Dancer Archive
Thread: Effect of battle fatigue
Actually, in my experiment, battle fatigue did *not* feed back on itself. It appeared that the fatigue caused from wounds was based on the base wound, not including the battle fatigue amplification. (What I mean is each of those ticks listed above would cause the same battle fatigue, 15 in this specific case.) This experiment was only related to diseases though, so it might act differently for different sources of wounds. (Or it might be related to the fact that the disease was only applied once.)
However, there are many other ways to get battle fatigue (I've come out of combat with 40 wounds and 50 battle fatigue before), so it is not clear exactly what causes battle fatigue.
I think many of us in that thread you mention didn't feel that people don't get ENOUGH battle fatigue currently, but we question how much of an effect it has. According to your numbers it increases the number of wounds a combatant takes, which I didn't know. It also decreases the effectiveness of any medicine used on the person with the battle fatigue.
However, even with these two effects (decreased medicine efficacy and increased wounding rate), a lot of people seem to ignore their BF for a long time, because they seem to be able to fight just as effectively with the BF as without. I think the consensus was that if BF affected accuracy,damage, or something similar (xp gain rate?
) combatants would be more concerned about having it healed.
Message Edited by Groovymarlin on 05-11-2004 10:32 AM
For example if you're diseased, the higher your bf, the more wounds you take from each tick. The easiest way to see this effect is when you disease a pet. Watch the wound damage increase when the pets bf is over 250, with each following tick there will be more wound damage than the previous tick. Get the pet to do a trick to heal the bf and mind wounds, you'll notice the damage from the disease per tick will drop.