Dancer Archive

Thread: Careful, Don't Rock the Boat...

KaiaClodgah
Thu Apr 14, 2005 3:48 pm
#1

Careful, Esharra, and don't rock the boat too much on dancer issues...the AS corrospondant already got canned today and deprived of blue glowie status. Wouldn't want every corro to get sacked.

I'm not an AS and I don't read their boards, but this really speaks for SOE's willingness to understand the desperation of their player base.



Ay'la Aerie
Mind * Body * Soul * Dance

Ikewe
Thu Apr 14, 2005 3:58 pm
#2

I read the thread. It sounds more like he/she was removed for encouraging the individual playersto communicate directly with the Devs rather than having the Corr communicate with TH and Tiggs. I would have thought a strong caution would have been more appropriate simply because I think it's important for the AS profession to have a representative right now but since we don't know the full story it's really hard to do more than just speculate. I think it shows more that we shouldn't let desperation drive us to try to end run the system. Plenty of professions have been very vocal about all sorts of things. I'm fairly certain TH and Tiggs have the "delete" button function on their computers so I can't imagine being vocal is really enough of a reason to get "fired".



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Chessack
Thu Apr 14, 2005 4:03 pm
#3

Well the problem consists in the WAY these things are handled. It's not that the AS rep was removed, but the WAY he was removed, that is causing the problem.

Fortunately our correspondent is cuter and sexier than theirs so I don't think the devs will fire her.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Panthu
Thu Apr 14, 2005 4:14 pm
#4






KaiaClodgah wrote:
Careful, Esharra, and don't rock the boat too much on dancer issues...the AS corrospondant already got canned today and deprived of blue glowie status. Wouldn't want every corro to get sacked.

I'm not an AS and I don't read their boards, but this really speaks for SOE's willingness to understand the desperation of their player base.





Esh and Scip do things right. They do polls. They get numbers. They bring back useful feedback. They tell us how to get our posts read and considered in the Dev threads.


Please do not get on board with this AS freak out. It totally negates the fine efforts of our corrs to lend sympathy to this situation. Look, if I thought getting fired and ticking off the Devs would help us any, I would have gotten my butt fired long ago. I didn't, I learned how to work the system for us. That's what he should have done.


Heck, they were making changes and they even had a Dev posting in their forum! This is silly.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

DanceRulez
Thu Apr 14, 2005 4:21 pm
#5

I actually managed to catch this thread before it got removed. I don't know what exactly happened, but it's possible that the AS Corr. may have violated some part of his correspondent agreement either directly by encouraging forum members to contact the devs directly, or perhaps by a perceived implication that he was encouraging people to flood the devs with messages or creating a "PR incident" (hmmm - that seems vaguely familiar... but I can't quite place where I've seen that before...). I don't know what kind of agreements that Corrs. have to sign, but if he did violate it, they would be justified in removing him even if what he did was well intentioned. The timing is certainly unfortunate, but I have seen them appoint a new Corr in as little as a day's time.

Message Edited by DanceRulez on 04-14-2005 04:24 PM



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

EsclavoTKM
Thu Apr 14, 2005 4:28 pm
#6

I don't think he prompted them to write to the developers at all. If I'm not mistaken, he tried to get answers for quite some time and finally after literally being ignored, his "constituents" started sending pm's and emails. I hate to say it, but armorsmiths are possibly being borked the most out of all the "service" oriented professions. The lack of a correspondant at such a crucial time is going to seriously hurt the profession more than it already is.

In response to Shi'ann, they might be able to find one for some profs in a days time, but I doubt many Armorsmiths will be too forthcoming at this point And I doubt very highly that any would mold to what SoE wants.

I feel for them big time.

Message Edited by EsclavoTKM on 04-14-2005 04:30 PM



E'sclavo Lares'an Bria Galaxy ~ Master Dancer/Master Creature Handler/Imperial Mansloot ~
Silencio Lares'an Tarquinas Galaxy ~ Teras Kasi Master/Master Doctor ~
Besa mi piel
No temas más por nada, siénteme!
Quiero que vengas para darme tu calor
Me queman tus caricias... de pasión!

