Dancer Archive

Thread: How do we salvage entertainer from this buff concept?

Drygo
Mon Apr 04, 2005 7:38 pm
#14






Doriana wrote:


After all we've been through now is not the time to sulk. Go out, offer constructive feedback, don't flame no matter how tempting, and we might see some progress this time.





QFE


Seriously, some of you are driving me nuts! We have had so much crap dealt to us with not even an inkling of things getting better. Believe me, I have the same anger as most of you. And, I have no problem ranting about it. But, this is our chance. This concept is awesome. The implementation is not. Let's get our voices heard and hopefully change the implementation of it. But, don't be mean about it. If we have to be good little boys and girls for the next month or so, then so be it. It'll be worth it in the end if we can accomplish this. Don't ruin it for everyone with nasty attitudes! I'm sorry to be blunt, but I'm pulling my hair out over here.



- I support hawtpants
Einhinder
Mon Apr 04, 2005 10:25 pm
#15






TangledMyth wrote:




Einhinder wrote:





TangledMyth wrote:

Hello Coffin, this is nail. Mind if me and my friends stay here for a while?






these types of psots are not constructive and do nothing to help us at all







Im sorri.
I am not usually like this.

But after almost 2 years, I am getting a bit disheartened.

I shall try to not be negative again.


Message Edited by TangledMyth on 04-04-2005 10:09 PM





trust me i know ive been here 2 years as well but i took a small break and am back with a slightly better attitude





Fainora Sarrasri

F K O D | S A G E
--Qilue-UCW--
Mon Apr 04, 2005 10:28 pm
#16

Someone Mentioned The ID window... and I had this Idea... How about "Specialty Performance Menu"


Works like this.. You target a player and the game opens up a window...


This wondow lists all the songs you know, flourishes and specials (fire jet and the like) what you do is "Build" a dance in that window (for example in slot one you pick your Dance, then a few flourishes, a special, change the song then a few more flourishes.)


You are given so many "Slots" say, 10 at novice.. 5 at every Tech level, and 10 at Master..


Now... a Novice ent would only get say 10 slots so that dance would be performed say 5 times to complete the buff.. but a master might only do that dance once..(have 40 slots to fill)


The player who was targetd gets a pop up window saying something like ""Performer" is planning a performace for you, How much would you like to pay them?


This would help to preven afking it..


Just a small idea.. Run with it.






Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

CristineA
Tue Apr 05, 2005 12:02 am
#17

That's all fine with the cantina manager, but that still leaves out the Player cantinas, and how to those ATK Ents get paid their?




Cristine- Alamo
@-;--- Tarquinas/Bria ---;-@
@-;--- Former Solar Flair member (Tarquinas) ---;-@
@-;--- Business Partner of Angels Industries---;-@
@-;--- Vendors in New Colonia, Naboo (-1291 6283)---;-@
@-;--- - I support the American Breast Cancer Society---;-@
Bronski113
Tue Apr 05, 2005 12:11 am
#18

I like the idea of this buff. It would be a very useful buff that I can see people wanting.

The big problem is people only have to listen. It needs to be that we need to /setperform on the customer for them to get the buff.

Otherwise they really shouldn't waste their time with this.



Lodo Ektatu - Bloodfin
Co-Leader of the Entertainers (ENTS)
Proprietor of the Drunken Jawa in Gardens of Heaven, Lok
Master Musician, Dancer, Image Designer, and Entertainer

Jherek (Imperial) - Bloodfin
Captain of the Gardens of Heaven Militia
Master Carbineer and Smuggler
LyteFoot
Tue Apr 05, 2005 12:15 am
#19

The cantina manager concept bothers me a lot. We are a support profession and as such deserve the same benefits as every other support profession. Every other support profession has a way to collect payment for what they do from the people they are supporting. I don't need the game paying me, the income stream is suppossed to be missions. The income sink is supposed to be paying the support professions for their services. What in the heck makes any designer think our profession should be free and completely seamless. I have to interact with a screen to buy items from a merchant or artisans vendor, I have to tip a doc to throw buffs on me and would have to do the same for heals if so many weren't grinding experience but they still make a concious decision to give that service away. Why is it we are supposed to be totally unobtrusive, completely passive, and fully able to be automated?

