Dancer Archive

Thread: Combat Balance Issues for Dancer: Ent Healing, Bards, and our Future in the Game

Rookaru
Tue May 04, 2004 9:37 am
#40






Sultrina wrote:

Pathu,


First of all I don't think Morpemet is personaly attacking you and secondly I knew someone would notice this sooner or later so yes I used this account to post in beta, but I am no longer conected to this account so no I am not hiding behind a second account.








I can completely believe that you do not play a character on this account anymore but it is technically your account still unless you sold it on ebay maybe? Care to admit that here? I think not, you know the person that is "using" this accountand appear to have free reign of the station name on the forums. If Morphemet (whoever that may be) would care to post their ingame name and server instead of hiding behind an account with less than 20 posts and no sig at all (anyone can attack while completley anonymous) then maybe we would be inclined to believe that you are not posting as your beta account name Sultrina. I'm sick of your self important bull **edit** and I am tired of seeing Sultrina/Morphemet online and then suddenly as if by magic, good posts have one stars and your posts have five.



Durgani TC Roughneck
Dragul Starsider RSE
Durgani Ahazi -SR-


Panthu
Tue May 04, 2004 10:12 am
#41

Sultrina - Great! Glad to know you are still on board with letting Dancers have a discussion. Don't sweat it.


Dragul - Thanks for the bulldogging sweetie, but let's not do this here.


I think Val'rel's idea of field "band aids" is valid... whether it went to us, SLs, or someone else.
I Sirii's idea is insanely cool and even more so coming from someone so “show” conscious.
I think Cassie's ideas on a "Mind Fatigue" are insanely awesome. I'm very curious about what the crafting community would think about this. I wonder if this was ever suggested before and what the Dev thought on it was/is.


I think overall we are still very concerned with immersion, staying "City People" first and foremost, staying unique for our Social Playstyle option, and what we look like. Our Performance Enhancement poll topic got the most attention like I believed it would, but more "functional" topics came in pretty close.

I admittedly don't have a problem with a field option... I never have, but I’m only one player. I'm glad that for the most part people have been able to talk about their own concerns rather than invalidating others. I think that's a nice change in the debate.


More dances and other Performance Enhancements will always be our main issue, but I am glad we can talk about our tie to the community and what brings us in contact with other players in our Social capacity. I hope this thread will give the Devs a better idea of the concerns from both sides of the argument and will help keep us in mind for the “bigger picture” plans.


I’ll continue to take notes as long as you guys keep posting in this thread. Thanks for the great feedback from all angles! It’s been really helpful so far.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

WightSpectre
Tue May 04, 2004 12:20 pm
#42





PoetDancer wrote:

But maybe we need to think outside our current role into areas not yet explored. The Chef redesign really opened my mind to this. For example, why really must entertainment deal with ONLY BF, Mind Wounds, and Buffs? Is there any rule which says that we cannot enhance other things as well, like combat bonuses, or other stats like dodge or experimentation bonuses? Because you see, SEA tapes are permanent alterations to a template, but they are expensive. However, an armoursmith may not need +10 ALL the time, but maybe only a short time to create a schematic. Maybe a combat character does not need +10ALL the time, but only for a short span of time. Of course, how does one make the performance watched possess these different qualities? THE DANCE ITSELF! Just a thought I am currently pondering.







I agree with PoetDancer here. This idea has LOADS of potential. If we could buff crafting stats that would open up a whole new market for us. I am not sure about anyone else but 99.9% of my clients are fighter types. I rarely every heal a pure crafter, yesI heal/buff hybrid crafter/fighters. I know a large amount of master crafters who only craft, and if we could buff some of the crafting skills I would be all for that. Heck even combat skills too, but i am sure some of the chefs will be mad if we get that ability, but heck, we could buff mind first
CassieDancer
Tue May 04, 2004 1:02 pm
#43






jfang wrote:






The existing system (slower dancer buffs than doctor buffs, slow battle fatigue healing, etc) has been intentionally created to try to force people to sit in be in close contact with another player for an extented period of time. However, players then turn around and wait until they absolutely need to be healed before doing this "tedious chore", and then walk away from their computer for 15 minutes when healing.






I think this sort of makes my point for me. Go to a real bar with live entertainment sometime. Probably 5% of the people there are actually listening/watching the entertainers. The rest are talking among themselves or just sitting there nursing their drinks wishing the entertainers would be quiet and let them sit in peace. But they are all there, because there is some deep seated need to remove the cares and worries of life (fatigue) and relax.