Esharra
Thu Apr 14, 2005 6:34 pm
#7


In this game, as with any organization, there are appropriate channels of communication. You guys all work or go to school..you understand the reasoning behind the processes imbedded in your occupations..you surely don't need me to explain the importance of such things.


This forum is the appropriate venue for Dancer input. As you all know, my responsibility is to read every post and gleen from them ideas and information that we, the players, think will make our game better. Our responsibility as players is to post our opinions and ideas, honestly and sanely. This responsibility is not to the devs but to ourselves.


We're going to get our best reactions from them by being constructive. How we provide our feedback is just as impactful as what we have to say (and yeah..believe it or not..we do make an impact).


I know everyone is very frustrated right now. It might *appear* to some that we have lost our game. Players of most/all the professions are experiencing that feeling in one way or another..the game is changing and some of the changes are very big.It is easy to focus on the short term in the context of a game where you can finish a template in a matter of days..hours. But we've far from lost.


I know it is tough for us to imagine the dev's vision of the game's direction. It is not easy for a player to see a game as a whole. We see our game, our interests but beyond that, it is hard to focus on the overall picture.


In an interview a couple of years ago I was told the following by a game designer (who is not with SOE) on the topic of player participation in MMOG development:


“It’s probably best to think of it as a political system, such as our pluralistic US system, where different interest groups are battling it out for influence, and it’s hoped that the right processes are in place so that the eventual outcome is close to optimal in terms of resolution.”


Another one (also not with SOE), in a moment of frustration, said:


"It's like a bad marriage that you can't escape from. You both stay in it for the children, yet seem hell bent on making each other miserable."


Guess which view I would prefer our devs to have of Dancers.


What we have "lost"...in the short term..is what motivated the bots. And it might take a little time without it for the bots to all go away. What we started playing for we still have. And we're going to get a lot more. Based on what we have been told, it will be implemented in a way that rewards the players and discourages unattended play.


Frankly, I'd prefer we didn't get stuff that took them a month to put together, test and prop to live. We are still an experiment..they can't build us off a formula, as they can with combat..there are no maps where we are going. I want them to take their time. And I plan on nagging you guys for input, trashing the forum with polls and patiently submitting our ideas along the way. Because that's how I believe our best game will be born.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Landlubber
Thu Apr 14, 2005 11:33 pm
#8



Esharra, my apologies for commenting on just two of your statements from that excellent post of yours, and quite possibly taking them out of context while doing so, but these were what stuck out for me...






Esharra wrote:



(...)

I know it is tough for us to imagine the dev's vision of the game's direction. It is not easy for a player to see a game as a whole. We see our game, our interests but beyond that, it is hard to focus on the overall picture.


The reason this is tough is because they do not - ever - tell us about their vision. And from that, many players (me included) have started to doubt they even have a vision at all. SOE's total lack of communication has made them look like completely clueless, bumbling fools time and time again. And this is not a picture they seem to care to correct, which only reinforces it. Kind of a vicious circle, if you know what I mean.

(...)

We are still an experiment..they can't build us off a formula, as they can with combat..there are no maps where we are going.

This game is now almost 2 years old, which is a long time in computer gaming. If after all thistime we are STILL an experiment, then it's only because SOE has neglected us for so long. They had something really new, really original with the inclusion of a "social" play-style, something which could have made that game stand out far above the rest (actually, it has made this game stand out), but they never bothered to work on that, they never gave us the special consideration we as an experiment would have needed. By now there damn well SHOULD be "maps where we are going", and I blame SOE for them not being there.







______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Caerwynn
Fri Apr 15, 2005 1:09 am
#9






Esharra wrote:


In this game, as with any organization, there are appropriate channels of communication. You guys all work or go to school..you understand the reasoning behind the processes imbedded in your occupations..you surely don't need me to explain the importance of such things.


This forum is the appropriate venue for Dancer input. As you all know, my responsibility is to read every post and gleen from them ideas and information that we, the players, think will make our game better. Our responsibility as players is to post our opinions and ideas, honestly and sanely. This responsibility is not to the devs but to ourselves.


We're going to get our best reactions from them by being constructive. How we provide our feedback is just as impactful as what we have to say (and yeah..believe it or not..we do make an impact).


