Dancer Archive

Thread: Interesting idea to revamp the buff process

Drygo
Thu Aug 26, 2004 8:48 am
#14


I'll be short and sweet here. I really like this idea! Solves so many problems at once and I can't think of any downfalls. My only suggestion is one already mentioned, which is being able to store more than 20. 40 seems reasonable enough to take care of demand and still be able to make more charges while you wait for the next wave of customers.




- I support hawtpants
Aleyo
Thu Aug 26, 2004 9:13 am
#15

Not to add complexity to a beautifully simple system, but how about allowing you to combine charges to make a better buff (be it duration or power).
So a normal buff is 2 hrs, but if you combine 2 buffs, you increase the time to 2hrs 10mins. And so on. I think this could make an actually interesting market for entertainer buffs, with differences from person to person, rather than all buffs being essentially the same . Some entertainers will choose to always combine buffs to create the best buffs, but will not be able to buff as often, where others will buff more frequently, at the normal buff level. And I think there are customer bases for both types of buffs.




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

Maryja
Thu Aug 26, 2004 9:27 am
#16






Reachwind wrote:

The disdavantages to this system though are that people with limited playing time won't be able to build up charges AND play unless they AFK to build up charges.


Any time based system will further hinder the regular entertainer.






If it uses a similiar timer to the current system than an entertainer can buff as fast as every 3 minutes and 10 seconds, which is same maximum speed that somebody can buff now using the /setperform command. Having astock pile of storedcharges would help buff groups faster, but the player with limited time would still be able to get by without maxing out their charges.



Akasmi Ki-A
Novice Dancer
Reachwind
Thu Aug 26, 2004 9:34 am
#17






Maryja wrote:


If it uses a similiar timer to the current system than an entertainer can buff as fast as every 3 minutes and 10 seconds, which is same maximum speed that somebody can buff now using the /setperform command. Having astock pile of storedcharges would help buff groups faster, but the player with limited time would still be able to get by without maxing out their charges.



Right now a player can bufftwenty people every 3 minutes 10 seconds. That's potentially over three hundred people an hour. Is that how the charging system is going to be done?

Maryja
Thu Aug 26, 2004 9:46 am
#18






Reachwind wrote:





Maryja wrote:


If it uses a similiar timer to the current system than an entertainer can buff as fast as every 3 minutes and 10 seconds, which is same maximum speed that somebody can buff now using the /setperform command. Having astock pile of storedcharges would help buff groups faster, but the player with limited time would still be able to get by without maxing out their charges.



Right now a player can bufftwenty people every 3 minutes 10 seconds. That's potentially over three hundred people an hour. Is that how the charging system is going to be done?







I said they could buff at the same rate as an entertainer using the /setperform command, which is almost 19 people an hour. 300 people an hour per entertainer wouldn't give buffs as much value, and how many people have had to buff 300 people in an hour?



Akasmi Ki-A
Novice Dancer
Aleyo
Thu Aug 26, 2004 9:49 am
#19

Oh, to add to my previous post about combining charges to create more powerful buffs..
If this is combined with the idea of increasing the number of charges you can have as you climb the skill tree, then this process would very much resemble the experiment point aspect of crafters (and thus might look more appealing to devs who are intrigued by this idea ).
I'm liking this more and more.




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

Utess
Thu Aug 26, 2004 10:57 am
#20






Reachwind wrote:





Maryja wrote:


If it uses a similiar timer to the current system than an entertainer can buff as fast as every 3 minutes and 10 seconds, which is same maximum speed that somebody can buff now using the /setperform command. Having astock pile of storedcharges would help buff groups faster, but the player with limited time would still be able to get by without maxing out their charges.



Right now a player can bufftwenty people every 3 minutes 10 seconds. That's potentially over three hundred people an hour. Is that how the charging system is going to be done?








Honestly, yes, this is the only thing we would lose under this system unless the dancer prepared ahead of time: the ability to buff groups of people at once.


But, honestly, I wouldn't miss that one bit. It is our very ability to buff multiple people at once with a single dance session that is largely responsible for this whole buff bot mess in the first place. Besides, doctors can't do that either. The whole reason we have the passive group buff is because under the current system, players *have* to wait for their buffs. Under this system, they just have to find a dancer with a stored charge, and they are instantly buffed. It is no different than how doctors are now.


And yes, under this system we would probably have people who would go afk to store up charges. That is a whole different problem the devs have to tackle. AFKing isn't just our problem. What this will do though, is kill public buff bots and monopolies on buffs. Sure, guilds might have a dancer dancing 23/7 then have someone take contol and buff someone with a stored up charge as needed. But, in the cantinas, a buff bot isn't going to be able to sit there and buff people all day.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Maryja
Thu Aug 26, 2004 11:08 am
#21

Having a non-macroable command to actually store the buffs could solve any AFK problems. When a buff is ready it would require a manual command to store itbefore youstart working towards another one. That way somebody would at least have to be ATK often enough to store the buffs to get any benefit out of it.


This could be similiar to the idea I had about tips in another thread. A dialog box would appear and ask you if you want to store the buff, which would require a mouse click to continue. If you're carrying a full charge, however, the box won't appear and you'll just get a system message that you can't store anymore buffs. An option to automatically not store buffs could be used for those people who don't care about buffing and don't want a dialog box popping up.