You will almost never be able to get everyone together to be social at the same time. Some people are going to just be there to get drunk (do the bare minimum to get their characters healed), some to meet with their friends (prep for a hunt/raid while getting healed/buffing), and a few to really enjoy the show.


This isn't a bad thing--it is just the way it is. And it is an opportunity for *us* as entertainers to shine! Engaging more people in conversation with you isthe entertainer'schallenge! Put on such a good show that some of the people who were just going to pop in to get healed actually stay to enjoy the show for a few extra minutes. For me, that is when I win. I have helped someone have a good experience that they were not expecting to have.


There are always people that will want nothing to do with it, just like in real life. You might surprise yourself, and them, sometime by getting them interested in the show and being social for just a couple of minutes.


I think any changes in game mechanics we need should be geared towards getting more people to need our services. Yes, it would be really nice if our missions were comparable to combat types. There are other little things that would be nice, but putting our services on the same galaxy-wide, player driven economy, level as an Artisan or a Hunter will go a long way toward making life good for entertainers.


- Cassie, Dance Hall Girl



- Cassie, Dance Hall Girl
[Cassiopia Darkstar on Chilastra]
Sultrina
Tue May 04, 2004 1:10 pm
#44

I like the idea of crafters in the cantina, back in the day many people did craft in the cantinas. The first problem to overcome here is to make the cantinas a nice place to go and I think the whole cominity is behind this.


The second problem is a little more complex. I know many crafters who would like to "get out more" and they allways seem happy when I come to their house and do my song and dance routine. The crafting system as I understand it does not alow all scematics to be made on a crafting droid and as far as I know neither do the public crafting stations in the city. To craft all the items availible on the list they need their private stations in their homes. Not to mention their suplies and factories. So while I would love to see the crafters in the cantina as much as possible and being able to buff them might just get them out of their houses more often I just thought that we should be aware that they most likely will not be able to stay long as they will have to return to their homes to pop another factory run into their Ez Bake ovens.


Panthu
Tue May 04, 2004 1:31 pm
#45






morphemet wrote:

(1) Hm, I think you are referring to me...and sorry, hun, this isn't a second account. Anything beyond that isn't your business.




The signing on one account to post and then the other to starwas what I saw three threads ago. This is exactly why I am soprotective of my account and will not let anyone(including my husband) have access to it if I can help it. I saw the two accounts come on and off line starring each other and my posts as well as others... I chose to ignore it, then post a Star Rating topic, then post a reply still leaving names out. Whether or not you are one person or two doesn't make the tactic and the account jumping any less lame. I don't care who you are, knock it off.


Any future attempts to derail a thread like this will be completely ignored by me. The one valid postin this thread made by this account I will take notes on just like everybody else.


I am annoyed at having to address this in such an important threadbut I will not have myself misrepresented so.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Sultrina
Tue May 04, 2004 1:38 pm
#46

Oh geeze Pathu I did not log onto that acount nor did the person who owns that account log onto mine. If you must know yes I one starred this topic as well as your topic on "ehtics" as I felt they were both very poor posts. When I speak I speak with MY account and when I choose to award stars I do it with MY account. I will not say this again. If you choose not to belive me thats your own buisness.
Sultrina
Tue May 04, 2004 1:39 pm
#47



*double post deleted*

Message Edited by Sultrina on 05-04-2004 02:28 PM

Panthu
Tue May 04, 2004 1:43 pm
#48





Sultrina wrote:

I like the idea of crafters in the cantina, back in the day many people did craft in the cantinas. The first problem to overcome here is to make the cantinas a nice place to go and I think the whole cominity is behind this.




What would you think about having a crafting station added to the NPC Cantinas? I would really love to see many additions to these structures beyond what we do for the other players as a draw. This might be a good one.






CassieDancer wrote:

I think any changes in game mechanics we need should be geared towards getting more people to need our services. Yes, it would be really nice if our missions were comparable to combat types. There are other little things that would be nice, but putting our services on the same galaxy-wide, player driven economy, level as an Artisan or a Hunter will go a long way toward making life good for entertainers.



