Dancer Archive

Thread: Story of A Force Sensitive Dancer

DeamosInfinity
Thu Sep 09, 2004 9:05 am
#14

They are out there, the roleplaying Jedi Or so I hope..... When I first got into the village I cringed in horror when I saw the amazing number of not so bright hologrinders that eventually will be Jedi. Since I am such a kind person I could not resist their cry for help but I really sat there saying to myself "That person should not be a jedi, ever". It's a shame really that there is no other requirement then time spent grinding to become a padawan or higher.



Deamos Planewalker
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Rouge
Sun Sep 12, 2004 1:17 am
#15

My personal opinion is that the Healing row should have given a total of +3 to Medicine Use and Dancing/Music Mind Enhancement per box for a total of


+12 Dancing Mind Enhancement

+12 Music Mind Enhancement

+12 Medicine Use


Or barring that.......


+20 Battle Fatigue Healing (Dancer)

+20 Battle Fatigue Healing (Music)

+20 Wound Treatment


Either one of the two above would have been infinitely better than what you actually get




vRhianna Redmoonv
TFirst Human Master Dancer on the Scylla Server T
Est. July 11, 2003

Many patches ago, on a server far, far away....
"Don't start trashing my brother, you cantina rat.
Take that back or I'll smack you so hard your head-tails will pop off!"
- Mission Vao -
lifelessdroid
Sun Sep 12, 2004 9:39 am
#16

I am doing the quests, but im not aiming for a Jedi. Some people like myself are using the the quests to enhance there skills and enhance there character. I am a riflemen/dancer and dancer is my main profession, All my time, money skill and resources are first used on it. Due to the lack of foresight on the part of the developers, i don't have useful ehancements like almost everyone else does for my main profession. Another skill box with say a mind enhance tree(both types), +3 per skill is fair, battle fatigue healing +5 per skill, image designer time reduction maybe(not sure what other skills mods could be used), and a wound healing tree +5 per skill.

So now im adding defenses for combat, and gonna cap on rifle speed, and wait for something better.
I'm not saying they should cater to everyone all of the time, but i expect them to do something for some people sometimes.



Combat Rating:***
Kalona Armain(a super dancer droid) looks like
instant death

SianGali
Sun Sep 12, 2004 10:41 am
#17






Rouge wrote:

My personal opinion is that the Healing row should have given a total of +3 to Medicine Use and Dancing/Music Mind Enhancement per box for a total of


+12 Dancing Mind Enhancement

+12 Music Mind Enhancement

+12 Medicine Use


Or barring that.......


+20 Battle Fatigue Healing (Dancer)

+20 Battle Fatigue Healing (Music)

+20 Wound Treatment


Either one of the two above would have been infinitely better than what you actually get






MInd enhancement would make this sooooooooo much more worth the trouble! It would make my buffs more marketable,I'd be rewarded for time dedicated to doing the quests,and my customers would benefit too....imagine that!


Instead I am going to get better ranged defense with the first tree I train. Sadly, as everyone has been pointing out, we can wear bio hawtpants and do better than the bonuswe get from"our"tree right now.




(Asania.)___(DfR)____(Sian)
.NN

Goldy_Lhim
Mon Sep 13, 2004 5:40 am
#18

yes pretty much anything but healing would have benefitted us. I had another friend invited to the village yesterday. She is a Creature Handler / Bio Engineer / Artisan. Once again the majority of her skills were geared toward the senses box and yet she couldn't get persuasion because she lacked Master Medic. She decided to do the crafting quest instead.


Update on me. I've filled box #9 and about 1/4th the way through box #10!



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