Dancer Archive
Thread: About the passive buff...
PoetDancer wrote:
We don't want patrons to get entertained, unless we allow it.Congradulations. We got our wish.So now, what we want is to make it so patrons can get entertained all they want for free, but pay for buffs?
Well I guess some were asking for that, but I never did. I don't charge for buffs and didn't charge for heals. My cover charge has never been set. Don't even know the command. When people ask me what I charge my answer is always, "I don't charge." If they tip me anyway, that's up to them, and I appreciate it all the more because it is their choice.
But this isn't even the problem, PD. The problem is even when we allow it our performances are interfering with each other. For example, take a case where a guy wants to /watch a dancer who is grouped with a musician, and /listen to the musician. The performers want to allow it, the patron wants to do it, but... Can't! Only one, only for buffing purposes, and then you must stop before it takes effect and go blind and deaf for 3 hours.
NOBODY asked for it to be implemented like that.
Now... I will say, they are close. They are DAMN close. All they need is to NOT have the passive buff incap the active buff and they are good to go. As I said in the original post, there are about 4 different ways they could choose to do this. Any one would be fine. Forcing people to go blind and deaf or else lose their buff, though, is NOT fine, and needs adjustment immediately.
C
You seem to confuse us wanting something in concept, with a flawed implementation by the devs. I don't recall anyone ever, under any conditions, saying they wanted one buff to over-write another against the listening/watching player's will. When did ANYONE ever ask for that?
The answer is: never.
We wanted a buff we had some control over. It is not remotely reasonable to say "this is the logical consequence of that." Nobody asked to have it be this twitchy or inconvenient.
The idea is fine. The implementation is lacking, and can fairly easily be fixed. You can't realistically blame the dancers, or any player for that matter, for poor implementation. That's the devs' fault.
C
But it isn't against their will.
They choose to /listen. And since /listening is one of the requirements for a buff,the /listenoverwrites it.
This can all be corrected by not requiring a patron to maintain a /listening, or /watching state at all.
After all, we still have control. Which is the only thing we wanted, anyway.
What's the big deal, anyway? They just want the buff. We can give them that, and send them on their way if they so choose. Or they can choose to stay after we give it.
Keep us dancing and playing in a venue in order to /inspire. But don't require the patron to /watch, or /listen to get the full /inspire.
Its a "win/win" for us. We get to be useful to them, plus, we don't have a lot of crafters who really don't want to stay mucking up the atmosphere there. Only the ones who want to be there, and spend the time.
The entire resaon we don't have BF anymore is because players felt "forced" to hang out with us, when they never really wanted to do that. Why now are we making the crafter's time there byzantine, confusing, and wasteful, simply because we have this strange notion that they need to maintain a /watching and /listening state?
Message Edited by PoetDancer on 09-01-2005 12:21 AM
Nobody wanted that. Stop pretending we did.
C
Then let them spend the time there like they want. Not how the system requires them to be.
You are making this far too difficult than it has to be, Chessak.
If they want to /watch and /listen to the things they want, then let buffing not require a /watch or /listen from them.
Would it be possible and not so complicated if they just added “acceptance window” for the passive buffs? So technically application of it wouldn’t change at all, it would still be totally passive, but the player receiving the buff would have to “accept” the General Buff. And only upon “accepting” would the general inspiration buff override whatever other entertainer’s buff the player happened to have......
They did it for jukeboxes so why not for musicians?
People would then need to organise their groups to be playing the same and AFK macroers most likely be kicked from groups if they continually play the same song over and over. Also work better for performances and would mean things such as the old cannot listen bug wouldnt have an effect as such on shows because everyone could hear.
If people really dont want to listen to the musicians there is already a separate slider for player music volume.
I think an "acceptance" window for the passive buff only (not needed really for the others) would fix this little problem right up.
C
My quick fix would be for a window to pop-up whenever you (the customer)look at an entertainer. The window would say "accept buff" if they click yes the buff is over ridden and if they click no they can watch and hear musicbut no buff takes place.
Of course maybe my "quick fix" would take like 19 years to program.
I am a dancer not a progammer.
And if they press the wrong button? Its not they that get hurt as much as us. Because its too easy to blame us, and blame the cantina mechanics, for their bad time.
I tried to log on the last few days, and perform. But I just couldn't bring myself around to do it, so I went out doing sight seeing instead. I'm just so afraid that someone will ask me to doone of these thingsfor them, something will go wrong, and they'll just hate me.![]()
I just wish it wasn't so complicated, and I could just dance, and have patrons enjoy that without me having to do all sorts of extra work just to have players like what I do.
PoetDancer wrote:
And if they press the wrong button? Its not they that get hurt as much as us. Because its too easy to blame us, and blame the cantina mechanics, for their bad time.
I tried to log on the last few days, and perform. But I just couldn't bring myself around to do it, so I went out doing sight seeing instead. I'm just so afraid that someone will ask me to doone of these thingsfor them, something will go wrong, and they'll just hate me.
I just wish it wasn't so complicated, and I could just dance, and have patrons enjoy that without me having to do all sorts of extra work just to have players like what I do.
One option is to make the passive buff active as well so that it's only applied when asked for.
Another option, which might be a good idea even if the first is implemented, is that the advanced buff may overwrite the basic buff, but not the other way around.
An advanced buff should not overwrite an existing advanced buff of a different type, but can augment an existing advanced buff of the same kind. This would prevent accidentally overwriting a desired existing buff.
Now since buffs are not overwriting one another automatically, the user needs a way to dismiss an unwanted buff. One option is to add a command such as /removeInspiration. This would remove any inspiration buff active on a player. Another option is to enable the buff to be turned off by clicking on the buff icon itself with either a left- or right-click or possibly a drop down 'Disable' option that can be clicked on to remove the buff. Either way this would free the player to receive another type of inspiration buff of his or her choosing without messing with pop-up boxes when trying to interact with an entertainer.
Alphessa wrote:
In the days since Publish 23 I have had a lot more opportunities to actually perform and socialise with crafters who are a totally different breed from the old mind buff combat crew. I feel that although the present system is not perfect by any means it is a vast improvement on what we have had up to now . I have had people watch me perform for much longer periods than required for a max duration buff because they are enjoying the performance and or the social contact and when they are ready they will type /stopwhatever and bid farewell till the next time.
This has been my experience as well. Last night an ex-guildmate of mine sent me a tell. He had heard I was a master-of-everything ent and that I might be able to buff him (he is a DE). He asked if I would be able to, and when he heard I was in Eisley he jetted on over. It took me about 30 seconds to explain it to him and then I buffed him. He stayed for about 10 minutes chatting (even though I told him he could stop listening after 3), and then thanked me, and went off to do his DEing, quite happy with the buff.
My general experience so far has been the same as Alphessa's. Crafters are much more patient and accepting of this buffing system than the combatants ever were. They do not have the "now! now! now!" attitude. They can't, because if they did, they would have given up crafting long, long ago. Only a patient person would ever make it to be a real crafter with vendors and stuff. I mean heck... if they can put up with the stupid vendor re-listing thing every freakin' month, I'd think taking a few minutes out of every 3 hours worth of crafting to get a buff would seem like child's play to them.
C