I know everyone is very frustrated right now. It might *appear* to some that we have lost our game. Players of most/all the professions are experiencing that feeling in one way or another..the game is changing and some of the changes are very big.It is easy to focus on the short term in the context of a game where you can finish a template in a matter of days..hours. But we've far from lost.


I know it is tough for us to imagine the dev's vision of the game's direction. It is not easy for a player to see a game as a whole. We see our game, our interests but beyond that, it is hard to focus on the overall picture.


In an interview a couple of years ago I was told the following by a game designer (who is not with SOE) on the topic of player participation in MMOG development:


“It’s probably best to think of it as a political system, such as our pluralistic US system, where different interest groups are battling it out for influence, and it’s hoped that the right processes are in place so that the eventual outcome is close to optimal in terms of resolution.”


Another one (also not with SOE), in a moment of frustration, said:


"It's like a bad marriage that you can't escape from. You both stay in it for the children, yet seem hell bent on making each other miserable."


Guess which view I would prefer our devs to have of Dancers.


What we have "lost"...in the short term..is what motivated the bots. And it might take a little time without it for the bots to all go away. What we started playing for we still have. And we're going to get a lot more. Based on what we have been told, it will be implemented in a way that rewards the players and discourages unattended play.


Frankly, I'd prefer we didn't get stuff that took them a month to put together, test and prop to live. We are still an experiment..they can't build us off a formula, as they can with combat..there are no maps where we are going. I want them to take their time. And I plan on nagging you guys for input, trashing the forum with polls and patiently submitting our ideas along the way. Because that's how I believe our best game will be born.





I think it is very unlikely that bots will go away. If it is harder to gain xp and takes longer to master a profession, then bots are more likely to appear. Those players who can actively play for only a couple of hours are going to be even more tempted to use bots whilst they go off to work/school/college.


I think the CU is seriously going to nerf the game for more mature players, until now we have enjoyed the game as it is intelligent and fun, post CU it is looking more and more likea game suitable for children. Those of us who are first generation gamers are rapidly being ignored by all game developers, with SWG I felt we were being catered for. Now even they are deserting us.


My only hope is that someone somewhere sees the light and realises that we don't all want to be spoonfed our gaming experience, that we want to group with players with lower skills/levels and some of us even want to play a solo game at times. Hopefully this someone is in SWG and the CU is adapted to allow some flexibility.





Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

EsclavoTKM
Fri Apr 15, 2005 5:03 am
#10



Landlubber wrote:

Esharra, my apologies for commenting on just two of your statements from that excellent post of yours, and quite possibly taking them out of context while doing so, but these were what stuck out for me...


Esharra wrote:

(...)
I know it is tough for us to imagine the dev's vision of the game's direction. It is not easy for a player to see a game as a whole. We see our game, our interests but beyond that, it is hard to focus on the overall picture.

The reason this is tough is because they do not - ever - tell us about their vision. And from that, many players (me included) have started to doubt they even have a vision at all. SOE's total lack of communication has made them look like completely clueless, bumbling fools time and time again. And this is not a picture they seem to care to correct, which only reinforces it. Kind of a vicious circle, if you know what I mean.
(...)

We are still an experiment..they can't build us off a formula, as they can with combat..there are no maps where we are going.
This game is now almost 2 years old, which is a long time in computer gaming. If after all this time we are STILL an experiment, then it's only because SOE has neglected us for so long. They had something really new, really original with the inclusion of a "social" play-style, something which could have made that game stand out far above the rest (actually, it has made this game stand out), but they never bothered to work on that, they never gave us the special consideration we as an experiment would have needed. By now there damn well SHOULD be "maps where we are going", and I blame SOE for them not being there.








Totally agree with you Ailar. Trying to think of that line from the Emperor at the end of Return of the Jedi... something like

"Young fool. Only now at the end, do you understand." and then, "You will pay the price for your lack of vision."



E'sclavo Lares'an Bria Galaxy ~ Master Dancer/Master Creature Handler/Imperial Mansloot ~
Silencio Lares'an Tarquinas Galaxy ~ Teras Kasi Master/Master Doctor ~
Besa mi piel
No temas más por nada, siénteme!
Quiero que vengas para darme tu calor
Me queman tus caricias... de pasión!

