Dancer Archive

Thread: New information on Dancer Mind buffing. (on TC)

picklesSW
Mon Oct 06, 2003 8:39 am
#14

Oh hey, that's an improvement. Invite more than one, make one of them the leader, then leave the gimp group.

Nice thought!

We're all going to burn in hell for even thinking this up, but you can be sure while I'm dancing for the devil, I'll be at the keyboard.

- J




DenisaGalen
Mon Oct 06, 2003 9:43 am
#15

Question since I'm still fairly new


The buff's discussed here are those the master buffs or are we talking about what I learned this weekend with Dance Techniques I and Dance Knowledge I, or in other words all dancer buff's ?




Denisa
Former musician at the old Birds Of Paradise cantina in Talon, Corellia
Master Musician - Master Entertainer - 0/4/1/2 Marksman - 1/0/2/0 Dancer - 2/1/2/2 Medic (Tempest)
Currently exploring the Galaxy looking for a new hope.

Remember us !
picklesSW
Mon Oct 06, 2003 9:49 am
#16

Denisa,

There is only one buff we provide, and that is to the mind pool. You begin to be able to apply it at the novice dancer level and it gets more powerful as you progress up the techniques tree, I believe. Masters, of course, do it best.

Did I answer your question?

- J




Kuildeous
Mon Oct 06, 2003 9:51 am
#17






Mondkind wrote:

I like your Idea


I could really make fun to invite 19 afklers and then making on of them to the new leader (best in an other town).







Ooh, I hope the person I marry is as wicked as you.


I only thought as far as inviting them into my dancing group so others cannot invite them. Stringing them all together into one group and leaving is pure genius!


And evolution will kick in; these people will include a /disband after 10-20 minutes. But that's fine. I can keep on inviting the spambot. Heh, heh, heh.





RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
Velvet-dancer
Mon Oct 06, 2003 9:57 am
#18

I love how evil some of you are!


Don't forget when you're forming the bot group to see if you can break the timing of some of their macros while you're at it. *evil grin*




Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
NotYourAvgEwok
Mon Oct 06, 2003 10:23 am
#19

Stringing together all the AFK entertainers...well, then they'd get better XP, and that would be wrong.


No...no...I suggest you simply invite one AFK dancer and one AFK musican into your group, and then go hunting. Not mission running, as you'd have to split the reward, but just straight up hunting. Or crafting. Or medical healing. Or PvPing.


Hmm...there's an idea. Assuming you get a TEF from mind buffing, maybe we could invite some opposing faction members over, /watch the AFKers, and then fight them. And deathblow the AFKers, of course.


My boyfriend tells me I have an evil mind. I just tell him I'm a woman.




"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
Kuildeous
Mon Oct 06, 2003 10:33 am
#20

I'd like to suggest something to be passed onto the developers (if others agree with me of course).


Set the time limit as follows:


Targeted buff: 2 hours
Passive buff: 30 minutes


I like how the targeted buff is designed so far. It lasts 2-3 hours, which sounds wonderful.


I suggest cutting down the duration of the passive buff for one reason: Hunting groups.


I perceive the passive buff as a great hunting tool. An entertainer goes along and buffs the party. Hilarity ensues, and the party has to recover from such hilarity. While the doctor is tending to wounds and the creature handler is using pet stims, the dancer/musician can perform. By the time the party is healed up, the buffs will be in place, and it's as if the buffs never went away.


Also, it cuts down on abuse by bots. Making passive buffs just as useful but with a shorter duration will encourage groups to hire entertainers to travel with them. And you cannot hire an AFK entertainer.



I'd still like to see multiple targets. Like one per box (up to 6 people for Master Dancer). Or it can even be more restrictive like 1 at Novice, 2 at Technique II, 3 at Technique IV, and 4 for Master Dancer. Just have a queue, and when you add someone else to it, then the bottom person is bumped out (after he's buffed, of course).




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
Sinda
Mon Oct 06, 2003 11:41 am
#21






picklesSW wrote:
It's not everything, but this is a tremendous first step. It remains to be seen if those unscrupulous AFKers will include a /join in their macro.





No need to wait. They're already doing it.


Reachwind, maybe I just don't understand how they're using /ui to equip or unequip stuff. I could see it if they're switching costumes or armor, i guess, as there may be multiple items on multiple keys. But I equip/unequip weapons without using /ui -- I just drop my knucklers or pistol on the hotbar and press one key.


Come to think of it, the best way to change costumes quickly is to use a macro that calls /ui. You have to be very careful, as some outfits use the back slot, others don't, etc. If I am in an infiltration suit with boots, and switch to my flesh wrap i have to include the boots key in my switch to unequip them (I go barefoot in wraps).


Maybe the answer still lies in code that will detect unattended keyboards, but I have to think that is something that is easily spoofed or circumvented. Someone who is an expert in macro programming will have to come up with a better idea it doesn't make sense to have to deal with AFK zombies by /reporting every single one of them. I think that's too harsh - far better just to prevent it in the first place.






Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
Ravenmist
Mon Oct 06, 2003 1:07 pm
#22

Hi there Chessack, let me see if I can answer a few things for you.


First of all, the buff is tied to the dance also. (which I don't like and am complaining about) I guess I see things a little differently here. Right now the way it works is if you want to get that buff maxed in the 5 minutes you have to flourish non stop with your best dance. Using a lower dance or flourishing less both make it take longer. I personally would rather see it tied to the flourishes then the dance if I had a choice. The way it is now makes me feel like the only dances I'll ever be able to do are the best ones I have. (Exotic, 3,4, Lyrical2) and I think that stinks. I'd rather be able to do any dance and have it work the same and just rely on the flourishes and stuff to decide the speed at which I apply the buff. Maybe I'm in the minority here tho, I'll push for whatever you people prefer. So which is it, flourish or dance?


Theres still some definate problems with the way things are set up right now and I'm trying to get some more adjustments made.

Chessack
Mon Oct 06, 2003 1:16 pm
#23

Wow...

What the heck kind of HAM stats do you have that you can dance lyrical 2 non-stop flourishing for 5 minutes??

I can't do lyrical 1 non-stop flourishing for 5 minutes -- let alone when I get to the last few dances.

I guess my problem is... what good is it if some of us (most dancers seem to have LESS action than I have, not more) can't even do it?

Here's my point, which I guess I didn't make: If you have dancer-like Action bar stats, and you use the entire bar up doing flourishes non-stop, that should be enough. For a basic dance this would take a LOT of flourishes. For an exotic dance it would only take a few.

This seems to me the only fair way. If it is timed, then you need to dance something you can actually non-stop flourish in for the correct amount of time, which means to me lower dances rather than higher. But maybe I am missing something.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Vodry
Mon Oct 06, 2003 1:20 pm
#24

Was reading this thread as a Bio Engineer who's interested in any kinds of mind buffs to help with DNA sampling. Sounds like a great idea, I'd definately pay to get mind buffs, I'm concerned about some of the push here to remove major parts of our macro system. While there are many arguements against (and a smallfew for) afk dancing and sampling, removing some of the functionality of the incredibly robust macro system is not the solution. How about log people out if they haven't touched their keyboard in 15 minutes? Solves the problem right there, unless they use an outside macro program to press keys to stay in... and that's against the rules and would be used by the same people if the /ui command were removed.


Want some reasons on why the /ui action toolbarSlot command is useful outside of afk dancing/macroing?


Spice buffs. They have a set timer on them and getting a downer during something important can be fatal to your character. Put your spice in some slot, have a macro you use that uses /ui on the slot, runs a pause command, and echos a warning 2 minutes, 1 minute, and 30 seconds before it wears off. 1 keypress and you don't forget to hit the timer.


Swaping between armor and clothing. Put all your equipement on a toolbar, and 1 key will swap between wearing/removing them.


Swaping between a close range and a distance range weapon, similar to the clothing/armor swap.


Many crafters have a single key to help them create the most common subcomponents of items. Example, I know tailors who have a synthetic cloth key that they press, it clicks their crafting tool, selects the correct schematic, waits a few seconds while they click the resources, and itfinishes up the crafting stage. So they can create the 2-3 needed cloths quickly while the customer waits. Or architects who are short 1 wall in something and need to quickly pop out 10 structure modules for their wall.


Along with many other similar reasons. None of these methods are helping someone afk in any respect, but they do helplessen some of the tedium of the game. While many things lack in SWG, they have an incredible macroing system and I would hate to see it lose functionality to solve a problem that has other solutions.

Ravenmist
Mon Oct 06, 2003 1:21 pm
#25

Almost exactly what I said to our Dev as soon as he stated the new changes Chessack. Needless to say we're in agreement here. I think the problem is he didn't realize how fast we go through action and how nearly impossible it is to dance that long with those dances flourishing the whole time without medical help. Hopefully I can get this changed to something more reasonable.
Rebeeka
Mon Oct 06, 2003 2:41 pm
#26

It isn't impossible to do the higher level dances nonstop for a decent amount of time, but I don't think I can do anything over Poplock2 for five minutes straight. I pretty sure Exotic1/2 would be pushing it. Quick and Stamina make a big difference in dancing cost, but the the real disconnect is the huge differences in action cost between dancers and musicians. I've got Music Knowledge 2 and can double-flourish the Bandfill all day and never lose Action; if I tried double-flourishing while doing Poplock2, I'd be on the floor with an oxygen tank outside of 3-4 minutes.


Two quick questions Ravenmist:


1) Will skill enhancers (to Mind Enhancement) allow you to buff more than 100% or is that the hard cap?


2) Do you have to be overt to get the faction bonus?




Rebeeka Tal-Deln
Master Rodian Dancer
Page 2 of 6