I think Cassie answers both what we are talking about and why here. The topic is our "use" which comes mostly in the form of service. This isn't meant to subtract from our other threads on missions or Performance Enhancements or anything else. We just tend to have some trouble talking about our functional elements.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Sultrina
Tue May 04, 2004 1:55 pm
#49

Well I have allways thought the giant crafting station behind the bar should be a food and med crafting station, it is certainly BIG enough. Like I said though my understandting is that both droid and city placed public crafting stations can not handle all the scematics (I don't knwo this for sure Im no crafter) there is also the logistics of the factories and suplies being at the persons house. I do think that buffing crafters abilities is still viable because the master crafters know where to find a dancer and if the buff lasted for two hours like our current buff they should be able to find service close enough to their house to still get use from it. I think that the BEST way to handle crafter buffs is perhaps to not have them kick in untill they open the crafter window. I know I tell my customers now that "the buff won't kick in untill they stop watching so stay as long as they like" for the mind buff this is wounderfull and most likely to be fair the crafter should be in the same boat after all the poor combat guy has to travel back to his hunting ground to use the buff. Please understand I suport this idea, I jsut want us all to understand things from the crafters side of the screen becuase I think our first concern should be for our customers and not ourselves.
Panthu
Tue May 04, 2004 2:06 pm
#50






Sultrina wrote:
Well I have allways thought the giant crafting station behind the bar should be a food and med crafting station, it is certainly BIG enough. Like I said though my understandting is that both droid and city placed public crafting stations can not handle all the scematics (I don't knwo this for sure Im no crafter) there is also the logistics of the factories and suplies being at the persons house. I do think that buffing crafters abilities is still viable because the master crafters know where to find a dancer and if the buff lasted for two hours like our current buff they should be able to find service close enough to their house to still get use from it. I think that the BEST way to handle crafter buffs is perhaps to not have them kick in untill they open the crafter window. I know I tell my customers now that "the buff won't kick in untill they stop watching so stay as long as they like" for the mind buff this is wounderfull and most likely to be fair the crafter should be in the same boat after all the poor combat guy has to travel back to his hunting ground to use the buff. Please understand I suport this idea, I jsut want us all to understand things from the crafters side of the screen becuase I think our first concern should be for our customers and not ourselves.




I know that Chefs have talked about having the PC Cantina bar area a crafting station. A lot of the NPC cantinas have little side rooms with extra goodies... those could be changed to crafting areas that would have high quality private crafting stations (they would just be in public)... of course, I believe a crafting droid can act just like a private crafting station. I think the storage area is the only difference, but I am crafting challenged so I may have that confused.


Allowing droids to be called inside of NPC Cantinas might be nice... thedelayed kick in might be a good option. I have to admit, I had never thought of this before Sirii mentioned it. Keep talking it out! It's a really neat idea I think... as always, I'd just like to have my facts straight on everyone's opinion before I pitch it.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Sultrina
Tue May 04, 2004 2:26 pm
#51

Well I do know that when the NPC bartenders where added I though that was a slap in the face to chefs, please ask those be removed as well. On the crafting station thing hmm let me put this another way because I don't think your understanding.


Droids can be used as crafting stations and there are public stations (the ones scattered aroundthe city) It is my understanding (more then one crafter has said this to me) that high level scematics can not be crafted in these stations you MUST have a personal non portable station to do this. Now this could be incorect, but if it is true adding crafting stations to cantina's will be no more helpfull then the droids most crafters allready have.


That said if it were my call to make I would make the following changes


1. make the station in the cantina a public food and crafting stationa and remove the NPC bartenders so chefs becoem part of the cantina experience it is apropriate they be there.


2. Do allow droids to be called in cantina's while I apriciate the lack of rancors on my dance floor these days, the addition of the entertainer bots along with the ideas presented here would point tword droids being apropriate in cantinas (dancers do realize that we will probly see a rash of laoder bots in the cantina, but I belive they can be brought inside the cantina now)


The addition of other craftign stations to cantina's I consider a little inapropriate (that is why would they be there?) and as I have pointed out they would serve no use other then to help crafters who havn't saved the money up for a droid yet. I also have concernes that if we make it too easy to do buisness in the cantina we will have a persion bazzar on our hands (picture the starport in your cantina) on the other hand I do miss crafters sitting and socilizing

Niza
Tue May 04, 2004 3:10 pm
#52

I really wish it were possible to have content addition threads in this forum without having the same three or four people come into the threads and write essays on why anyone who wants more content shouldn't play this profession.


It's one thing to have a different opinion and quite another to go out of your way to hamper the discussion process.




Ni'za Whira - Just another Bounty Hunter
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