Dancer Archive

Thread: Dancers have no purpose, huh?

Eerif
Wed Jul 20, 2005 7:48 am
#14

*shrug* I really dont mind that BF was taken away... maybe it will mean less AFK bots in the cantinas.


Me... I realize that entertainer doesn't serve much purpose now as a class that helps others, but that just gives me more purpose to keep dancer. It is the most fun profession ingame. If I am ever feeling down, or miserable, I just head over to wherever my friends are at, heck even the dant MO, and start dancing.


Yes, I do get people stopping and watching me, and I am not even a female toon. The responses from other players is one reason why I love the profession so much. So don't say I don't have any functionality, because perhaps to you I may not, but to myself and my entertainer friends, I have more functionality than any combat profession.


Pretty sure Jedi still serve a bigger lag purpose as well We just need to petition forsparkly fire headdresses and whatnot.





<~| Eerif Runningtide |~>
12 Point Chef
Vendor at (-795, 2851) D
antooine
Eerif Film Productions

Etdentarie
Wed Jul 20, 2005 9:14 am
#15

Chii, I love you!

I spent a couple of hours last night dancing in the fountain at the Theed Starport with Kehe and Damas. We even got Tiaga to play his mando for us while holding a sparkler. Good times.



Freya
Dancer/Musician/Image Designer
Dancers do it on their toes/Musicians do it with instruments
Image Designers do it with everyone
Loranna
Wed Jul 20, 2005 9:19 am
#16

I have to agree, when im having a bad day I can get in game and dance and it makes things seem just a little better, and I can change my dance with my mood.


But like it was stated earler just not in these words, I feel like SOE has taken away our "usefullness" and now we are only eye candy for the hack and slash players whever they want something else to look at.


I really dont care though, I love to dance, always have always will no matter what they do to our proffesion.






Loranna Sadora

Y Starsider Y
Master Dancer / Interior Decorator

CandiDance
Wed Jul 20, 2005 9:26 am
#17






Eerif wrote:

*shrug* I really dont mind that BF was taken away... maybe it will mean less AFK bots in the cantinas.






I have to comment that the strangest thing I saw last night while going from cantina to cantina was a buff bot at Dantooine Mining that was spamming the old "The buff is almost finished, please invite me to get your buff". Buff ques have been out of the game for months. Just how long had this buff bot been going and going and going? Seems like some people have to much money and too much computer on their hands! LOL
Kyree-Sunrunner
Wed Jul 20, 2005 5:34 pm
#18

The purpose of my dancer is to have fun. That's it, that's all.

No matter what skills she has, or doesn't have... no matter 'how useful' I am to other people in the game... I am there to have fun.

Healing people has been less and less fun. Being tied to the cantina has been less and less fun. Putting up with no tips and abuse from people who resent being tied to me with an artificial mechanism (battle fatigue) have been some of the reasons that I've been exploring other alts.

Dancing with the troupe in Theed was hands down the most fun I've had with me dancer since I levelled her before the holocron craze.
Drygo
Wed Jul 20, 2005 6:17 pm
#19


Everybody probably knows that I'm one of the biggest advocates of "having a purpose." I probably always will be.


But, I just can't help it. All this new stuff is so cool. I love Bunduki. It's such a high energy dance without being a "club" style dance. (Not that I mind those, I'd like more.) But, I just can't get over it. I literally love watching my toon doing it while holding the props and changing costumes. It's just...I don't know what else to say, except amazing!


I know I've said in the past that I never started dancing to socialize. And, that's the truth. I started dancing to "perform." And, I want more of this stuff.


And, you know how people stopped to watch in the starport? I loveit when people do that! Someone asked, what happens when the "customers" get bored of it? Well, in my opinion, and this is not to belittle anyone...but if the patron gets bored, it's really nothis or her fault.


While, for example, Sirii and I have much different views about what entertaining is, we both agree that it's about keeping the interest of the audience and being entertaining in some way. Sirii calls it being amusing, and I call it performing. Regardless of what you call it, there is SO much that you can do with all of these incredible tools. But, the problem is, people don't do them! I've never been able to sustain a dance performance troupe for any length of time. People get busy, they break up, what have you. But, when I do get the opportunity to sync dance with others, informally like the Cantina Crawl, or in a"real" band or troupe, people haven't yet gotten bored of it. Even before the new props, dance, and effects, it has never failed. A group of dancers sync dancing anywhere. People stop, and they watch. Always.


