Dancer Archive
Thread: Just thought I'd tell you my experience with the action reduction so far.
They are live.
nvoigt wrote:
As usual, SOEs policy of total lack of information has caught up on me... are the new costs live yet ? I can't find a thing in the patch notes of the last three days, but then in this game it means they probably doubled of halfed them anyway, no need to tell the player, right ?
Sultrina wrote:
I hate to be the fly in the ointment, but I don't like this change. Not only can we nowdance forever, even longer then musicians can play wich Iahrdly find fair. It makes exotic a comon dance wich in the futire will acually be a slight nerf to us. I thought the old costs where perfect esecialy with food being fixed now and would like it put back the way it was. Doc's will be less likely to want to come visit us now and frankly thats been 90% of our clients. I realize its seems like a good change and Im in the monority, but I dont like it.
Actually, your wrong about us being able to last longer then musicians. Our costs now are perfectly in line with each other. Our base action cost is now the same, our flourishes still cost more tho to make up for the fact that the length of one of our flourishes = about 2 musician flourishes. (my guess is which ever musician you where comparing yourself with must not have secondary stats as good as yours)
Dancers and Musicians where always suppose to be even when it came to action cost, now they are. Thats all that has changed. As far as the Docs go, its still really easy to burn off action fast enough for a doc to get some great exp. It just has to be something the Dancer means to do. (using the lights, flourishing non stop etc. can easily burn action fast enough still) People on TC that need healing exp still loveme.
This wasa needed and fair change.