Dancer Archive
Thread: Poll: Entertainer Mission Payouts
Page 1 of 3
Xyrdre
Sun Jan 16, 2005 9:26 am
#1
Alright, here's one of those things that's bugged us for a long time. Low entertainer mission payouts. But, have we really come to an agreement as a community about what we thinkthe pay range should be for these, rather than just 'more'?
So, I'd like to poll and start discussion on what we as a community think entertainer mission payouts should be. Let's limit this to one variable... discussion about how to make missions more fun and such we'll leave for another day.
What do you think the existing entertainer missions should pay out, to bring these in line with other basic profession missions in SWG?And be fair here... be ready to back up your thoughts with at least some reason, rather than just "they should pay a million credits, because then I'd be rich!" 
Drygo
Sun Jan 16, 2005 9:44 am
#2
Ok, well, I would take into consideration a few factors, time, risk, and level.
I would say that as our entertainer skills increase, we should have higher mission payouts. I also think that if we're in a group, since the payout is divided, we should be able to pull higherpayout missions. I would also say that the time it takes to complete a mission is equivalent (maybe even longer) than a combat mission. For example, I can easily take a mission as a TK and finish off a lair in about 3 minutes. I realize that probably won't be the case after the combat upgrade. But, that's how it is right now. However, I can take an entertainer mission, and be dancing away for at least that long, probably a lot longer before I get the payout. To be honest, I don't remember exactly how long it takes because it's been a very long time since I've actually done one.
On the other hand, the risk of course, is pretty much nil. I mean, there's no chance of dying on one of these missions or having any adverse side effects. Well...maybe if you're travelling around say, Mos Eisley, and there are some red thugs on your radar you have to slip by as you're travelling or something like that. But, for the most part, there's not really any risk.
So, because of the time it takes, I believe our missions should definitely be higher than what they are now, especially considering you have to refresh over and over to find them in the same city or run (which takes forever), or spend money on a shuttle. However, I don't think they should be as high as combat missions because of the lack of risk involved.
Since we're not talking about changing the type of mission in any way, then I believe they should pay out based on level and size of group...anywhere from 1k to 10K. 10K would be the high level group missions. 1K would be the solo novice entertainer mission.
If by not changing the missions you also mean to say that we can't talk about ranges, or skill levels, or group status either and you just want one figure for all missions...then, I would have to say somewhere between 3 and 5K for all of them.
Message Edited by Drygo on 01-16-2005 08:46 AM
Else-Whira
Sun Jan 16, 2005 10:27 am
#3
The idea that there should be a death requirement or some kind of resource "cost" for earning credits is silly. As long as it is not possible to earn mission credits while AFK the time requirement for our missions is perfectly acceptable as a "risk". That's all death and resources are in the first place. Time.
If I take a novice marksman and run the basic destroy missions using the starter CDEF pistol and nothing else I can earn credits at a higher pace from mission terminals than a master dancer from the entertainer mission terminals.
A master of an elite profession should be able to earn credits at a higher rate than a novice can.
If I was going to scale the mission payout for dancer I would say it should be like this;
Novice 10 min mission = 100 credits
Tier 4 (dance or music 4) novice entertainer 10 min mission = 400 credits
Novice Elite 10 min mission = 500 credits
Tier 4 Elite 10 min mission = 800 credits
Master 10 min mission = 1000 credits
A master then could take 2 missions at a time in one cantina or theater and pull down 2k every ten minutes. Which would be a max income of 12k an hour. Which is still a drop in the bucket compared to the net profit a combatant or crafter can make with the same time investment. The difference though is that entertainers could augment this steady income with the regualr tip based services they offer to their fellow players.
If I take a novice marksman and run the basic destroy missions using the starter CDEF pistol and nothing else I can earn credits at a higher pace from mission terminals than a master dancer from the entertainer mission terminals.
A master of an elite profession should be able to earn credits at a higher rate than a novice can.
If I was going to scale the mission payout for dancer I would say it should be like this;
Novice 10 min mission = 100 credits
Tier 4 (dance or music 4) novice entertainer 10 min mission = 400 credits
Novice Elite 10 min mission = 500 credits
Tier 4 Elite 10 min mission = 800 credits
Master 10 min mission = 1000 credits
A master then could take 2 missions at a time in one cantina or theater and pull down 2k every ten minutes. Which would be a max income of 12k an hour. Which is still a drop in the bucket compared to the net profit a combatant or crafter can make with the same time investment. The difference though is that entertainers could augment this steady income with the regualr tip based services they offer to their fellow players.
ImajiNashun
Sun Jan 16, 2005 10:50 am
#4
I came into this game to be an entertainer. So my first 2 weeks that is what I concentrated on learning. I took noob entertainer missions since that is what I thought I was supposed to do. If i had known about explorer recon missions at the time I would have saved myself so much trouble and frustration, as I found I could easily make 10k credits in an hour at noob levels, and that was after bike maintenace, with very little risk.
