Dancer Archive

Thread: Castaspella's Call for Change

Sirgleno
Wed Dec 03, 2003 4:36 am
#14

Ok,
Well, tyvm dancing board, my thread which I intended to be a forum for discussion on what new abilities are fit for the dancer has turned into yet another (ability vs. social) (afk vs. non-afk) thread. I will try this again.

Castaspella



*****************************************************
Castaspella PerfectAntarian
Read about the Antarian Rangers...
picklesSW
Wed Dec 03, 2003 7:57 am
#15

Casta,

For the record, there is nothing inherently wrong with your suggestions. I hope you don't take the responses of this community as some sort of attack. It's simply that this bunch is really really REALLY passionate about their profession, and your ideas run counter to the currently held concept of what the profession is. That doesn't mean your suggestions are without merit, they're just not the direction a lot of people want to see things go.

- J




Sirgleno
Wed Dec 03, 2003 8:36 am
#16

oK...
any links to these posts by holo, or any dev, about the intent of the dancer profession? I suspect I am not, but if I am indeed proven wrong I will save my advocacy for a new, yet unchosen, profession, while sadly leaving dancing behind.
Also...
To clarify, I am not after combat abilities per se, I only want additions that go deeper than aesthetic. So please stop pidgeon holeing the focus of my proposed additions. Although admittedly I did only suggest combat abilities, I would be equally excited with non combat functions.

Castaspella Perfect
Vocal Advocate for Functional Dancers



*****************************************************
Castaspella PerfectAntarian
Read about the Antarian Rangers...
Kuildeous
Wed Dec 03, 2003 8:58 am
#17






Sirgleno wrote:
To clarify, I am not after combat abilities per se, I only want additions that go deeper than aesthetic. So please stop pidgeon holeing the focus of my proposed additions. Although admittedly I did only suggest combat abilities, I would be equally excited with non combat functions.





Yes, I'd say that suggesting combat functions should be avoided. To ask for a dancer to give a bonus in combat would be like asking to give Pistoleers +30 in rifles.


I wouldn't mind the Master Ranger/Master Dancer (or Musician) healing of BF in the field. In order to get both a Master Ranger and a Master Dancer/Musician, you have to do some heavy searching or plan it within your guild. I don't think the cantinas will be in danger if this is allowed.


Personally, I'd like to see some variants with /spot and /coloredlight. I believe these two do not change at all along the Technique tree, which is a pity. I like to play with the three variants of /smoke, /dazzle, and /distract, but I do wish I had different types of lights. If two more variants were added to each of those, then we would have 15 distinct special effect.


And I think a great variant for /spot is to spotlight an audience member or another dancer (or my banthas!).






RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
Ravenmist
Wed Dec 03, 2003 9:32 am
#18

All I'm going to say on this matter is that there is no chance in hell of Dancers getting Bard like abilities. The Devs have said repeatedly they do not want the Entertainer professions to be like Bards in any way. And no I'm not going to go digging through posts trying to find those posts for you, thats your problem not mine. This is a social class that never will have a role in combat.. now if you have any good ideas of things to add to make the profession more fun that are not combat oriented, feel free to share them, otherwise your just wasting board space.
Cuit
Wed Dec 03, 2003 12:37 pm
#19

Hi,


I'm kinda new so don't bite my head off or anything but I kinda wanted to add something ^_^


As far as I can tell, a musician gain schematics for new instruments as well as new songs as they gain exp but dancers only gain new dances. Yeah I know this is kinda cruel to tailors but if you want to give dancers more depth and something else, why not give them schematics for specific "dance" outfits like fleshwrap or leotards. Its not unthinkable for a dancer to design his/her own unique outfit or sew it. ^ ^


I'm not gonna mention combat stuff cause I can tell people don't like it. I'm not agreeing that dancers should get combat techniques but I'm also not saying that I'm against it. BTW, aren't mind buffs kinda combat thing though?


Anyhow, thats all i have to say . . .flame away ^_^




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Kuildeous
Wed Dec 03, 2003 2:02 pm
#20






Cuit wrote:

I'm not gonna mention combat stuff cause I can tell people don't like it. I'm not agreeing that dancers should get combat techniques but I'm also not saying that I'm against it. BTW, aren't mind buffs kinda combat thing though?





Yes and no. While a higher Mind helps you in combat, it also helps the medic, the image designer, the creature handler, etc.


One thing I'm opposed to is the concept of immediately improving a combat ability by dancing alongside a combatant. I'm sorry if it offends anyone, but that just seems silly to me. The morale boost of sending troops out to fight (such as the Dancer/Musician buff) is okay. Dancing next to someone and having that help dodge lasers? No, I think not. Dancing in front of an enemy so that he can't shoot straight or at all? Definitely not.


That's how I view the combat thing. Is an increased Mind helpful in combat? Sure. But it helps also if you're handling radioactive materials in the field. Of course, healing the Mind is also helpful in combat (having only 10 out of 500 Mind would be darned nasty), so we already are involved with combat a little bit. But it's only in an indirect way, which is a nice atmosphere for us.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
Sultrina
Wed Dec 03, 2003 2:09 pm
#21

<gigle? Sirgleno, Im sorry I even brought AFK up yur right this comes up way to often in unrelated discussion. I just felt that your coment on minority vrs majority invoked that argument.
Chessack
Wed Dec 03, 2003 2:25 pm
#22


Sirgleno wrote:
oK...
any links to these posts by holo, or any dev, about the intent of the dancer profession?



