Dancer Archive

Thread: More dancing thoughts..

Micalia
Wed Mar 24, 2004 10:49 am
#1

I've been around for a good amount of time..became master dancer a week after it went live and have kept it since. I read the forums but very rarely will i reply or post. Just have a couple of thoughts..some that goes along with some of the other posts but would like to hear some comments.


1) in the field..being able to use our dazzle as a way to mez/delay creatures. Smoke as a way of doing sneak attackes, spotlight as a way to blind creatures. i know its already in game but we shouldn't need to have other classes to be useful in combat.


2) i know there is a lot of afk macroing going on so the patrons don't know who is afk who is not. (Unless they're spamming it..but lets not get into that) Just like we don't have a way to tell if people are actually watching us so we can converse with them. Unless they're right in front of me..i have no idea if i'm being watched since i'm capped on healing/dancing xp. Just a simple line to let us know %t is watching you would help tremendously i think.


That's about all i can think of for now..i'm sure i'll think of some more eventually.









~~Micalia Telaris~~


~~Galaxy Girls: Miss June 2004~~


~~HDR DJ Micalia: Friday Night 6 PM PST~~


~~"While the rest of the species is descended from apes, redheads are descended from cats" -Mark Twain~~

Kyorlana
Wed Mar 24, 2004 12:22 pm
#2

Hey Micalia, how's it going?


I know both suggestions have been mentioned on here before, but I'll cast my vote for the second especially here. Though of course I imagine those clever afk people would be able to somehow react to such a message and deceive someone into thinking they are at the keyboard when they are not...

Micalia
Wed Mar 24, 2004 8:08 pm
#3


K-

i know they've most likely been suggested before but still may work. its a thought. by the way..how do you post links on there..i'm Miss June in the calendar?





~~Micalia Telaris~~


~~Galaxy Girls: Miss June 2004~~


~~HDR DJ Micalia: Friday Night 6 PM PST~~


~~"While the rest of the species is descended from apes, redheads are descended from cats" -Mark Twain~~

ElayneDancer
Thu Mar 25, 2004 6:49 am
#4

I totally agree with Micalia!


It absolutely sucks that dancers have to rely on other classes for combat support.


Not only should our special effects be able to stun creatures, we should get special dancer weapons, like ninja stars.


Something with a 300-500 max damage and 1.5 speed or less, so that we can successfully solo rancors.


Right now, SWG is focused on 'social' dancers. Dancers get major benefits for interacting with other players, but none for solo.


Hey SWG.. Throw us solo 'field' dancers a bone! Turn us into the death machines we should be.

Kitachiira
Thu Mar 25, 2004 9:24 am
#5

In talented hands, fans have been known to be deadly weapons in rl. Why not in game? Although I don't mind training for other combat abilities, the idea is intriguing. We could learn dances for them and attain some combat skills with them as well.



Rhysati Ynr:


Master Dancer, Novice Gunfighter



Rhodizite
Mon Mar 29, 2004 12:26 pm
#6

i disagree with all the smoke boms and what not being used for weapons for dancers. thats what the combat professions are for. you want to be able to protect your self? pick up a few brawler or marksmen skills. thats' what it's for. don't have to master them, just work on a couple of the boxes in one of the tiers. but for dancers to be given some special weapon even thought they have no combat skills? that defeats the pupose of the combat classes. all you have to do is take some time away from dancing and go right outside the city and shoot the low level creaturs that rarly hit you back, and your set. it's very easy and it's not impossible to do. if you dont want to do this, then you cant complain and you can go right back to 'relyin' on someone that is in a combat profession to help you travel. you know, you can always buy a vehicle to get you where you need to go and you can avoid most argo creatures if you pay attention enought.



"all that needs to be done now
is to decide what to do with the time that is given to us"
Kreistor
Tue Mar 30, 2004 7:31 am
#7

I love the idea of the fans being used as weapons! I mean, if we're pure dancers we should be experts in combat, but should be certified to weild them once we get to a certain level.


Then, the rest would be like Wookiees and weaponsmithing / armorsmithing. As far as I know, only Wookiees can craft bowcasters and wookiee armor. So, only dancers can be certified to weild fans, but we'd need a brawler profession to be good at using them in combat. Not sure if it would be TKA or Fencer...


Still, it gives dancers the incentive to pick up a combat class, yet still seem like a dancer





Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
SunsetSam
Tue Mar 30, 2004 10:16 am
#8


A long time ago when I was playing EQ I choose the Enchanter class. The enchanterrs, in case you don't know, were basically a hybrid class. WHat I mean by that is they had a few offensive and defensive abilities. They weren't nukers or tanks. They couldn't heal. What they were, if played properly, were traffic control. A well played Enchanter controlled the pace of the battle. Now it's been a long time since I played EQ so I don't know how the class has mutated over time, but my guess is that not much.