My first missions were for around 50 credits each and I had yet to get a speeder, clothes, and a backpack for more inventory room. I did probably 20+ of these and ended up losing money for bike maintenace and shuttle fees. I will never forget the last one I did though. It was go to a cantina a couple 1000 meters from mos eisley and dance until a certain person showed up. I went and started dancing and 33 minutes later they showed up, 33 minutes!! I got paid 43 credits for this time and travel I spent on this one mission 
so to the point of the thread. I think the minimum payout ought to be at least enough to cover the shuttle to the least expensive shuttleport available. A minimum of 120 credits going up to 8k max would be acceptable to me as a master. Group payouts ought to be higher due to the split factor though (and would be expected to be much more difficult of course). I love doing missions as something different to do, but I would also not expect to do them for a finacial loss, even a break even would be good enough to interest me.
Coreena
Sun Jan 16, 2005 11:03 am
#5
I would say bring it in line with combat missions.
I think a Master Elite proffession has a difficulty rating of 25 and pays around 6k.
a Novice is around diff. 5 and pays 500 or so.
Should be the same for Entertainers I think.
If you're in a larger group the Group difficulty is calculated the same way the combat difficulty is, just with the exception that the Entertainer skills of the people are compared and not the equiped Weapon.
Mission payout should then also raise to the 30k or whatever Janta or Rancor missions give, simply because the payout is divided by the number of people in group and you would need a lot of entertainers to pull those missions.
I think a Master Elite proffession has a difficulty rating of 25 and pays around 6k.
a Novice is around diff. 5 and pays 500 or so.
Should be the same for Entertainers I think.
If you're in a larger group the Group difficulty is calculated the same way the combat difficulty is, just with the exception that the Entertainer skills of the people are compared and not the equiped Weapon.
Mission payout should then also raise to the 30k or whatever Janta or Rancor missions give, simply because the payout is divided by the number of people in group and you would need a lot of entertainers to pull those missions.
Schardour
Sun Jan 16, 2005 11:27 am
#6
Truthfully, I would like to see an additional form of income, and nota simple increase in current entertainer mission payouts.I understand those missions were probably implemented as a form of payment for entertainers that could not (or would not) make money through socialization and healing, but I think an alternative means tailored tomultipleplaystylescould be found rather easily.
Groovymarlin
Sun Jan 16, 2005 7:10 pm
#7
I like your numbers Else, but I'd bump them up a bit to account for travel costs. In fact, I'd go with your structure but add 500 to each mission on the same planet (requiring a shuttle) and at least 1000 to each mission on a different planet. For missions on "challenge" planets (Dathomir and um...Dahthomir?) add at least 2000 credits.
If you are grouped, missions should scale so that everyone in the group gets that same level of payout. So a master mission on Dathomir pays 3000 credits, if there are two masters it pays 6000 credits, etc.
I'm not good with math but someone can figure this all out I'm sure.
If you are grouped, missions should scale so that everyone in the group gets that same level of payout. So a master mission on Dathomir pays 3000 credits, if there are two masters it pays 6000 credits, etc.
I'm not good with math but someone can figure this all out I'm sure.
Else-Whira
Sun Jan 16, 2005 7:30 pm
#8
Thinking about it, I am gonna have to disagree with the travel idea.
Here's why; while I know a lot of you consider the missions as travel money (connecting them more to delivery missions than to combat missions) I see them as an incentive for dancing in a cantina or theater instead of running delivery or combat missions. The way the entertainer mission is designed it encourages you to be skill animating for a set length of time rather than flourishing or performing (ala the theater quest). My guess is that the devs were trying to encourage us to be dancing or playing music for long periods of time to better serve the combatants that would come by to get healing. Since combatants can't be in the cantina AND hunting they missions are meant to keep us skill animating in the event that someone DOES come by.
When they do remove 24/7 AFK entertainers they are going to need active entertainer character in place to fill the gaps during off hours. The easy way to encourage that is to increase entertainer income. Giving entertainers good income to remain in the cantina they are already at would seem to be the best way to do that
Here's why; while I know a lot of you consider the missions as travel money (connecting them more to delivery missions than to combat missions) I see them as an incentive for dancing in a cantina or theater instead of running delivery or combat missions. The way the entertainer mission is designed it encourages you to be skill animating for a set length of time rather than flourishing or performing (ala the theater quest). My guess is that the devs were trying to encourage us to be dancing or playing music for long periods of time to better serve the combatants that would come by to get healing. Since combatants can't be in the cantina AND hunting they missions are meant to keep us skill animating in the event that someone DOES come by.
