Dancer Archive

Thread: How to Fix the Dancer/Musician

Zerine
Fri Aug 15, 2003 8:15 pm
#1

Very simple really.



Increase the elite entertianer healing skills and nerf base entertain healing skill.



Why?



Let me give you an example:


I was asked by a friend to go to Dantooine to heal BF/MW at the Imperial Base there, as he said no entertainers at all ever went there and there were loads of players needing BF/MW healing. I was on Naboo at the time, so I finished off my mission and got a ship to Corellia, changed ship and went to Dantooine. I put myself in the Cantina (no-one else there) and start dancing - I /shout out that there's a Master Dancer in the cantina for those who need BF/MW heals. Apart from the friend who asked me to come, the best tip I get is no more than 400 credits. Why is this if so many of the fighter types here need BF/MW healing?


Novice entertain skills.


Someone walks in and I ask if they need healing, and they say 'Not really'. Then Mr Swordsman/Rifleman/whatever starts to do Basic1 dance (or SWG1 on a slitherhorn). Two minutes later he's cured himself of all Mind Wounds and Battle Fatigue and on his way. I'm still sat there dressed to the full in an expensive gown, maxxed healilng skills looking like a Christmas tree in the corner - nothing more than ornamentation.



If novice entertainer can heal MW/BF so rapidly, why did I bother learning all these ranks in Dancer heals? At present it's not a marketable commodity and the cantina on Dantooine will likely never see Master entertainers again as we can earn more off novice marksmen doing rabbit missions than the big guys in the dangerous places of the galaxy.



This really needs to be fixed if Entertainers are to offer anything to the player-run economy.

Zerine
Fri Aug 15, 2003 8:17 pm
#2

Very simple really.



Increase the elite entertianer healing skills and nerf base entertain healing skill.



Why?



Let me give you an example:


I was asked by a friend to go to Dantooine to heal BF/MW at the Imperial Base there, as he said no entertainers at all ever went there and there were loads of players needing BF/MW healing. I was on Naboo at the time, so I finished off my mission and got a ship to Corellia, changed ship and went to Dantooine. I put myself in the Cantina (no-one else there) and start dancing - I /shout out that there's a Master Dancer in the cantina for those who need BF/MW heals. Apart from the friend who asked me to come, the best tip I get is no more than 400 credits. Why is this if so many of the fighter types here need BF/MW healing?


Novice entertain skills.


Someone walks in and I ask if they need healing, and they say 'Not really'. Then Mr Swordsman/Rifleman/whatever starts to do Basic1 dance (or SWG1 on a slitherhorn). Two minutes later he's cured himself of all Mind Wounds and Battle Fatigue and on his way. I'm still sat there dressed to the full in an expensive gown, maxxed healilng skills looking like a Christmas tree in the corner - nothing more than ornamentation.



If novice entertainer can heal MW/BF so rapidly, why did I bother learning all these ranks in Dancer heals? At present it's not a marketable commodity and the cantina on Dantooine will likely never see Master entertainers again as we can earn more off novice marksmen doing rabbit missions than the big guys in the dangerous places of the galaxy.



This really needs to be fixed if Entertainers are to offer anything to the player-run economy.

Kaelya
Fri Aug 15, 2003 8:37 pm
#3

Yes. I agree. But I'd take it further.


I'd suggest that the amount of Battle Fatigue and Mind Woundsyou can remove be based on your Entertainment Healing level. Battle Fatigue/Wounds higher than your current level can remove will not budge until they arereduced below your healing capacity. Then you can heal your ownwounds(or someone else's).I would suggest this number be 100 BF/Wounds per level of Entertainment Healing skill, with the cap removed entirely at Novice Dancer/Musician. At Novice, you can heal 100, at Ent Healing I, 200, and so on up to 500 at Ent Healing IV. Wounds should be cumulative across all three Mind related attributes- 50 to each is 150 total, not 50. I think this is a fair level; high enough that early marksmen and brawlers won't exceed it, making the early Entertainer still useful, and realistic enough that the tough combat specialists would quickly outstrip their own meager healing abilities (and thus, encourage them to drop them). However, to be fair, Cantinas would have to be changed to heal wounds and fatigue at a slow rate on their own, to allow for the times when no entertainers can be found.



Kaelya Thaell, Novice Dancer


Mos Entha, Tatooine, Valcyn Galaxy





+Kaelya Thaell+
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+Society of Public Arts+
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Kaelya's Page

Ypiana
Fri Aug 15, 2003 9:34 pm
#4

Heh. This is a great idea. Nerf the one class that actually works better than all others.


If someone has the points to spare on dancing big deal, let them dance.


I've recently went all the way down to novice dancer to put points into other areas. Dancing usually takes less time to heal people, even at the miserably low rates you get in novice dancer.


When you're a master dancer or elite you have an advantage over others cuz you usually have cooler moves, a MUCH higher rate of healing (i'm talking seconds) and can then afford better clothes, have light shows etc.