Part of the problem...and yes, I do believe it is a problem...is that so many of us stay in Player Cantinas all the time. I understand the desire for your Cantina to be a "hot spot." But, honestly, how can we possibly get the masses to appreciate what we do if we don't do it in public? You'll have your regular clientele in the Player Cities, the roleplayers, but it never goes beyond that. When I've done public performances, out in the NPC cities, with a group, even the l33test of the l33t stop and watch and remark about how cool it is. In essence, performers in this venue do have a use...to be entertaining!


Even in the public cantinas, when you've got half the people afk, and the other half simply doing their own thing, nobody comes in and says "wow!" The magic that we can provide, the entertainment, comes with the groups, and what we can do as a group. And, there is simply not enough of that in public. We do it now as a lark because we have the new stuff. But, how many of us will continue to do this? I'm betting not many. And, it's shame. Because *that* is how we are the most entertaining, and that is how we get an audience that wants to watch and come back for more.

Message Edited by Drygo on 07-20-2005 06:29 PM



- I support hawtpants
Panthu
Wed Jul 20, 2005 6:46 pm
#20

/agree Drygo


I think things like getting a cantina salary with an active check in, letting people get xp for being band-floed, the other band commands we need (change, start, stop), improving our access to our anims, and doing some sort ofrestricted stage area/stage time kind of thing like Sirii, myself, and others have described would all greatly improve the NPC City Cantina experience.


The main problem with the NPC city cantinas is that we can't get the floor as performers! Those Cantinas are leveler territory which is fine, but they need to be changed so that they are also a usable place for finished template performers. I also think the buildings themselves need a lot more usability and appeal for non-Ents...


Anyway! Till that stuff happens (and I do think that's where we're headed), I think Starports are a decent compromise. Yes, it would be better if we had a clear floor space inside of the cantinas, but until then the Starports will at least get us seen and there is plenty of room to do even our most traveling dances.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

TangledMyth
Wed Jul 20, 2005 8:14 pm
#21






ChiiTWINS wrote:


Well, guess what?

Jedi don't serve a stinkin' purpose either.




And we're a lot prettier.

Message Edited by ChiiTWINS on 07-19-2005 11:39 PM





Huzzah sister!
Huzzah!







Konii ² Rapa ² Pedra
______________________________________
"the NGE was the best marketing WoW could of ever
come up with and it didn't cost them a cent"
.:| my space |:.


PoetDancer
Wed Jul 20, 2005 9:11 pm
#22


Hereare the realadvantages and disadvantages between live and unattended performers:


Unattended Character:


Advantages:


1) Predictable (they always want to buff, because they have no "wants" other than what they are programmed to do)


2) Can dance forever.


3) Has no desire to do anything other than dispense mechanics.


Disadvantages:


1) Boring.


2) Cannot respond to changing circumstances.


3) Cannot make decisions to be better than what it inherently is.



Live Player:


Advantages:


1) Fun to be around.


2) Can respond to the environment around them.


3) Does what it takes to make the most out of what he or she is (makes a /watch fun).


Disadvantages:


1) Unpredictable/variable (sometimes, we just don't want to do the things the patron wants, because we have "wants" independent of others).


2) Cannot be at the keys forever.


3) Have a desire to do more than stare at the grey walls of Coronet Cantina.


So as we can see, there are certain things buffbots and the like can do better than us, and always will. However, there are certain things that buffbots and the like cannot do, and never can. So what we need, more than anything else, is a system thatfacilitates what we do well, and downplays our disadvantages. Conversely, we also need a system that downplays what unattended characters do well, and exposes what unattended characters do poorly.


The way these professions are structured tended to place the emphasis on those things unattended characters could do well: exist, dispense mechanics reliably, and be available to do these things whatever the time, and whatever the conditions. And moreover, the disadvantages of the unattended characters never really became glaringly apparent to the ones they served.


So how do we do this? Its really very simple.


We change the venues from a static environment to a dynamic environment.


What do you think would happen if getting an entertainer mission (now extended to a half an hour) made you twice as effective for the duration of the mission? So instead of granting a +10% experience inspiration, you--and anyone in your group--could grant a 20% inspiration for the duration of the mission?


What if patrons could see you could give a 20% inspiration because you were in a special section of the venue that was reserved only for those who were running a mission? And what if players from all over the galaxy could see that your band or troupe was playing at the time, through the holonet terminals at every starport in the galaxy, and on a scrolling marquee outside the venue?


What if when you took the stage and started performing, all other acts stopped dancing or playing, and couldn't start up again until your mission was over?


What sort of player do you think could best adapt to the new system?


The one who could adapt to changing circumstances? Or the one who is parked and left to run its script?


