Dancer Archive

Thread: Protest the 2 minute delay on (addition to) buffs!

Drygo
Sat Apr 24, 2004 12:58 am
#14

A two minute minimum is not a problem for me. An addition of two minutes IS. There are already plenty of people that forego entertainer buffs because they take too long. Now there are going to be even more. Our income is cut down because 1) less customers will want buffs and 2) our buffs will take longer to implement so we will be able to do less of them. I can't imagine what the reasoning behind this is. Especially since they just cut the shuttle wait time down from 10 to 5 minutes. I would think they would have learned from that experience that players don't want more time sinks in the game. It's completely ridiculous. And, while I applaud PoetDancer's love for dancing and entertaining, as I can also identify this, I don't believe that the buck stops there. Yes, we entertain and dance. But, we're also a profession. We need to be able to make a living just like every other profession. We do that, thankfully, through buffs and I consider that to be just as much a part of our profession as dancing and entertaining is. And, I don't like the fact that our one and only form of income is being nerfed. Of all the professions out there, ours is arguably the least profitable. Now they've found a way to make it even less profitable. Gee, thanks a lot!

Message Edited by Drygo on 04-23-2004 01:00 PM



- I support hawtpants
Brainplay
Sat Apr 24, 2004 2:47 am
#15

Ok so other than the person saying that you're here to entertain I've yet to hear anyone else post valid points about why the 30sec buff should be removed. In the past it took you guys 8-10min to buff a single person or give a lesser group buff. Now a quickie method has been discovered and you complain. Get it through you thick heads that players want buffs as expediant as possible so they can get on with their adventuring. NOT watching the buffs they paid you 6-10k for slowly tick away as you buff each of their 5 man group. Docs take roughly 1.5min or less to buff all main and substats of a player completely. A player had to wait 16-20min to get all of his/her mind stats done. For purposes of pvp or general adventuring that was unacceptable and wasteful. I understand the roleplaying aspect you're trying to push here but we are already forced to wait long enough for battle fatigue and mind wounds to be slowly removed. That is the time we are entertained. If you need to complain about something try asking the devs to hurry up and let you buff yourselves. In terms of buffing please think pragmatics, for everything else roleplaying.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Panthu
Sat Apr 24, 2004 3:23 am
#16

Brainplay - I'm not nuts for your wording and would normally report your post to a Moderator, but I'd really like to address this for any other non-ents stopping in.


Never did we say "please take out this buffing process that people are enjoying so much, we want them to wait and suffer."

We have not asked for longer buffs. If in fact this change stays as it is currently working on test, we as an overall are not thrilled to have an extra two mins added to our buffs. We have asked for a legitimate speed buffing method on our Top Issues which were turned in before this fix was even announced.

What most of us did not like about the 30 sec exploit was that it looked strange, spammed system messages, and was an exploit.

We are a Social class, meaning our main "function" is to be social... for a lot of people this means RP. Most classes ask for improvements and safeguards for immersion purposes... we just have a perhaps heightened sensitivity to this.

None of us are trying to ruin or hold back anyone's pure mechanical gameplay experience for roleplay purposes. In a RPG, immersion must be considered and our class does that just like all the others.

Please be nice to Dancers, we are nice people... many of us understand the combat side of the game as well.




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kirah_ashlin
Sat Apr 24, 2004 4:39 am
#17


Thanks, Panthu, for replying the way you did to this player because I was about to really lay into him for apparently not bothering to actually READ our posts before placing his fingers on the keyboard and typing something so absurd . . . Right . . . we WANT longer buffs - that's actually what we have been asking for all along (well, I figure that this is what the devs seem to think, though. . . .) /sigh
Cry4Dawn
Sat Apr 24, 2004 9:33 am
#18

I think this new idea stinks.. I say NO 2 min delay



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WalkerCommander
Sat Apr 24, 2004 11:37 am
#19






Frankly, the whole way that the entertainer's buff system works is poorly thought out.
Most things you do in SWG tell you when you finish them.They tell you when you succeed. The even often times tell you when you are making a mistake such as error messages when you haven't waited long enough for a skill to again become available. Thedancing buffs should be handled the same way. The Dancer and Patron should know when they finish. The Dancer should also know if the Patron stops watching for some reason by getting a message about their performance being ignored. The length of performance needed to successfully buff should be a set length. Be that 10 minutes, 3 minutes, 5 minutes, whatever. As long as the Dancer dances and the Patron watches, at the end of this set time the buff should be successfull and both parties should be informed by the game system. This would make things clear and easy. The length of buff should never have been tied to flourish number or any other metrics other then dancing and watching. If they had gone with a set timer, issues with time exploits for buffing would never have even come up. Anyways, in my opinion, somewhere between 3 to 5 minutes would seem appropriate for entertainment buffs.

Knight776
Sat Apr 24, 2004 11:56 am
#20






Brainplay wrote:

... In the past it took you guys 8-10min to buff a single person or give a lesser group buff....






Interesting..Whether I buff a single person with a directed performance or a group of 20 with a passive buff, I can still land a 105% buff with a 2 hour duration in 3-4 minutes.