Akasmi Ki-A
Novice Dancer
Aleyo
Thu Aug 26, 2004 1:06 pm
#22

The devs, and we, may very much want people to be entertained to receive buffs. Turns out though that a whole lot of players don't want to be entertained to receive buffs or even be healed. Those that think of cantinas as a necessary evil, wish our profession didn't have to be in the game, and such. I for one wouldn't mind being regarded more happily by those who come by to get buffs rather than hearing grumbling or them going afk during the buff process.
People who want to be entertained will still be entertained. This just makes it somewhat easier (remember, BF would still be around) for those who don't want to be entertained to be on their way without getting angry at us.




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

OrionsByte
Thu Aug 26, 2004 1:36 pm
#23








Aleyo wrote:
The devs, and we, may very much want people to be entertained to receive buffs. Turns out though that a whole lot of players don't want to be entertained to receive buffs or even be healed.


This is the crux of the situation, and the part that saddens me. Should our goal be to cater to the people that don't want to have to watch us perform, or should our goal be to give people a reason to want to watch us perform? I don't want to have to worry about getting ganked by a nightsister while driving to a gig - do I get to be catered to too, or is that just part of the game?


Those that think of cantinas as a necessary evil, wish our profession didn't have to be in the game, and such. I for one wouldn't mind being regarded more happily by those who come by to get buffs rather than hearing grumbling or them going afk during the buff process.
People who want to be entertained will still be entertained. This just makes it somewhat easier (remember, BF would still be around) for those who don't want to be entertained to be on their way without getting angry at us.


I don't like it when people get angry at us either... but if you make buffs easier and more "painless" for these folks, then they'll just complain more loudly about BF and mind healing. As long asentertainers exist in the game there will be people that thinkthey shouldn't. These people will never be satisfied until they don't have to spend more than 2.7 seconds with an entertainer to get healed and buffed so they can go hunt more krayts. I'm sorry that these people don't like the entertainer professions, but we are a part of the game, and they need to just get used to it. Just like I have to get used to the fact that my nalargon won't protect me against nightsisters.






It almost seems like what we're trying to do is turn the entertainers in to a self-contained game in and of itself. Sure, let the entertainers have their fun, but don't make me watch them. Sure, let the combatants have their fun, but don't make them hate me because they need me before they can fight. I mean, if that's where we're headed, then there really is no reason to have these professions in the game. SWG has always been about profession inter-dependence, and buffing is one of our contributions to that system. Easier buffing methodology? I'm all for it. Really. But it needs to happen in a way that doesn't cheapen what we do, because that will only come back to bite us later. Want everyone to complain about us less? Never gonna happen.



Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
Kitachiira
Thu Aug 26, 2004 2:12 pm
#24






Aleyo wrote:
Oh, to add to my previous post about combining charges to create more powerful buffs..
If this is combined with the idea of increasing the number of charges you can have as you climb the skill tree, then this process would very much resemble the experiment point aspect of crafters (and thus might look more appealing to devs who are intrigued by this idea ).
I'm liking this more and more.





I think this combined with the original is definitely worth considering.
Maryja
Thu Aug 26, 2004 2:17 pm
#25

How's this?


Let's say it uses a timer system like the current timer to charge your buffs. The moreflourishs you do during each xp cycle, the faster you charge, except you only get credit for as many flourishs as you have people watching you. So, if your maxed out doing five flourishes every cycle, but you only have two people watching you, then you only get credit as if you had done two flourishes that cycle.


This means that if you want to charge up at reasonable rate, then you need to perform for an audience. If people want buffs, they'll watch you perform in order to help you recharge faster. Sure it's entirely possible that somebody might come along and not watch you perform and just want a buff, and if the entertainer wants they can just give them one if they so choose. But at least there would be motivation for entertainers to perform for people and for people who want buffs to watch entertainers, but it wouldn't be forced down their throats.


Also, you could combine this with the area of effect idea to replace the /watch and /listen commands, and simply go by how many people are in your area of effect. I'm usually the term "watching" loosely.



Akasmi Ki-A
Novice Dancer
OrionsByte
Fri Aug 27, 2004 12:06 am
#26

I dunno... I like the idea froma standpoint of ease of use and understandability, but I doubt the devs will give it much thought. The idea behind buffs wasthat they listen to us or watch us, and their spirits are lifted, which manifests as a buff.


If I'm understanding this idea correctly, then all the entertaining would be done behind-the-scenes, and someone would be able to receive a buff without being entertained. Is that really what we want?


Perhaps we can only earn buff charges if we (or our group) are being listened to/watched while we are playing/dancing. So performing in a crowded cantina would allow you to charge your buffs up faster, and playing alone wouldn't do anything. It still doesn't make much sense to be able to give people buffs if they were not entertained by you, but at least some form of entertainment is still involved.


In the end, though, I think any ideas we pursue along these lines will have to take in to account that the devs want people to be entertained to receive entertainment buffs, not just interact with an entertainer. There's a subtle difference there that we need to be aware of.


Sorry to play devil's advocate...



Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
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