As to whether Entertainment is supposed to be a social profession, I went back and found just one quote (I will let you search for others) from Holocron. You can find a few of Holo's posts on the subject in this thread, which is a worthwhile read in any case. Specifically, he says the following (direct quote, on page 2 of that thread, unaltered by me except as indicated in square brackets):

My impression is that the issue is people treating these [discussing Medic and Entertainer in response to a prior post] as achievement-based roles. When I hear about someone grinding their way to the top of Master Entertainer, I wince. People are playing a social profession [Chessack's emphasis] as an Achiever.

Notice what he says. Entertainer is a "social profession." He winces when he hears about people playing it in a non-social fashion.

There's your proof that Entertainer is a social profession. Holo, the main game designer, said it. There are other posts but this alone should be enough to prove our point.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
SlickRiptide
Wed Dec 03, 2003 2:43 pm
#23

As far as simply getting out of the cantina, the devs have said that someday (that grand and glorious someday when all men will be brothers and peace will rule the galaxy and you can rest secure in the knowledge that your dog is finally getting enough cheese in his diet) microphones will do something other than sit there. On that day, we'll at least have a reason to expand our activities into the outdoors. Once that happens, then we can start bugging them about getting us a "stagehand" droid that has a "microphone module" that allows us to setup shop outside of the city.


N_Kita
Wed Dec 03, 2003 3:47 pm
#24

I can't begin to express how sick and tired I am of seeing narrow minded viewpoints expressed (by what I've seen as a few people who happen to be the majority of the POSTING community) as the dancing community's opinion.


This poster threw out some ideas to add some flare to our class and what does he get? Verbally stoned by this same group.


So you don't want any role whatsoever in combat... so what? There are others who take breaks from the cantinas to venture out into the wild and be a part of the galactic battle. They go out with groups and provide entertainment when it's needed. They readily accept the call to battle despite being a non-combat class. Some of them even... ROLEPLAY. Yet some of you would have them hanged if you could.


Bah.


Personally, I think having entertainment in the feild should give a morale boost... how that would apply to stats, I'm not sure. How is this realistic? Go check your history books, or look at artists' depictions of historic wartimes. You'll notice somewhere in the midst of the mangled bodies there is probably a dead drummer, or some other musician who was brave enough to play on the battle feild to help his troops.


Is this star-warsy? Not likely, which is why I don't think it would ever happen.

picklesSW
Wed Dec 03, 2003 8:35 pm
#25

"I can't begin to express how sick and tired I am of seeing narrow minded viewpoints expressed (by what I've seen as a few people who happen to be the majority of the POSTING community) as the dancing community's opinion."

Oh, please, stop the drama. Noone is saying that anything stated in this thread is anything but the opinions of the people involved. Everyone is entitled to their opinion, including the original poster and yourself, and no opinions are invalid. Their viewpoints aren't narrow minded. They know what they want and what they don't want and aren't afraid to speak out.

"This poster threw out some ideas to add some flare to our class and what does he get? Verbally stoned by this same group."

No, he was not. He encountered some strong disagreement and handled it quite well. The problem is, what he (and you, apparently) think qualify as 'flair', others think would completely change the profession...and not necessarily for the better.

"So you don't want any role whatsoever in combat... so what?"

Oh my God. Read the thread! Many of us want a place in battle, but we want it with a blaster or with a stimpack, not with some half-baked attempt to turn our dancing skills into some sort of illogical magical force that's completely counter to the intended design of the profession. Get it straight, we're not specifically against combat, many of us do roleplay, and we don't want anyone hanged just for straying onto the field of battle.

"You'll notice somewhere in the midst of the mangled bodies there is probably a dead drummer, or some other musician who was brave enough to play on the battle feild to help his troops."

Putting aside the fact that this is a game and reality should not play a large role, you're on the dancer forum. Explain to me exactly where in those history books you see a half naked woman in a fleshwrap getting jiggy with it on a pitched battlefield.

My advice to you: Get over it. The only narrow-minded person I see on this thread is you.

- J




Chessack
Thu Dec 04, 2003 1:19 am
#26

I agree dancers should get something. I'm not sure they should get outfits though. Instruments are a whole category of item that nobody else can make. Clothing is something tailors can already make... Now, what should dancers be able to make? Hrm... That's a good question and I am not sure about that one. But I do like the idea of dancers being able to craft something unique that does not infringe on any other class and only they can do.

Perhaps a holographic "dance partner" that will mirror our steps and dance with us? As you gain level, you can make better and better partners (capable of doing higher dances or perhaps just variable appearance)... So maybe at Dance II (entertianer), a dancer can make a same-race/same-sex holographic partner. Maybe at Dance IV it is same-race/either-sex... Then maybe as you go up the technique line (NOT knowledge), each box could give you a new race for the hologram. So you could make a 2-race hologram, a 3-race hologram, etc.

I know people like the idea of having dance partners but it will probably be difficult to have that work with 2 different clients. However, if you just have a partner object that mirrors your flourishes I bet it would work. Or maybe you can "program" it (using knowledge skills) to have a set of dances and flourishes it can do. Maybe higher "level" holo-partners could "know" more dances and do more flourishes in a row before they "disappear" and have to be re-triggered.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
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