Don't know...maybe it's because I care enough to do it right that makes mine different. *shrug*



Danaea V'Anar - Alliance Clandestine Procurement Specialist
Kynara - Alliance Military Intelligence Operative

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Ravenmist
Sat Apr 24, 2004 6:00 pm
#21


This change only affects the exploit to insta/ 30 second buff someone. Thats it people. You can still apply a full buff to someone in 2 minutes 1 second if you know what your doing. 2 dang minutes is not to much to ask for. This is a good change that fixes the exploit to a degree and balances out our buffing. We use no materials so 2 minutes is very reasonable amount of time to buff someone IMO.


I really don't see what your all getting worked up over.


You really need to figure out what the Devs intentions are and how things work exactly before getting all bent out of shape folks.

Drygo
Sat Apr 24, 2004 6:17 pm
#22

The devs really need to tell us what their intentions are to keep us from getting all worked up over it.



- I support hawtpants
kirah_ashlin
Sat Apr 24, 2004 7:39 pm
#23




Ravenmist, we've been asking for days now for clarification and all we've gotten is "confirmation" from other players on the TC that the 2 minutes is actually being tacked onto the existing buff time - nota singleword from the devs one way or another. If you know specifics, please feel free to share with us. I'd love for you to show me that my concerns are unfounded!


I'd try it out myself on the TC but I can't seem to get it to work on my pc.


Lesia
Sat Apr 24, 2004 11:33 pm
#24

Is it possible for the devs to create graduated ability macros with preset buffs times so exploiting is no longer an issue? For example, as you move up a dance tree you could get /mindenhance1, /mindenchance2, /mindenhance3,etc.? If you're asked to buff you could use your/mindenhance macro instead of /flourish. Even if you stacked it, the preset time would keep you from abusing it. I have no idea if this is technically possible, but if it were, it seems that it might help to put an end to all this stress over buff timing.
PoetDancer
Sat Apr 24, 2004 11:52 pm
#25






Brainplay wrote:

Ok so other than the person saying that you're here to entertain I've yet to hear anyone else post valid points about why the 30sec buff should be removed. In the past it took you guys 8-10min to buff a single person or give a lesser group buff. Now a quickie method has been discovered and you complain. Get it through you thick heads that players want buffs as expediant as possible so they can get on with their adventuring. NOT watching the buffs they paid you 6-10k for slowly tick away as you buff each of their 5 man group. Docs take roughly 1.5min or less to buff all main and substats of a player completely. A player had to wait 16-20min to get all of his/her mind stats done. For purposes of pvp or general adventuring that was unacceptable and wasteful. I understand the roleplaying aspect you're trying to push here but we are already forced to wait long enough for battle fatigue and mind wounds to be slowly removed. That is the time we are entertained. If you need to complain about something try asking the devs to hurry up and let you buff yourselves. In terms of buffing please think pragmatics, for everything else roleplaying.






Like I said in the music forum, the old "Area of Effect" attack where you could do an extreme amount of damage in a single attack was pragmatic too: It killed what you wanted quick and expediently. However, the game doesn't seem to make sense when a raw novice can kill kryat dragons...just as it doesn't make sense that bad, choppy dancing can buff more efficiently that good, clean dancing. It reminds us all that we are in a game...and a bad one at that, rather than a simulation of real life in a galaxy far, far away.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Brainplay
Sun Apr 25, 2004 3:20 am
#26

I'm a combat medic on sunrunner. I'm a dancer on kettemoor. My language was not inappropriate and does not warrant a report. I was replying to the nay sayers who wanted it to be complete RP. I AGREE, 2min is not too much to ask for a decent buff and enraged that it will cause other problems as well. However, you have still not answered why the 30sec ability should be removed other than saying its an exploit. Incidently your evidence explaining why it is an exploit is hardly rock solid. I enjoy roleplaying as much as the next person and I like to be socialable like many others. However, take into consideration that I may not want to be socialable with you the dancer or a patron. The dancer was a pragmatic choice to enhance guild capabilities by being able to heal fatigue, wounds, and buff.I do not enjoy spending time dancing in the cantina as much as I do in the field with other guildies and neither do some other dancers. I dont likeNOT being able to heal battle fatigue in a camp or being able to buff myself. I do help out others as much as possible by healing them, passing out info and cash to other dancers, and giving out free buffs when I'm in the mood since it doesn't take me as long anymore. I of course will charge when I need the money. I am socialable during this time but its usually while in tells with friends or on guildchat. Dont try and demonize me because I dont fit into your little social clique as there are many others out there just like me who worked their way up this professions tree's for the abilities and the abilities alone. If you meet me you'd like me. But there's more of a chance you meet me as a combat comrade than a dancing buddy. Those long hours in the cantina are over for me and I'd rather be dancingin a camp with by friends around me and my sword in my hand. This isn't a "social class". You are just a social person and there's nothing wrong with that. There is nothing wrong with my version of this class either. If they took away our ability to heal and buff then maybe I can call OUR profession a "social class" but saying we're entertainers just doesn't cut if thats all you can use in your arguement.


To the person that said they can buff in under 5min with the current system: If that methods doesn't include t'ssolok or a new connection and video card then can you plz post those somewhere. I did my first buff at novice and my second at lvl4. I've yet to be able to get a full buff in under 5 and usually have to go a full 8. I thought passive buffs were for less then a single target buff too. Plz explain.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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