Dancer Archive
Thread: Protest the 2 minute delay on (addition to) buffs!
Message Edited by Drygo on 04-23-2004 01:00 PM
We have not asked for longer buffs. If in fact this change stays as it is currently working on test, we as an overall are not thrilled to have an extra two mins added to our buffs. We have asked for a legitimate speed buffing method on our Top Issues which were turned in before this fix was even announced.
What most of us did not like about the 30 sec exploit was that it looked strange, spammed system messages, and was an exploit.
We are a Social class, meaning our main "function" is to be social... for a lot of people this means RP. Most classes ask for improvements and safeguards for immersion purposes... we just have a perhaps heightened sensitivity to this.
None of us are trying to ruin or hold back anyone's pure mechanical gameplay experience for roleplay purposes. In a RPG, immersion must be considered and our class does that just like all the others.
Please be nice to Dancers, we are nice people... many of us understand the combat side of the game as well.
Frankly, the whole way that the entertainer's buff system works is poorly thought out.
Brainplay wrote:
... In the past it took you guys 8-10min to buff a single person or give a lesser group buff....
This change only affects the exploit to insta/ 30 second buff someone. Thats it people. You can still apply a full buff to someone in 2 minutes 1 second if you know what your doing. 2 dang minutes is not to much to ask for. This is a good change that fixes the exploit to a degree and balances out our buffing. We use no materials so 2 minutes is very reasonable amount of time to buff someone IMO.
I really don't see what your all getting worked up over.
You really need to figure out what the Devs intentions are and how things work exactly before getting all bent out of shape folks. ![]()
Ravenmist, we've been asking for days now for clarification and all we've gotten is "confirmation" from other players on the TC that the 2 minutes is actually being tacked onto the existing buff time - nota singleword from the devs one way or another. If you know specifics, please feel free to share with us. I'd love for you to show me that my concerns are unfounded! ![]()
I'd try it out myself on the TC but I can't seem to get it to work on my pc.
Brainplay wrote:
Ok so other than the person saying that you're here to entertain I've yet to hear anyone else post valid points about why the 30sec buff should be removed. In the past it took you guys 8-10min to buff a single person or give a lesser group buff. Now a quickie method has been discovered and you complain. Get it through you thick heads that players want buffs as expediant as possible so they can get on with their adventuring. NOT watching the buffs they paid you 6-10k for slowly tick away as you buff each of their 5 man group. Docs take roughly 1.5min or less to buff all main and substats of a player completely. A player had to wait 16-20min to get all of his/her mind stats done. For purposes of pvp or general adventuring that was unacceptable and wasteful. I understand the roleplaying aspect you're trying to push here but we are already forced to wait long enough for battle fatigue and mind wounds to be slowly removed. That is the time we are entertained. If you need to complain about something try asking the devs to hurry up and let you buff yourselves. In terms of buffing please think pragmatics, for everything else roleplaying.
Like I said in the music forum, the old "Area of Effect" attack where you could do an extreme amount of damage in a single attack was pragmatic too: It killed what you wanted quick and expediently. However, the game doesn't seem to make sense when a raw novice can kill kryat dragons...just as it doesn't make sense that bad, choppy dancing can buff more efficiently that good, clean dancing. It reminds us all that we are in a game...and a bad one at that, rather than a simulation of real life in a galaxy far, far away.