Dancer Archive
Thread: HIGH PRIORITY FOR SWG's SUCCESS REMOVE COMBAT FROM CANTINAS!
Sinda,
Please go read my original post which started this thread. I made a point to suggest TIMERS be utilized to limit any exploitations of dashing back into a structure.
I love your concept of using a snake in your performance, and wish I could come see that! What a creative idea you have there.
As for your example of a Role Play scenario, that sounds pretty cool. Unfortunately it only happens once for every couple of hundred examples of the explicative tossing children who trash the place so often with their endless fighting. If you find that role playing examples as you describedare more common, then I'm moving to your server tonight and hope they rename it NIRVANA.
PuntaSur wrote:
Sinda,
Please go read my original post which started this thread. I made a point to suggest TIMERS be utilized to limit any exploitations of dashing back into a structure.
Programming complications aside, I think something like this is really just an invitation for exploiters. If there's a loophole, they'll find it. You're right that the #1 issue is to fix TEF, but that will happen before long.
I love your concept of using a snake in your performance, and wish I could come see that! What a creative idea you have there.
Sadly, snakes in the game only have one real trick (spinning in a circle). Trick1 is just bobbing their head around. I like to talk to Slinky and /emote putting him around my body, but it's a shame I can't really do it. (See Selma Hyek in From Dusk Til Dawn)
As for your example of a Role Play scenario, that sounds pretty cool. Unfortunately it only happens once for every couple of hundred examples of the explicative tossing children who trash the place so often with their endless fighting. If you find that role playing examples as you describedare more common, then I'm moving to your server tonight and hope they rename it NIRVANA.
I think natural selection will eventually take care of it. Many, if not most, of the players I know who have quit SWG are from the old EQ uber-loot powergaming school. SWG is much less structured, much easier to level, and they've tended to max their skills in 2 or 3 months and then quit because they didn't think there was anything left to do. I actually believe that sometime next year we may see a much more mature player population in this game after the above-mentioned powergamers all run off to Worlds of Warcraft.
First, I must quote....
"What is needed is probably not programming control. What is needed to make this feel like a real imperial city ( or rebel stronghold ) is police. At the moment, no one patrols the streets in force, ragtag bands of people in different outfits fight a pirate gang game of plundering and pillaging. Where is the Empire ? Where are the stormtroopers patroling the streets ? Why is the patrol just looking when people shoot each other in public places ? Is there a law ? No, at the moment, it feels like a pirate tortuga clone with lasers. "
I quote this because it is such a wonderful idea. I do recall in the movies, when Luke was trying to sell his speeder in Mos Eisley, that Stormtroopers were stopping everyone looking for R2 & C3P0. Upon restarts, I do see some NPCs spawning in outposts and the like, but they walk into walls, get stuck between walls, and are generally not very helpful. I think perhaps shifting patrol routes are in order. And I think cities controlled by the Empire should have way heavier a compliment of guards. It especially disturbs me to walk through Star Ports and see the various conversative NPCs laid out so randomly and senselessly, without any presence of some sort of police or military force keeping order at the ports.
As for removing combat from cantinas, I have to agree with the fact that the cantina is in essence a bar and there will be bar fights. However, if you recall when Luke tried to go into the cantina, there must be consideration of the bartender's immediate reaction to Luke's "pets" (R2 & 3P0). "We don't serve their kind here." "What?" "Your droids. They'll have to wait outside, they aren't welcome here." Same thing should happen in the movie should someone attempt to bringa pet into a cantina or call one while inside. A guard and/or bartender should immediately request that the pet be removed or it will be removed by force.
Rather than remove something that anyone can do, how about we add something forthe Dancers and Musicians to make us more active participants in bar fights? I'm still only a novice dancer (1/0/0/1), but I'm tryin. Anyway, my thinking is that since we have such neat lighting effects, why not make these distractive to enemies in combat in the general vicinity or maybe to whoever it is we have targetted? Perhaps a hefty reduction in attack speed and accuracy? This would apply for musicians who have the light show abilities as well.
Also, I think the ranged and melee bonuses that a dancer getsshould start at novice and get better through the technique line, considering that the whole purpose ofthe profession is to...you know...shake our buti?
-Naraya, Dancer (1/0/0/1), Doctor (4/4/2/1), Eclipse...
You just sparked an idea in your great support for the concept of enforceable law inside towns, and bars. NPC's are as evolved as I have ever seen in this game, but there is no hope for them to really effectively handle the thousands of variables that can trigger a response. AI is just not quite there yet.
What would really be good is for Entertainers and Medics to have a skill available only at Master levels and above (to avoid exploitation from dabbling PVPers) where you can achieve a "Master at Arms" or "Bartender" or "Medical Center Security" role. When registered in a facility, you have the ability to /eject players who disrupt the place for say 30 to 60 mins. It would give us something more of control in those settings, and drive some respect and courtesy out of the goons. We can issue the verbal warning, and then if they don't comply (Luke leaving his droids outside, or "No Blasters!" yelled at the scumbag by the bartender), they get ejected from the facility.
Maybe one exploit preventer is that the grouped entertainers or medics (depending on facility) all have to Agree or Disagree for the /eject to work on the targeted player. This way one or two rogue mastermusicians/dancers/combat medics/doctorscan't just roam in and empty the place. It takes the registered grouped majority to vote someone out.
This is obviously a rough concept, but one that might also encourage more roleplaying if there is "risk" involved in someone's actions of calling an unwanted pet or firing up a flamethrower against the other faction. Please spare all the replies on how this may not be technically possible, or that it will have exploits. Let the devs figure out how to adapt this concept, and just focus the discussion here on the application of this concept.
This is just an idea on this evolution of the thread.
/agree
very disruptive to the erntertainment process to have large scale battles in small cantinas