Dancer Archive
Thread: How do we salvage entertainer from this buff concept?
Doriana wrote:
After all we've been through now is not the time to sulk. Go out, offer constructive feedback, don't flame no matter how tempting, and we might see some progress this time.
TangledMyth wrote:
Einhinder wrote:
TangledMyth wrote:
Hello Coffin, this is nail. Mind if me and my friends stay here for a while?
these types of psots are not constructive and do nothing to help us at all
Im sorri.
I am not usually like this.
But after almost 2 years, I am getting a bit disheartened.
I shall try to not be negative again.![]()
Message Edited by TangledMyth on 04-04-2005 10:09 PM
trust me i know ive been here 2 years as well but i took a small break and am back with a slightly better attitude
Someone Mentioned The ID window... and I had this Idea... How about "Specialty Performance Menu"
Works like this.. You target a player and the game opens up a window...
This wondow lists all the songs you know, flourishes and specials (fire jet and the like) what you do is "Build" a dance in that window (for example in slot one you pick your Dance, then a few flourishes, a special, change the song then a few more flourishes.)
You are given so many "Slots" say, 10 at novice.. 5 at every Tech level, and 10 at Master..
Now... a Novice ent would only get say 10 slots so that dance would be performed say 5 times to complete the buff.. but a master might only do that dance once..(have 40 slots to fill)
The player who was targetd gets a pop up window saying something like ""Performer" is planning a performace for you, How much would you like to pay them?
This would help to preven afking it..
Just a small idea.. Run with it.
The big problem is people only have to listen. It needs to be that we need to /setperform on the customer for them to get the buff.
Otherwise they really shouldn't waste their time with this.
I'm sorry this dev team is a bunch of biased idiots who are no better than the typical combat monkey. People who play this profession are socializers, their skills cost nothing, so they deserve nothing. Well AOL and many other places can give the pure chatter a chat room, me I'm close to taking my business elsewhere where they provide me some form of game in return for my paying a monthly fee to play a game.
Infinite_Bloom wrote:
Novice gives the exact same buff, BUT novice takes longer then a Master would to give the longer duration of buff. That is where the incentive of Master comes in.
I actually like this concept, if it goes right...because we give players from a buff, more XP, more FP, and better successes to crafting when they are buffed. Which to me has upped our importance level...depending on how much more we will give.
Just an FYI here in case you missed it in any of the other threads...
Novice gives the exact same duration and % buff as a master with skill enhancements. The only difference is in how long it takes to give the buff. A novice takes longer to give the EXACT same buff that a master does.
Inspiration Buff doctument wrote:
What is an Inspiration Buff and how long can it last?
Inspiration Buffs are the replacement for Mind Buffing post Combat Upgrade. Inspiration buffs will increase one's crafting successes, faction gains and XP gains. All Inspiration Buffs will have the same effect regardless of whether they come from a Novice Entertainer or a Master Dancer. This means that an Inspiration Buff from a Novice Entertainer and Master Dancer will be the same. The maximum duration of an inspiration buff will be 3 hours. The time it takes to get to this maximum will depend on the entertainer's skill level. A novice entertainer may take a minute to give you a 30 minute inspiration, but the same minute spent with a double master dancer/musician with +25 skill tapes will yield a 3 hour buff in that same minute. The buff is a steady application and not in the old system chunks'. There will be no artificial time listened' breakpoints that have to be met for certain gains. It will be a simple system of the longer you listen the more buff time you will get, up to a maximum of 3 hours. You can even leave an entertainer's session and come back to resume the buff increase without having to start over. (I.e. if you got an hour buff and then had to go to a bazaar terminal for a bit, when you return the buffing session would start from whatever you have currently.)
Else-Whira wrote:
Infinite_Bloom wrote:
Novice gives the exact same buff, BUT novice takes longer then a Master would to give the longer duration of buff. That is where the incentive of Master comes in.
I actually like this concept, if it goes right...because we give players from a buff, more XP, more FP, and better successes to crafting when they are buffed. Which to me has upped our importance level...depending on how much more we will give.
Just an FYI here in case you missed it in any of the other threads...
Novice gives the exact same duration and % buff as a master with skill enhancements. The only difference is in how long it takes to give the buff. A novice takes longer to give the EXACT same buff that a master does.
Yes I did say that...for FYI ...look at the above in yellow. I highlighted it for ya, in case ya missed it.
Inspiration Buff doctument wrote:
What is an Inspiration Buff and how long can it last?
Inspiration Buffs are the replacement for Mind Buffing post Combat Upgrade. Inspiration buffs will increase one's crafting successes, faction gains and XP gains. All Inspiration Buffs will have the same effect regardless of whether they come from a Novice Entertainer or a Master Dancer. This means that an Inspiration Buff from a Novice Entertainer and Master Dancer will be the same. The maximum duration of an inspiration buff will be 3 hours. The time it takes to get to this maximum will depend on the entertainer's skill level. A novice entertainer may take a minute to give you a 30 minute inspiration, but the same minute spent with a double master dancer/musician with +25 skill tapes will yield a 3 hour buff in that same minute. The buff is a steady application and not in the old system chunks'. There will be no artificial time listened' breakpoints that have to be met for certain gains. It will be a simple system of the longer you listen the more buff time you will get, up to a maximum of 3 hours. You can even leave an entertainer's session and come back to resume the buff increase without having to start over. (I.e. if you got an hour buff and then had to go to a bazaar terminal for a bit, when you return the buffing session would start from whatever you have currently.)
DarkSmyth wrote:
How do we salvage entertainer from this buff concept?
Easy, don't dance or play music until /tipped
Sucks but, what can you do?
It is passive, we have no control.
All it takes is one AFK buff bot per cantina to take all the clients, customers do not even have to group with it anymore. Any Novice Ent can set up one such bot.
It sure looks bad to me.
How to solve it? Make it an active buff, make master buffs better than novice, make an extra bonus for dual (or triple) Mastery in Dancer/Musician(/Entertainer).
DarkSmyth wrote:
How do we salvage entertainer from this buff concept?
Easy, don't dance or play music until /tipped
Sucks but, what can you do?
Or, just dance and play music, and entertain, and hopefully since we're providing something new people will tip us, or they'll tip us for our entertainment skills rather than our buffing skills.
How this works on Live will be interesting to see. I have a feeling that the selfishness that permeates this game lately might keep people from tipping. Then again, it could actually encourage people to tip us. How?
Well, think about the game now. Mind wounds and battle fatigue, okay? Someone comes into a cantina and listens or watches a Novice Entertainer.
For some reason, in SWG, there is a predominating thought that wound healing doesn't warrant a tip. I don't know why this is so rampant, but lots of people don't tip for healing. One very common response to people saying "You don't tip Entertainers for wound healing" is that the non-tipper says, "I gave you Ent healing xp, consider that your tip."
NOW...
The new buff system lets the person passively get this inspiration buff if they like. So, we heal up some battle fatigue for them (in theory, if thatgets fixed or explained further), and then we give them an inspiration buff. So, if someone asks about a tip, and they say "I gave you Ent healing xp, consider that your tip" someone could say (if they chose to) "Well, I gave you a bonus to your combat xp and your faction point gain, and to crafting...so can ya spare some change?"
I dunno, as has been stated around here, think of the inspiration buffs as a Mind wound healing replacement. The elite stuff hasn't arrived yet. Our "buff" as a Dancer and Musician is still a mystery. This is what I'm going on, until I see more. We still do need a lot of work, though - and there are definitely good arguments for not making this totally passive.
Message Edited by Warryyr on 04-07-2005 10:52 AM