I would agree that the specials that the entertainers get should not be used as attacks per se, but if they could be used to mes, stun, root, blind, debuff, etc various MOBS then it would help make the pure entertainer characters more usefull in combat.


I personally have no desire to learn to fight. I'm honest with myself. I'm not good at it, so I don't try. That's why in most of the games (EQ, DAOC to name a couple) I've always played the support/buffer/healing classes. That is what I'm good at.


While I don't see it as critically necessary, it would be nice if some of the abilities granted these classes could be usefull in the field as part of a group dynamic. Just my two electrons worth.







Rhodizite wrote:

i disagree with all the smoke boms and what not being used for weapons for dancers. thats what the combat professions are for. you want to be able to protect your self? pick up a few brawler or marksmen skills. thats' what it's for. don't have to master them, just work on a couple of the boxes in one of the tiers. but for dancers to be given some special weapon even thought they have no combat skills? that defeats the pupose of the combat classes. all you have to do is take some time away from dancing and go right outside the city and shoot the low level creaturs that rarly hit you back, and your set. it's very easy and it's not impossible to do. if you dont want to do this, then you cant complain and you can go right back to 'relyin' on someone that is in a combat profession to help you travel. you know, you can always buy a vehicle to get you where you need to go and you can avoid most argo creatures if you pay attention enought.









==++==++==++==++==++==++==++==
Shiobi Raghta -- Temenos, Naboo and New Aldera, Talus (Ket)
Proprietor of Mockingbird's, a community pub, New Aldera, Talus
==++==++==++==++==++==++==++==
RSF Ace Pilot, Master Image Designer, Master Entertainer, Master Carbineer
(Dancer/Musician Wannabe)
Kyorlana
Tue Mar 30, 2004 6:15 pm
#9

*grins* As you say you've not posted in awhile but once again you posted my thoughts on the topic to a T. Thank you

Kitachiira
Tue Mar 30, 2004 8:12 pm
#10






Rhodizite wrote:

i disagree with all the smoke boms and what not being used for weapons for dancers. thats what the combat professions are for. you want to be able to protect your self? pick up a few brawler or marksmen skills. thats' what it's for. don't have to master them, just work on a couple of the boxes in one of the tiers. but for dancers to be given some special weapon even thought they have no combat skills? that defeats the pupose of the combat classes. all you have to do is take some time away from dancing and go right outside the city and shoot the low level creaturs that rarly hit you back, and your set. it's very easy and it's not impossible to do. if you dont want to do this, then you cant complain and you can go right back to 'relyin' on someone that is in a combat profession to help you travel. you know, you can always buy a vehicle to get you where you need to go and you can avoid most argo creatures if you pay attention enought.







I am. I'm going to master pistoleer for that reason ( and sometimes I just like to fight!). I'm taking more than "just a little time" to do it. I like to hunt on Dath. I agree that if you really want combat skills go out and learn it but it would be nice to have just a little something for those dancers who don't want full combat skills. Such as fans to wack those rude patrons in the head with. Ya know what else? Sometimes it's just fun to toss ideas around. Maybe the devs could develop a prof one level past master dancer. A Mata Hari type one that would take a lot of work to attain. If you don't want combat skills don't do it and hire out. If ya do then go for it.


By the way, almost all of us have vehicles.

Tandava
Wed Mar 31, 2004 1:25 am
#11

Been a long time since I posted but I'm still a dancer, I'm still the same place in dancing but I no longer run cantinas. The dancing is more for religious roleplay.But I still care what happens.


I have come out against combat effective dancers before and I always will.


There is no rationale that has been put forth that has ever convinced me a dancer's place is in the thick of battle. Unlike EQ you are not a Profession alone you have fluid skill points to spend where you wish. If you do not wish to spend them on combat skills then don't expect to be effective in combat. There are already benefits dancers offer in the field. Mind buffing and mind wound healing. They already get a small bonus based on their "superior" (but NOT combat trained) reflexes.


People SHOULD be dependent on other people and all classes should not be balanced out to be as effective at every other skill in every field. Why group or say hello to someone? Why have communities? Why even play online? Just buy a home game that doesn't use the net and be all that you can be. The need of other people and classes create all the reasons to group, share, build communities, make friends, etc. Right now you have more than enough to offer a combat party going out into the field. You can offer 2 things that vastly decrease downtime and improve fighting and healing.


You want your dancer to go out into the field and not have combat skills? Hire a bodyguard. I mean really. The "Fans" that people are talking about that are used as weapons are NOT dancing fans. They are metal martial arts tools. I see a fan doing damage in game it should be in the hands of a Teras Kasi artist or a brawler. THAT makes sense. They wouldn't even be good fans to dance with as heavily weighted edged metal weapons..


