Dancer Archive
Thread: For any interested in the macro changes status.
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LyteFoot
Fri Oct 29, 2004 8:20 am
#14
Panthu I am a combat player as well as an entertainer. I don't do PvP but that is because this is the worst implementation of PvP I have ever seen, pick the right template, click attack, and click the right macro. Totally stupid and skill-less, JTL is an attempt to fix this but it still comes down to having the right ship and equipment no matter how good you are at the joystick, again borked because they don't understand player skill based combat. Oh well an entirely different conversation 
As a PvE combat player AFK does affect me every friggin day. So either the rest of the combat players simply don't care or SOE is deaf and blind. Heck all they have to do is stand outside Theed starport on Corbantis for an hour and listen to how many combat players cuss the SPAM and lag.
Groovymarlin
Fri Oct 29, 2004 9:04 am
#15
Dreamland wrote:
I want all that too, but its pretty clear none of that will be coming to us in the combat upgrade. Thats content and gameplay improvement for our profession, which unless i'm wrong we will not be getting in the upgrade.
I didn't say it was. 
I said those are the things I want in addition to getting rid of AFK zombies and buffbots. Like, as in, I'm tired of talking about AFK since we all know it's a problem. So I want to talk about something else. Fun things. And hopefully we may see some of them at some point in the future, not as part of the combat upgrade, just...in the future.
DarkY0da
Thu Nov 04, 2004 6:11 pm
#16
MyT_Chicken wrote:
TH,
Will Macro's be addressed in the CU? I personally think it would be a great way to get in there a make the "Recusive Macro" go away. I mean you would have the Heart and soul of the game on the Operation Table. Any comment is better then none. But I'm currious.
Thanks
Nope. What we are going to do there is unknown at this time.
TH
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