Dancer Archive

Thread: Poll: Top Five List of Small Changes to Encourage Performance

lekkuboogie
Tue Jul 12, 2005 1:16 pm
#1


These would all be helpful Panthu. My top 5 of these in order of importance would be :


#1: Group changedance startdance stopdance. I have longed for this for-ev-er.


#2: System Payment (of any sort, including new/better missions or repeatable quests)


#3: Meta Group. 8 person group sis too small to do anything really fun or interesting


#4: Use any flourish with any base dance. I have insanely elaborate /changedance /flo macros to allow me this, and its always kinda cobbled together and sketchy looking, but its the only way I can have the 'choreography' I want.


#5: Group xp for bandflo. All my xp is maxed out everywhere, and I don't go to the village, but I would love to be able to use bandflos without depriving the dancers who desperately need the xp.





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~Ihala~
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Reachwind
Tue Jul 12, 2005 1:22 pm
#2

1) XP for being Band Flourished - Entetainer worked this way during beta. They took this out right before the game went live because it encouraged AFKing. (LOL)

2) Group Change Dance, Start Dance, Stop Dance - We asked for this during beta. Instead of this change they made a turn away from encouraging group performance and instead moved to making the entertainer game more of a solo experience.

3) Access to all flo anims - I have always wanted a system where we had flourishes that were more like the attacks you get in the combat professions. The dances would be more like weapons. That way the dances could all be learned in the lower skill boxes and the flourishes would be added in the advanced boxes. It would also let us craft more original looking dances as we could mix and match the styles easier.

4) Group Tech Effects - See #2

5) System Payment for Dancing in Cantinas, Hotels, and Theaters - Active Sign In - I have been a long time supporter of a cantina salary system where the venue pays the entertainer rather than busking for handouts. This way the venue could more closely be tied to payout and would send entertainers and people looking for them to more diverse locations than just one or two cantinas on each sever. This could also tie into the Politician entertainer city and player city venues.

6) Alternate: Dancer Meta Group - I truly hate this idea. No offense but I'd rather see them add in an /entertainergroup that having the novice enttertainer skill could make you able to join. Set this group size at 20+.
Panthu
Tue Jul 12, 2005 1:25 pm
#3


Oh no, heh, those were just my personal five. You guys say your own.


I don't even know if Esh would use any of my top ones, I just was curious to see what everyone else was thinking.



Edit: You know, I guess I should have said "Survey" instead of "Poll", but Poll takes up less space.

Message Edited by Panthu on 07-12-2005 04:36 PM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

YuriaTayde
Tue Jul 12, 2005 1:46 pm
#4


But the point of a Poll is to select out of the list!


Every flourish for every dance huh? I don't think that's a good idea at all! Sure it would be nice to slip the worm into an exotic dance, but say for the Formal dance, every flourish starts in such a way to start seamlessly with the basic loop. You can't POSSABLY put a Formal flourish into Popular2 without looking reeeeally stupid. Furthermore, the 1st second of flo1 in Formal2 looks almost exactly like the basic loop except that you're stepping backwards slowly... It just wouldn't work out, and I do all this anyway by hitting the flourish then changedance keys I have set up. The flo8 backflip from tumble works GREAT as a transition between dances!


Anywho, what I want is the ability tooverlap flourishes! In the same way you go over the basic loop by hitting a flourish, when you hit a flourish and are already flourishing, you immidiately switch to the 2nd flourish instead. I have a short list of flourishes I -NEVER- use! Yet sometimes I hit them on accadent anyway... or at the end of one flourish I try to switch VERY quickly to the next without showing the basic loop (example: Tumble. The basic loop really gets in my way in this dance) butthen I hit it too early and spaz out as I return to the basic loop at a point where I just happen to be facing backwards, or upside down or something. And then another example, the extremely revealing skirt, I have a great outfit with this but can't ever wear it until I learn exotic because too many of my dances have a highkick in the basic loop.


[edit] Hm, as an afterthought, switching flourishes mid-flourish should probably havean increasedaction cost, to prevent spamming. That shouldn't be enough to interuptthe routine,but if it is then you could alwasegeta little help from the local smuggler...They could find something to keep you awake and full of energy.

Message Edited by YuriaTayde on 07-12-2005 03:57 PM

TheSillyOne
Tue Jul 12, 2005 1:48 pm
#5


your top 5 accurately reflect my top 5.


additional fun stuff in no particular order


1. dance floor navigation (perhaps given in the dead flourishes- exotic flo 5 = 2 steps left , flo 6= 2 steps fwd, ect)


2. /sysgroup command at tech 4 (is it still choreographer title?)