The one who is more than willing to do what it takes to put on a better show? Or the one who is merely "content" with dancing the same boring dance, shouting the same boring spam, and running the same boring script in the MO 24/7?


As I said before. I don't "blue sky" often. But when I do, I dream big.




Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
SianGali
Wed Jul 20, 2005 9:43 pm
#23






PoetDancer wrote:


Hereare the realadvantages and disadvantages between live and unattended performers:


Unattended Character:


Advantages:


1) Predictable (they always want to buff, because they have no "wants" other than what they are programmed to do)


2) Can dance forever.


3) Has no desire to do anything other than dispense mechanics.


Disadvantages:


1) Boring.


2) Cannot respond to changing circumstances.


3) Cannot make decisions to be better than what it inherently is.



Live Player:


Advantages:


1) Fun to be around.


2) Can respond to the environment around them.


3) Does what it takes to make the most out of what he or she is (makes a /watch fun).


Disadvantages:


1) Unpredictable/variable (sometimes, we just don't want to do the things the patron wants, because we have "wants" independent of others).


2) Cannot be at the keys forever.


3) Have a desire to do more than stare at the grey walls of Coronet Cantina.


So as we can see, there are certain things buffbots and the like can do better than us, and always will. However, there are certain things that buffbots and the like cannot do, and never can. So what we need, more than anything else, is a system thatfacilitates what we do well, and downplays our disadvantages. Conversely, we also need a system that downplays what unattended characters do well, and exposes what unattended characters do poorly.


The way these professions are structured tended to place the emphasis on those things unattended characters could do well: exist, dispense mechanics reliably, and be available to do these things whatever the time, and whatever the conditions. And moreover, the disadvantages of the unattended characters never really became glaringly apparent to the ones they served.


So how do we do this? Its really very simple.


We change the venues from a static environment to a dynamic environment.


What do you think would happen if getting an entertainer mission (now extended to a half an hour) made you twice as effective for the duration of the mission? So instead of granting a +10% experience inspiration, you--and anyone in your group--could grant a 20% inspiration for the duration of the mission?


What if patrons could see you could give a 20% inspiration because you were in a special section of the venue that was reserved only for those who were running a mission? And what if players from all over the galaxy could see that your band or troupe was playing at the time, through the holonet terminals at every starport in the galaxy, and on a scrolling marquee outside the venue?


What if when you took the stage and started performing, all other acts stopped dancing or playing, and couldn't start up again until your mission was over?


What sort of player do you think could best adapt to the new system?


The one who could adapt to changing circumstances? Or the one who is parked and left to run its script?


The one who is more than willing to do what it takes to put on a better show? Or the one who is merely "content" with dancing the same boring dance, shouting the same boring spam, and running the same boring script in the MO 24/7?


As I said before. I don't "blue sky" often. But when I do, I dream big.







Awesome post *****




(Asania.)___(DfR)____(Sian)
.NN

ChiiTWINS
Wed Jul 20, 2005 10:04 pm
#24

/love for Rapa and Freya


I had a total blast with this stuff. My alt is seeing SO much playtime these days.






.Xilev Tahi.
Purveyor of Starships & Freight
Mon Calamarian protectorate of the ashes of Chii

Knight776
Wed Jul 20, 2005 10:10 pm
#25



AschMhaRhee wrote:
what do you mean, no purpose? We have a new purpose.. to create incredibly flashy lag





Maybe it's just me....but I was in the Theed cantina earlier with my daughter showing me the new dances and props. Every one else dancing had them as well. About 8-9 dancers, all with differing particle props....and I held a frame rate of 15FPS (where I normally get about 7-8 or less in that cantina.) And I'm running with a video card that is rather old technology (GeForce FX5500 w/ 256MB RAM). I just didn't see any graphics slowdown or hard drive caching.

Besides that...everything I saw looked pretty good. The new exotic flourish could have been rounded out a bit more, I think. But the new Bunduki dance (now that I could see it with less distracting movement. ) was really fun to watch.



Danaea V'Anar - Alliance Clandestine Procurement Specialist
Kynara - Alliance Military Intelligence Operative

West Anchorhead Community (WAH) - Starsider
Cindal
Wed Jul 20, 2005 11:23 pm
#26






Eerif wrote:

*shrug* I really dont mind that BF was taken away... maybe it will mean less AFK bots in the cantinas.




Unfortunately, on the four servers I play and TC all I see are AFK 'tainers. Many are using Ent/ID/Dancer/Musician to get the Elite Profession so they can use the "Token Respec" so that they do not have to grind out millions in xp for the combat professions. It's like the holo-grind all over again.




Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

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