Those are benefit enough. Nerfing healing for low-level dancers is not a good idea. That's like saying low-level marksmen should only be able to shoot things, not inflict damage.


And if people are learning dance to heal themselves this is a good sign that there aren't enough dancers out there. Probably because the cantina gets boring after awhile.


PS - The way to get good tips is to try to engage everyone in conversation. People like talking / flirting even more than they do dancing. Some will blow you off but others will reward you big time. Personally I tip big to friendly dancers. And I mean BIG. If I've been running mission until my BF is high and needs to be healed I've probably made some good cake and will leave a couple thou. But <afk> gets zero. Zip. And silent ones get zero. If you're a dancer you're supposed to make the customer feel good. And that comes with being a warm and friendly, basically a professional friend.


Also you're forgetting one thing - if they nerf entertainer dancer skills how will newbie servers ever start up? You'll have people with mind wounds and fatigue until some dancers start getting up to the level they can heal. And no one's going to pay them for simply being eye candy.


-- YP




I killed my parents... You're next!
/godmode 1
Zerine
Sat Aug 16, 2003 1:59 am
#5

Turning our healing skills into a marketable commodity is the key here.



While on Dantooine the medic next door came in and played his kloo horn with me - he'd trained up his entertainer skills secondary to this medical skills. He was having no problem finding work for his healing ablilities. I'm sure many of the people in his medical centre had novice medic skills, but these were milkweed compared to someone who'd taken the time/effort to become elite in those skills.



I'm just asking for the same recognition of my healing skills.


Faydra
Sat Aug 16, 2003 3:46 am
#6

yup this is a big problem


people take jsut the basic level adn heal themselves


this will lessen a lot once people are out of points and have to decide on a higher skill or the 15 points they haev in entertainer


Sylune_heart
Tue Aug 19, 2003 3:56 am
#7

There is a really simplistic fix for this.


Make is so you cant heal your own mind wounds.


I can't watch myself to get a mind buff why can i heal my own mind wounds and BF?



If i can't do one then why can i do the other.


Remove self healing , problem solved.



Syl

JamgaGibbrad
Tue Aug 19, 2003 8:21 am
#8

When working up to Apprentice Musician, I was surprised to find that I could heal my own mind wounds and battle fatigue. I think removing that ability is an excellent suggestion. It would make entertainers of all skill levels more necessary and would cut down on solo combatants taking novice entertainer just to avoid the expense of tipping while they still have skill points to spare.


Slowing down entertainment healing for novice entertainers is an idea...butI don't think it would matter in the long run.Customers would simply adjust their expectations and go AFK longer than they do now.


It would be better to make the elite professions more powerful. For instance,your mind enhancements don't last long enough. They should last at least long enough to complete a typical destroy mission or two after leaving the cantina. Getting a mind enhancment should be worth a sizeable tip, and it currently isn't.


Jamga Gibbrad
Ranger/Pistoleer/Apprentice Musician

LoraJ
Tue Aug 19, 2003 8:48 am
#9

The same thing happens to me. Someone always tells me you should go here to "blah blah blah" because they really need entertainers there. I go there. Shout for an hour or so. Craft some clothes, someone comes in, I dance, they run out, someone else comes in and they start playing SW1 and run out. Plus /register doesn't seem to work in those tiny cantinas.



Your ideas are good about not being able to heal yourself. Right now I am not seeing as much benefit as being a master dancer besides healing a little faster.




lora jae
Blademaster
Bestine, Tatooine - Tarquinas
Ndainye
Tue Aug 19, 2003 8:50 am
#10

He may have been able to heal himself but he was not healing himself nearly as fast as he would have if he would have watched you. Many fighters have felt the need to learn novice ent because of the lack of higher level entertainers in lower population areas and because they have felt pushed to tip when they didn't have the money or the wish to do so.


As those fighters gain power they will need to drop skills one of those skills that gets dropped in novice ent it is a 15 skill point block.


A little education might have gone a long way as in "I realize that you can heal yourself by dancing but if you were to watch me my skills would heal you faster" making sure that they realize you are not asking to be tipped just educating them about your healing ability. Many people do not realize the difference that elite skills make in speed of healing.




Ndainye Wyndwalker  Master Architect Shadowfire
Ndainyes Architecture, Brenn Naboo
/Waypoint 2971 3267

Zombiedman
Tue Aug 19, 2003 1:25 pm
#11

a quick fix would be to have it where you can't heal your own wounds to you make mus/dancer/ME
Avantar
Tue Aug 19, 2003 3:59 pm
#12

Yes they should make it so you cant heal you own wounds playing music until you are a novice musican,dancer or a master entertainer. That would cut down on the people taking the profession to heal themselves.
JBoxman
Wed Aug 20, 2003 12:33 am
#13

would maybe like to see music give a bonus in combat as well.



OoolalaDelicious
~ Seductress and Danger Girl ~
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