Smoke bomb effects? Sorry but flashpots aren't very good for carting around in the field and using nor does the smoke last well, and having you in themiddle of a small smokescreen makes you easier to find not harder. You want to see smoke on the filed then give commandos smoke grenades and code in defensive bonuses. Having a dancer dazzle someone soundssilly on a field of combat, much less in the wild where you probably just enraged a creature that's going to tear through your flimsy dance costume and eat you with a swipe. As it should for such foolishness in my opinion.


Since the game is set up to allow mulitlple skills there is no reason not to get the skills you want to be effective in the three or four arenas you'd like to dally in. Anything else is laziness, unrealistic expectation, or a severe case of the "gimmes". Dancing does not consume all skill points, dancers are not useless to combat professions, dancers have no realistic skills to offer in the actual killing of things nor do I think they should. What they can offer to the game in creativity, imagination, recreation, story depth and healing properties makes them an incredibly valuable and worthwhile class unto itself.


Improve what we have and can do, increase the depth of those skills I'd rather not have dancers becoming some unrealistic showcase special effects bait in a smoking warzone. If a dancer goes in there they had best have protection or skills to deal with it, the game certainly allows for it. They can use their vaunted social skills to have some bruisers beside them.











Tandaava
Member of /ENT, Manager, Ret.

/ENT is for ALL Live Entertainers who want to help other people! Be it buff, heal, amuse, entertain, socialize or roleplay. Join up at Kettemoor/CHAT/ENT today!
Xyrdre
Thu Apr 01, 2004 5:52 am
#12



Tandava wrote:

Been a long time since I posted but I'm still a dancer, I'm still the same place in dancing but I no longer run cantinas. The dancing is more for religious roleplay. But I still care what happens.

I have come out against combat effective dancers before and I always will.

There is no rationale that has been put forth that has ever convinced me a dancer's place is in the thick of battle. Unlike EQ you are not a Profession alone you have fluid skill points to spend where you wish. If you do not wish to spend them on combat skills then don't expect to be effective in combat. There are already benefits dancers offer in the field. Mind buffing and mind wound healing. They already get a small bonus based on their "superior" (but NOT combat trained) reflexes.

People SHOULD be dependent on other people and all classes should not be balanced out to be as effective at every other skill in every field. Why group or say hello to someone? Why have communities? Why even play online? Just buy a home game that doesn't use the net and be all that you can be. The need of other people and classes create all the reasons to group, share, build communities, make friends, etc. Right now you have more than enough to offer a combat party going out into the field. You can offer 2 things that vastly decrease downtime and improve fighting and healing.

You want your dancer to go out into the field and not have combat skills? Hire a bodyguard. I mean really. The "Fans" that people are talking about that are used as weapons are NOT dancing fans. They are metal martial arts tools. I see a fan doing damage in game it should be in the hands of a Teras Kasi artist or a brawler. THAT makes sense. They wouldn't even be good fans to dance with as heavily weighted edged metal weapons..

Smoke bomb effects? Sorry but flashpots aren't very good for carting around in the field and using nor does the smoke last well, and having you in the middle of a small smokescreen makes you easier to find not harder. You want to see smoke on the filed then give commandos smoke grenades and code in defensive bonuses. Having a dancer dazzle someone sounds silly on a field of combat, much less in the wild where you probably just enraged a creature that's going to tear through your flimsy dance costume and eat you with a swipe. As it should for such foolishness in my opinion.

Since the game is set up to allow mulitlple skills there is no reason not to get the skills you want to be effective in the three or four arenas you'd like to dally in. Anything else is laziness, unrealistic expectation, or a severe case of the "gimmes". Dancing does not consume all skill points, dancers are not useless to combat professions, dancers have no realistic skills to offer in the actual killing of things nor do I think they should. What they can offer to the game in creativity, imagination, recreation, story depth and healing properties makes them an incredibly valuable and worthwhile class unto itself.

Improve what we have and can do, increase the depth of those skills I'd rather not have dancers becoming some unrealistic showcase special effects bait in a smoking warzone. If a dancer goes in there they had best have protection or skills to deal with it, the game certainly allows for it. They can use their vaunted social skills to have some bruisers beside them.






My only regret is that I couldn't 10 star this post.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Panthu
Thu Apr 01, 2004 8:49 am
#13

Ok, time to ask the same thing I always do... *sigh* what would it hurt?


After months on this board, I still have never read one reason from people against "field" options that actually said what it would damage for them in game.


There's a lot of support for this idea in the other forums, it's been mentioned here many times, and I hear it suggested in game constantly. The only place where it doesn't seem to go over well is here. The flames range from "we aren't bards!" to "I don't want to have to do combat." A lot of dancers do things I don't right now, but they don't hurt me so why would I try to stop them from doing it? Examples: /sing songs, stay in one cantina all the time, only buff guildmates and friends, use /smoke a lot, are factioned, and so on...


Now wouldn't it sound silly if I said I didn't think other dancers should be able to do these things just because they aren't right for me?




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