Esharra
Fri Apr 15, 2005 7:24 am
#11






Landlubber wrote:


Esharra, my apologies for commenting on just two of your statements from that excellent post of yours, and quite possibly taking them out of context while doing so, but these were what stuck out for me...






Esharra wrote:



(...)

I know it is tough for us to imagine the dev's vision of the game's direction. It is not easy for a player to see a game as a whole. We see our game, our interests but beyond that, it is hard to focus on the overall picture.


The reason this is tough is because they do not - ever - tell us about their vision. And from that, many players (me included) have started to doubt they even have a vision at all. SOE's total lack of communication has made them look like completely clueless, bumbling fools time and time again. And this is not a picture they seem to care to correct, which only reinforces it. Kind of a vicious circle, if you know what I mean.


I think the vicious circle is rooted in our expectation that dev/player communication is supposed to be a two-way street.


Participatory design concepts are a product of the corporate environment, where the devs and the end users are all employed by the same entity to fulfill the entity's goals. In the corporate environment, where the concepts were born, each end user group has their own goals; accomplishing the tasks and ease of use being predominant..but it all comes down to accomplishing the goals of the hiring entity. These concepts don't transpose cleanly onto MMOG development.


In a game, the devs are hired by an entity (the license holder) to accomplish the entity's goals..to write a game that will be fun and balanced and last as much as eight to ten years. The players are subscribers to a leisure time service but have a tendency to want to believe that the devs are hired to accomplish the players' goals..to provide them with activities that will satisfy their desires for challenge, accomplishment and reward over a period ranging from 6 months to two years on average (I won't go into how a game lifecycle is different from the lifecyle of gamehoppers and fanbois..the labels I've applied to the short-term and long-term players..while it is somewhat relevant in understanding our motivations..it is longer than I want to deal with this morning). I think our goals, in their subjective nature, are too different from the more objective goals of the developers to readilysupport the two-way communication we so desire.


While I understand that we want that communication and why we want it, I can also understand why the devs are not as forthcoming with it as we would like. I'm willing to explore possible ways to bridge this gap in communication that has left us so frustrated.




(...)

We are still an experiment..they can't build us off a formula, as they can with combat..there are no maps where we are going.

This game is now almost 2 years old, which is a long time in computer gaming. If after all thistime we are STILL an experiment, then it's only because SOE has neglected us for so long. They had something really new, really original with the inclusion of a "social" play-style, something which could have made that game stand out far above the rest (actually, it has made this game stand out), but they never bothered to work on that, they never gave us the special consideration we as an experiment would have needed. By now there damn well SHOULD be "maps where we are going", and I blame SOE for them not being there.



I seriously hope they do not have a vision that they've grasped and held onto for two years. I'd much rather we had the room to evolve and a set vision..an expectation..would limit our evolution.


In "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS", Bartle defines the Socializer in his taxonomy as follows;


"Players use the game's communicative facilities, and apply the role-playing that these engender, as a context in which to converse (and otherwise interact) with their fellow players."


Raph chose to apply this to SWG and gave us entertainer skills as something to do while we socialize and tossed in some healing skills for a reason to bring us and others together in one place.

Keep in mind, this is speculation on my part but I honestly don't think it crossed their minds that we would view the entertainer professions as something we would want gameplay from. I suspect that they figured those players more inclined to be social would play mixed templates and entertain in their downtime from other professions. That socializing, in itself, would be the goal.


The gaming elements of challenge, achievement and reward are well defined and somewhat easy to apply in a crafting context, much more so in a combat context. But applying them in a social context? Panthu has hinted in several of her posts that we have grown outside of the original concept. I play an entertainer (4 ent chars really) and in spite of having some insight on game design, I don't have us figured out..not by a long stretch. I don't mind if we're an experiment for a few more years.


Just when I think I've got a good handle on what I want gameplay to be like for entertainers, I go to the cantina in Theed and see the group of dancers there. They have gathered around their enjoyment of just sitting in group and chatting all day while their avatars animate. I can see the pve and pvp elements of their socializing but just sitting in group all day doesn't give me the sense of accomplishment I desire. While it isn't my kind of challenge, it does seem to accomplish the goals of most of the entertainers on the servers I play on (Chilastra, Bria, Starsider & Tempest).


