAKE US STRIPPERS OR PROSTITUTES!!! If players could finally get that through their thick skulls, maybe our profession would get equal respect. When all is said and done, I'm convinced that a large number of playerssee us simplyas pole dancers.


Heck, why is it that doctors don't receive suggestions to perform sexual favours for heals? Why is it okay to suggest prostitution for dancers, but it's somehow ridiuculous to suggest it for other professions? There is a big prejudice out there about our profession, and it's a prejudice that just isn't going away. That's one of the major reasons why dancers are disappearing from cantinas right now, and it's a large part ofwhy I'm dropping the profession. I wish I could remain a dancer, but I simply don't like being treated as a 2-bit whore by every other patron that walks through the cantina door.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
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