3. Formation commands in the tech line (/vformation /boxformation /<3formation,ect)






-silly-


Save your breath. You'll need it later to blow up your date.
Shaizann
Tue Jul 12, 2005 1:51 pm
#6

I wrote a post in the PA & Groups forum about mass bandflos for performances such as the cantina crawls. It specifies some of the things I'd like to see for group flo's and such from my epxerinces leading CCs. Please take a look!


http://forums.station.sony.com/swg/board/message?board.id=Player_Association&message.id=8555





Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Chessack
Tue Jul 12, 2005 2:01 pm
#7

I think your top 5 are good ones.

The only other thing I would say is, for the Love of Palpatine... I am tired of having someone tell me I collided with them (on their view) when according to my client I am all the way across the room. There has GOT to be some way to deal with this.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Panthu
Tue Jul 12, 2005 2:03 pm
#8




Shaizann wrote:

I wrote a post in the PA & Groups forum about mass bandflos for performances such as the cantina crawls. It specifies some of the things I'd like to see for group flo's and such from my epxerinces leading CCs. Please take a look!


http://forums.station.sony.com/swg/board/message?board.id=Player_Association&message.id=8555





Good list!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Tue Jul 12, 2005 2:06 pm
#9






Chessack wrote:

The only other thing I would say is, for the Love of Palpatine... I am tired of having someone tell me I collided with them (on their view) when according to my client I am all the way across the room. There has GOT to be some way to deal with this.




I know, it is awful. I dolike seeing all of our animations now though. Maybe a Dance Floor kind of thing like TSO/The Sims had would work? Just something to anchor us with a shared reference? I don't know that it's going to be a quick kind of change though no matter how it's done.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Shaizann
Tue Jul 12, 2005 2:07 pm
#10

I'd be encouraged to perform exotics more if we had a complete set of flos....



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
YuriaTayde
Tue Jul 12, 2005 2:38 pm
#11






Shaizann wrote:


#1: Group "Raid" System : A system enabling group leaders to assign other group leaders as "Master of Group", the GroupMaster would have command overhis own group as well as over any other group who assigns him as GroupMaster. This would allow the GroupMaster to communicate to every group threw /group chat, as well as trigger very large bandflos. Possably use a starting syntax to trigger this, such as "$/bandflo 1" where the "$" indicates it isto effect all connected groups. This would enable the GroupLeader to order his own group around without accadentally commanding connected groups. (Squad Leaders would enjoy this too!Allowingthem to "$/rally" multaple groups.)


#2: bandfloFireJet : A command enabling group special effects and/or holoemotesin the same manner as /bandflo. My idea on how to work this, isadd a "Groupcommand" command, where the group leader could trigger any command across his group, (and any group he's connected to via the "Raid" system, seeabove.) for example: "/groupcom bactatoss" would function as though everyone in his group just typed "/bactatoss".This would make a VERY unique special effectand unlimited organizational potential! Those without the skillwould get the "You can't do that" message as they would still attempt, but fail, and thus do nothing.(All groups could potentially enjoy this, "/groupcom target JediSam" would work as though every group member typed "/target JediSam")







Okay, I'm bored, so I decided to re-type your idea and add my own ideas to it. Still your idea! I just think they could be extended to effect more then just the entertainers.


(Also, I had to type this TWICE because it failed to post the first time!!)


[edit] *minor grammer correction*

Message Edited by YuriaTayde on 07-12-2005 04:49 PM

NJ62
Tue Jul 12, 2005 3:49 pm
#12

I think the interactions would be better if the buffing were active rather than passive. First, if implemented properly, that would probably get rid of the AFK problem without gutting the macro system. Second, psychologically, it is easier to bargain for services rendered if you're actually choosing to bestow a service on another player, rather than simply having the player "take" the service by watching or listening - it would do a lot for how the other players treat us.

This would encourage me to get my heiney to the cantina to interact with other players rather than stay home unless there is a specific event to go to. Right now playing music and having players "take" buffs and then slink out makes me feel like an NPC.



n'Jessi
former correspondent, former player

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ChiiTWINS
Tue Jul 12, 2005 4:55 pm
#13

I really like the exp during bandflourish idea. It would be nice if this could be worked properly, at least so that there is no added advantage to doing this than just AFKing.
i.e., exp *every* time, no, but exp once per tick, if a bandflo is running? That works.


I also would like group effects. A larger dance/music group. And easier ways to combine the dances/flourishes.


(Although I will be the first to admit, I am locking myself in a large room when pub20 goes live, and not coming out until I have a fully detailed dance card, flourish timer, and at least one routine under way.






.Xilev Tahi.
Purveyor of Starships & Freight
Mon Calamarian protectorate of the ashes of Chii

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