I gain a lot of satisfaction from performing at events. While that player created content is fun for me, I would like some dev created content as well. I enjoyed the theater quests..not that they were particularly challenging but in that it was fun to have something new & different to do that didn't require a lot of planning on my part. But recently I needed to find dancers who had learned Theatrical (1) on one server for a video. It was easy for me to come up with a few off the top of my head..me, Scip, 2 of my closest friends and another friend who I see less frequently but knew had learned it. And the list stopped there. So I hit the cantinas and asked around. I got two more names. I started asking why no one had done the quest. The universal answer was that they weren't interested in it. Not that it seemed like it would be boring but that their interest in playing a dancer was satisfied by dancing in their group and occassionally providing buffage for their friends. Of course I thought immediately of the demographics (the area where I've worked in MMOG design). On a server where I know there are probably between 150 & 200 master dancers and I can find 7 who have participated in what is essentially our only post-release content.


As a whole, entertainers are much more diverse in our game expectations than are crafters and combatters. The vast majority of us seem quite satisfied with the state of the professions, except of course for the unattended play problem. Those of us who come to the forum, come here seeking out more gameplay, something from which we can derive a sense of satisfaction differently from those who are happy to sit in group all day and chat. We arethe enigma.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Drygo
Fri Apr 15, 2005 7:53 am
#12






Esharra wrote:







As a whole, entertainers are much more diverse in our game expectations than are crafters and combatters. The vast majority of us seem quite satisfied with the state of the professions, except of course for the unattended play problem. Those of us who come to the forum, come here seeking out more gameplay, something from which we can derive a sense of satisfaction differently from those who are happy to sit in group all day and chat. We arethe enigma.







I can't speak for everybody, but this isn't true for me. It may sound like it is, but it really isn't. In fact, Ihave very few posts prior to I dunno, this time last year,despite my registration date. I really started posting, not because I wanted more gameplay, but because I started getting annoyed with the AFK and buffbot problems. Yes, I do sometimes contribute to ideas that would make my gameplay as a dancer more enjoyable.


But, something that I used to say a lot bears repeating here because it's been awhile. That is, I never really thought our profession was broken from a dancing and performing aspect. Yes, of course, there are/were bugs that needed to be fixed. But, we could still do our thing and have fun doing it. We were given a lot of interesting and unique things that no other MMO provided. No matter what others may say, I love watching my avatar dance. I love playing music and more often than not in a Cantina, I actually /listen to the band and not my radio.


The reality is, if things had transpired how they were meant to transpire, without afk and buffbots, I'd be a very happy dancer. Yes, I would enjoy having new dances added periodically and the bugs being fixed. Props and even more ways to make dancing more fun down the road would be nice. But, really, if our main mode of playing dancer had not been FUBAR'ed because of AFK, I'd be fine with that. While it would be fun, I don't need to be a spy or anything. I just need to be an entertainer. I need to heal mind wounds and battle fatigue. I need to be wanted for buffs and to go out in camps to fight and heal. That's all.


I don't need anything else from my dancer gameplay except a newdance every now and then and the removal of AFK. That's it.



- I support hawtpants
SpinningCloud
Fri Apr 15, 2005 8:27 am
#13

I hate to say it Esharra but what our profession (I have a Dancer/TKM and a Smuggler) has just been set back to is roughly equivalent to what Smugglers have been stuck with for two years.


Smugglers STILL haven't had their profession fixed after two years though I'm betting an even chance on the proposed revamp...even though pre-Publish 9 we were promissed one that never materialized.


If you think what they have just broken and/or made useless they will fix in a prompt manner then I respectfully suggest you are being terribly unrealistic.


It is clear, IMO, that the emphasis is on the GCW and the CU is just a way of getting the GCW rolling. Our profession is only marginally useful to the GCW and is going to fall by the wayside just like the Smuggler profession has been left for the last two years.


What they take away and break they will be a LOOOONG time in correcting. Get used to it, you won't be seeing it change any time soon.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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