I'm sorry this dev team is a bunch of biased idiots who are no better than the typical combat monkey. People who play this profession are socializers, their skills cost nothing, so they deserve nothing. Well AOL and many other places can give the pure chatter a chat room, me I'm close to taking my business elsewhere where they provide me some form of game in return for my paying a monthly fee to play a game.



Elwyn LyteFoot - Corbantis server
Else-Whira
Wed Apr 06, 2005 9:04 am
#20



Infinite_Bloom wrote:
Novice gives the exact same buff, BUT novice takes longer then a Master would to give the longer duration of buff. That is where the incentive of Master comes in.

I actually like this concept, if it goes right...because we give players from a buff, more XP, more FP, and better successes to crafting when they are buffed. Which to me has upped our importance level...depending on how much more we will give.






Just an FYI here in case you missed it in any of the other threads...

Novice gives the exact same duration and % buff as a master with skill enhancements. The only difference is in how long it takes to give the buff. A novice takes longer to give the EXACT same buff that a master does.



Inspiration Buff doctument wrote:
What is an Inspiration Buff and how long can it last?

Inspiration Buffs are the replacement for Mind Buffing post Combat Upgrade. Inspiration buffs will increase one's crafting successes, faction gains and XP gains. All Inspiration Buffs will have the same effect regardless of whether they come from a Novice Entertainer or a Master Dancer. This means that an Inspiration Buff from a Novice Entertainer and Master Dancer will be the same. The maximum duration of an inspiration buff will be 3 hours. The time it takes to get to this maximum will depend on the entertainer's skill level. A novice entertainer may take a minute to give you a 30 minute inspiration, but the same minute spent with a double master dancer/musician with +25 skill tapes will yield a 3 hour buff in that same minute. The buff is a steady application and not in the old system chunks'. There will be no artificial time listened' breakpoints that have to be met for certain gains. It will be a simple system of the longer you listen the more buff time you will get, up to a maximum of 3 hours. You can even leave an entertainer's session and come back to resume the buff increase without having to start over. (I.e. if you got an hour buff and then had to go to a bazaar terminal for a bit, when you return the buffing session would start from whatever you have currently.)









Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Infinite_Bloom
Wed Apr 06, 2005 6:22 pm
#21






Else-Whira wrote:





Infinite_Bloom wrote:
Novice gives the exact same buff, BUT novice takes longer then a Master would to give the longer duration of buff. That is where the incentive of Master comes in.



I actually like this concept, if it goes right...because we give players from a buff, more XP, more FP, and better successes to crafting when they are buffed. Which to me has upped our importance level...depending on how much more we will give.








Just an FYI here in case you missed it in any of the other threads...

Novice gives the exact same duration and % buff as a master with skill enhancements. The only difference is in how long it takes to give the buff. A novice takes longer to give the EXACT same buff that a master does.

Yes I did say that...for FYI ...look at the above in yellow. I highlighted it for ya, in case ya missed it.




Inspiration Buff doctument wrote:
What is an Inspiration Buff and how long can it last?

Inspiration Buffs are the replacement for Mind Buffing post Combat Upgrade. Inspiration buffs will increase one's crafting successes, faction gains and XP gains. All Inspiration Buffs will have the same effect regardless of whether they come from a Novice Entertainer or a Master Dancer. This means that an Inspiration Buff from a Novice Entertainer and Master Dancer will be the same. The maximum duration of an inspiration buff will be 3 hours. The time it takes to get to this maximum will depend on the entertainer's skill level. A novice entertainer may take a minute to give you a 30 minute inspiration, but the same minute spent with a double master dancer/musician with +25 skill tapes will yield a 3 hour buff in that same minute. The buff is a steady application and not in the old system chunks'. There will be no artificial time listened' breakpoints that have to be met for certain gains. It will be a simple system of the longer you listen the more buff time you will get, up to a maximum of 3 hours. You can even leave an entertainer's session and come back to resume the buff increase without having to start over. (I.e. if you got an hour buff and then had to go to a bazaar terminal for a bit, when you return the buffing session would start from whatever you have currently.)