When they do remove 24/7 AFK entertainers they are going to need active entertainer character in place to fill the gaps during off hours. The easy way to encourage that is to increase entertainer income. Giving entertainers good income to remain in the cantina they are already at would seem to be the best way to do that
Maisland
Sun Jan 16, 2005 8:24 pm
#9
Are you aware that as things stand now, that the mission payout for Entertainer Missions is LESS than the costs to travel to the mission locations? I'm expected to pay 400+ credits to travel to a cantina in another town where my max payout is 400 credits (assuming that I have 2 missions with the max payout of 200 credits for the same location)? Now if the entertainer mission terminals only gave out missions withing the city where the terminal is located, that would be another matter... but that is not what is being discussed in this thread.
Else-Whira wrote:
Thinking about it, I am gonna have to disagree with the travel idea.
DarkY0da
Sun Jan 16, 2005 8:51 pm
#10
Hmm having trouble thinking of changing mission pay out with out having how they work change.(aka same city pays out less then other city on planet and far less then traveling to a new planet. And it not taking into account groups or skill level...)
just a straight up change to pay out would be 1k min( 2 missions same place takes 10 minutes to finish + getting 2 more missions, So about every 12 minutes able to get a pay out would be 10k an hour.)
Max 5k = 25k an hour
That would give those of us needing it the ability to make enough over a play session once a week to pay maint. and Still buy a few things. But I can't see doing anything more or less with out the missions changing to reflect location/travel and skill.
Of course most of us won't make no 25k an hour doing these due to missions showing up a location we don't want to go to. And then the chance that as soon as the mission is done we'll run straight to the term and instantly find 2 more missions in the right place are not very good.
just a straight up change to pay out would be 1k min( 2 missions same place takes 10 minutes to finish + getting 2 more missions, So about every 12 minutes able to get a pay out would be 10k an hour.)
Max 5k = 25k an hour
That would give those of us needing it the ability to make enough over a play session once a week to pay maint. and Still buy a few things. But I can't see doing anything more or less with out the missions changing to reflect location/travel and skill.
Of course most of us won't make no 25k an hour doing these due to missions showing up a location we don't want to go to. And then the chance that as soon as the mission is done we'll run straight to the term and instantly find 2 more missions in the right place are not very good.
seline
Sun Jan 16, 2005 9:02 pm
#11
Since I strongly like group missions, Grouping must increase prices. However
I would say payout = distance
10K meters, 10K reward.
Eaca
Sun Jan 16, 2005 10:17 pm
#12
Perhaps this is the wrong question... I think the right question should be: "How much should an entertainer make in an hour, doing nothing but entertainer missions?", or possibly: "How much should entertainers make in an hour, doing nothing but entertainer missions, relative to combatants running combat missions?". The "risk" combatants take these days is minimal anyway. With my MCH/Rifleman alt I can still effectively solo group, and it takes me all of 6 minutes to do 2 30k missions, including finding them on the terminal in the same direction, and driving there and back. And since I'm rifle, and since I kite, I rarely even get hit against melee NPCs, so a set of armor lasts me months. So some quick math shows us:
1 crate 18 use 51 minute brandy = 1 x 250k = 250k for 191 hours worth of buff
3 crates of 3 use 51 minute ahrisa = 3 x 150k = 450k for 191 hours worth of buff
77 doc buffs at 2.5 hours each = 77 x 15k = 1.155mil for 191 hours worth of buff
Even tho in all my time grinding cash I've only gone thru 3 T21's, we'll say 4 T21's
4 T21's = 4 x 150k = 600k
We'll say 5 sets of armor too, even tho it won't be that much either
5 sets of 80% compo, gloves/boots/chest/gloves = 5 x 200k = 1mil
Grand total cost for 191 hours of grinding = 3.5mil (note less than 700k of this need to be "upfront" money)
Total money earned for 191 hours of grinding = 191 x 600k = 114.6mil
That's a return on investment of over 30 fold...
Now the devs probably don't intend everybody to be able to pull in that kind of money, but even if you drop that down to doing 10k piket missions instead of 30k mokk missions thats still 200k an hour for a total of 38mil, an 11 fold ROI.
Honestly to me even 50k an hour is nowhere near enough, even for "no risk". Maybe if the devs gave us a way to charge players for service rendered, instead of half of our "mechanics" related skills being passively given away. Perhaps if they got around to fixing the AFK problem facing our profession, then 50k would be a nice "bonus" for doing missions on top of everything else, but right now its still paltry in my opinion. How much less is our time worth because we chose not to kill things?
Xyrdre
Mon Jan 17, 2005 1:00 am
#13
Interesting ideas here as always, but this poll was really asking about payout ranges with nothing else changing in the mission structure.
Baby steps here... if there can't be significant reform to entertainer missions yet, but there was a chance to adjust the mission payouts (as they are now... assuming no additional development, but only changing the payout amounts), what would be good, reasonable and fair?
Page 1 of 3