Dancer Archive
Thread: Flourish Length
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AnakinSWG
Mon Oct 04, 2004 11:09 am
#14
From the Fencer forums....
I found the toggle macro for CoB. It is as follows:
CoB Macro: Name CoB
/ui action clearCombatQueue;
/centerOfBeing;
/pause 32;
/macro CoB;
Starting Macro for CoB: Name COBOn
/alias ToggleCoB /macro COBOff;
/macro CoB;
Stopping the CoB Macro: Name COBOff
/alias ToggleCoB /macro COBOn;
/dump;
The Toggle Switch: Name Toggle
/ToggleCoB
After assigning all these macros, type "/alias ToggleCoB /macro COBOn" and then drag the COB macro to your toolbar. The first time you press it it will turn your CoB loop on, the second time you press it it'll turn the CoB loop off.
Now, the first question....I don't want to have to assign each ofthese flo togglesto toolbar slots, so how do you call an alias from an alias? You said before that it was possible, but you had to "jump through hoops" to get it to work regularly. Is there a tried-and-true method to that?
Schardour
Tue Oct 05, 2004 12:39 am
#15
Sure, I think I've got it now. I'll start playing with those sometime this week and get it all ironed out
It seems to work in my head, but I won't know until I put it all on paper. (Or NotePad).
(I actually made money by buffing yesterday, so I now have a reason to finish putting this together
)
Schardour
Wed Oct 06, 2004 1:05 pm
#16
(Not to mention the alias spam, as the alias calls the macro, then the macro re-calls the alias.....)
Tiaga
Wed Oct 06, 2004 1:14 pm
#17
I've found oddnesses with the macro system in the past.. Cases where /pauses aren't as long as they should be. Also lag can hinder things..
As a result, if I want exact timing, usually I just do it by hand.
As a result, if I want exact timing, usually I just do it by hand.
Schardour
Wed Oct 06, 2004 1:17 pm
#18
In other words....there's not a snowball's chance in hell of creating a macro that flawlessly links one Formal flo to the next....
Schardour
Thu Oct 07, 2004 12:57 am
#20
/dazed'n'confused
Ok....I have the toggles all set up. That was cake. But....
I was under the impression that all overflos resulted in an animation, even though the server doesn't recognize more than the first 5 in that 10-second period?
(Ex.= /flo 1 is looping on a macro. The first animation ends in 16 seconds. The first set of 5 flos start the animation. The second set of 5 flos starts and ends after the 10 seconds is up, but before the first animation ends. The next animation starts at the 20-second mark,4 seconds after the first animation ended.)
I was under the impression that overfloing constantly would result in the next flo animating immediately after the previous one finished. Instead, it's waiting until it recognizes the next onethat counts toward the buff timer / action drain. Now I have to time it so the overflo setstarts just before the end of the next flo EVERY TIME?
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