~Sune~
HALO Leadership
Fort HALO Mayor
DarkSmyth
Wed Apr 06, 2005 7:56 pm
#22

How do we salvage entertainer from this buff concept?


Easy, don't dance or play music until /tipped



Sucks but, what can you do?




SWG Classic > SWG CuNge
--Qilue-UCW--
Wed Apr 06, 2005 8:56 pm
#23






DarkSmyth wrote:

How do we salvage entertainer from this buff concept?


Easy, don't dance or play music until /tipped



Sucks but, what can you do?






Problem with this is.. One person tips you, and 6 people watch you



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Inkanissen
Thu Apr 07, 2005 8:34 am
#24

I am not sure it is such a good idea to make Nov Ent buff = Master Dancer/Musician buff - who cares about 1 min or 5 mins?

It is passive, we have no control.

All it takes is one AFK buff bot per cantina to take all the clients, customers do not even have to group with it anymore. Any Novice Ent can set up one such bot.

It sure looks bad to me.

How to solve it? Make it an active buff, make master buffs better than novice, make an extra bonus for dual (or triple) Mastery in Dancer/Musician(/Entertainer).
Warryyr
Thu Apr 07, 2005 8:50 am
#25







DarkSmyth wrote:

How do we salvage entertainer from this buff concept?


Easy, don't dance or play music until /tipped



Sucks but, what can you do?





Or, just dance and play music, and entertain, and hopefully since we're providing something new people will tip us, or they'll tip us for our entertainment skills rather than our buffing skills.


How this works on Live will be interesting to see. I have a feeling that the selfishness that permeates this game lately might keep people from tipping. Then again, it could actually encourage people to tip us. How?


Well, think about the game now. Mind wounds and battle fatigue, okay? Someone comes into a cantina and listens or watches a Novice Entertainer.


For some reason, in SWG, there is a predominating thought that wound healing doesn't warrant a tip. I don't know why this is so rampant, but lots of people don't tip for healing. One very common response to people saying "You don't tip Entertainers for wound healing" is that the non-tipper says, "I gave you Ent healing xp, consider that your tip."


NOW...


The new buff system lets the person passively get this inspiration buff if they like. So, we heal up some battle fatigue for them (in theory, if thatgets fixed or explained further), and then we give them an inspiration buff. So, if someone asks about a tip, and they say "I gave you Ent healing xp, consider that your tip" someone could say (if they chose to) "Well, I gave you a bonus to your combat xp and your faction point gain, and to crafting...so can ya spare some change?"


I dunno, as has been stated around here, think of the inspiration buffs as a Mind wound healing replacement. The elite stuff hasn't arrived yet. Our "buff" as a Dancer and Musician is still a mystery. This is what I'm going on, until I see more. We still do need a lot of work, though - and there are definitely good arguments for not making this totally passive.

Message Edited by Warryyr on 04-07-2005 10:52 AM

DarkSmyth
Thu Apr 07, 2005 8:57 am
#26

Well you all, I know it looks grim, and even though you really have no real reason to be, try to stay optimistic. Tiggs said that "This is a small part of a larger system". Maybe this is just one type of buff, I mean face it, it is pretty weak.Maybe at the Master level or what have you, there will be other types of buffs or something for you all that you just may find profitable. Of course this is just speculation but, all I'm saying is just wait and see how things pan out.


.02




SWG Classic > SWG CuNge
Page 2 of 3