Dancer Archive
Thread: Dancer healing rates, also a few notes about fall rate and action cost.
meeuki wrote:
i was thinking about this thread today.... while i spammed flourishes watching other dancers around me.... and something dawned on me.
ihave never fallen, not once, since starting.
cause i dance with a gun. never knew that until now. someone told me there was already a thread on this. but i really wanted to write in italics.
Hmm, interesting. I'm trying to think back when I would do a strip routine wearing bone armor and holding a carbine. I don't recall falling but maybe I did. I also do formal with a sword, but haven't paid enough attention.
Guess it's time to pay attention.
It would be nice if when props were introduced, falling would disappear. Of course, it would be called an exploit if it bypassed the crit fail roll. ![]()
Falling down is an unneeded aspect of the game, it serves no purpose.
On the afk issue, the games ability to detect it is very easily beaten and does not require 3rd party programs. I have an optical mouse that can be placed on a small fan to simulate mouse movement. There are various other ingenius methods to getting keys pressed. No matter what you may come up with to defeat the types of players who consistantly go afk they will always find ways around it.
It is unfortunate that the entertainment professions(specificaly dancers and musicians)are the easiest to afk macro but hopefully what ever the devs devise does not impact those of us who do not afk/macro.