Dancer Archive
Thread: What would you do....
Schardour wrote:
Keep in mind...they also intend to increase xp income, according to his post. It probably won't take nearly as long to level.
And from past experience, combatants that take up entertaining for the first time are extremely happy with just the novice dances, if somebody does it with them...
Since there will no longer be BF healing, as just recently posted by a developer, do you really believe most will feel the need to do that?
Also, do you really believe most combat players will want to waste time dancing? It's still not going to be for everybody. People who weren't interested in becoming a Pilot never finished the missions. People who weren't interested in becoming a Politician never picked it up. People who aren't interested in the dances won't bother to afk it. Maybe if they want another badge....but by that point, they've done most things in the game and are looking for something to do. Going AFK wouldn't be their solution, in my opinion.
You may see more afker's, but you'd probably see a LOT more at the keyboard, messing around and having fun in their downtime.
PoetDancer wrote:
...rather than debase theskilled valueof an entire class just soothers can be amused for about five hours at the most, go back to harvesting Krayt pearls, and never give dance a second thought.
But that's the thing....anybody can have the "Skills" to dance, but those who aren't interested in the art won't have true skill. (It's not the ability to Flourish that makes somebody a good entertainer, but the personality of the performer. Ugly toons and those who repeat the same flourish find repeat customers because they're well-liked, not because they can string a few flourishes together in something that looks good only to them and a rare few other discerning eyes.) Currently, the only obstacle to dancing is a skill point cost. There are virtually NO other costs at the moment, no real investment on the part of the Entertainer during the performance, and hardly a return to speak of. You're right....Somemay not give dance a second thought, but some certainly will. What's a social profession worth if there's nobody to socialize with? Are you going to force non-social players to socialize with the Entertainers? Would you place acat and dog, or a Wookiee andTrandoshanin the same room and expect offspring? Alot of combat players have no interest in being entertained by a woman in a skimpy outfit.
Yet some combatants love entertainers. The line's not as hard-drawn as you make it out ot be, Sirii. Many players love to entertain, but find other outlets that don't involve the use of skill points.Many players would enjoy becoming a part of our community, but find Skill point cost too large of a barrier. Should community cost skill points? In reality, we're not a core profession. We're a hobby. We have no definitive role within the GCW or the economy. We'll NEVER have a definitive role. It's not what was envisioned for us, regardless of what you want to see in our future. As Panthu has said...the social experiment WAS a success, and currently is. Unattended play has certainly added a sour aftertaste, but I think the devs realize it only happened because there was a pay-off (to both parties) for the ability to be there 24/7.
PoetDancer wrote:
What happens the day after the party? Another party? How long can that really last and make sense to us? Seems to me that it would become more meaningless the more it was done.
I'll say it again...Our game should be content-related, not service oriented. The importance of our services is being withdrawn again. Wounds, battle fatigue, important buffs....all gone. We're evolving into something new, something fresh. It's the Abilities that the skill points pay for that are meaningless, Sirii, not the party. The party is what this is all about.
It will never be meaningless.
stolen form a combatent pvp type on mu server
The original design of Battle Fatigue and mind wounds was brilliant.
The way it tied the whole community together was one of the main selling points of this game for me.
Not only could you play this game in so many different ways, but everyone was somewhat dependant on eachother.
Great symbiosis... in my opinion.
And tying it all to the cantinas was awesome! (Hey what a great use of an iconic Star Wars place)
It was a game-mechanic that both simulated the real need of everyday people to relax and enjoy entertainment AND it was a way to draw every Player to a certain location...
The Cantina was designed to be the center of the Commnuity.
It worked wonderfully... until people realized they could park a 24hour AFK Bot.
Before that, the Cantina was the place you could meet your friends before going out, where people formed hunting groups, where people came to talk about what they had just done or what they wanted to do next, where people made business contacts, where people showed off thier new toys, where people made new friends... all while serving the purpose of tying the Entertainers into the rest of the game and giving them viability and functionality. (Not to mention it simulated the realistic aspect of a society's need and desire for refreshment and entertainment)
AFK Play completely destroyed that environment.
It existed like that for quite a while... the cantinas used to be a great place to gather... and could have stayed that way, had they fixed the issues with AFK Entertainers.
More importantly, sitting in a cantina after or inbetween some great adventures was a great way to take a breather, relax and discuss your past experiences and your future plans.
Without a need to go to the cantina, these things will not be done there. It'll be done in guild chats, through tells and just any old place that the players happen to be standing.
If the Entertainer Professions were paid attention to (And cared for by the Devs) and the ability to AFK Ents was removed, the cantinas would return to the splendor they used to be.
This game needs more community... not less.
It looks like the same old SOE Dev team... one hand doesn't know what the other one is doing... and complete disregard for the management of the greater community.
They create more need to group for combat... but then on the other hand they say forcing people to have to get their BF healed is too much of a forced thing.
Come on... is sitting in a cantina for 5 minutes (How often does it really take that long?) really too much to do in order to keep your character from being worn down?
I just see this as another step towards abandoning the ideals set out for this game...
and embracing a far less immersive practicality for the impatient and anti-social players.
- Omadda Szool
Kauri
May the force be with you.