Dancer Archive
Thread: A big, weird question...
I cannot help but note that no matter how long you watch a dancer for, no wounds will be ticked off. You absolutely must have a doctor or the force as your ally to heal wounds.
That being the case, Why the HECK are we forced to grind a coulumn that gives no advanced abilities?
And don't give me that poop about buffing faster- there is almost no noticable difference from one buff to the next. may be a matter of a minute or two, but that's not worth grinding all that xp for.
And don't tell me it makes you heal BF faster- because that's what the BF healing grind is all about.
Is this just a pre-CU leftover, hanging on the pork the dancers? That's what it would seem to be.
Again, amazing how making the minimal effort of changing the text in these skills would alleviate this confusion and annoyance.
It's an absolute shame the Devs couldn't be troubled to change this with the CU, and these questions keep popping up. Having skills' descriptionsthat no longer apply to the current incarnation of the game was a very poor choice on the Devs' part - though they didn't really make a choice, they just did nothing about it whatsoever.
Sorry this confused you, it's irritating to the veterans, too - and just try to hang in there, because they're saying they have some cool stuff on the way.
Right of now the Wound healing tree does something: Reduce the time someone needs to get a Inspiration buff from you, since your Wound Healing skill is responsible for that.
And before you ask: No, "Dancing Mind Enhancement" does absolutely nothing. That might change in the future or not.
Coreena wrote:
Its a very legit question really
Right of now the Wound healing tree does something: Reduce the time someone needs to get a Inspiration buff from you, since your Wound Healing skill is responsible for that.
And before you ask: No, "Dancing Mind Enhancement" does absolutely nothing. That might change in the future or not.
True but howhard is it to change "Wound Healing (Dancing)" to "Insperation Speed (Dancing)" and just change "Dancing Mind Enhancement" to "NULL" or something.. just so its not there and we dont have to see it or get confused of what kills do something and what they do?
Esharra wrote:
FWIW..I asked againfor the skill box descriptions to be changed a few days ago.
Thank you.
*looks around quickly for Scip*
/snog
Heh..Scip is stillout of townfor a few more days.
Warryyr wrote:
Esharra wrote:
FWIW..I asked againfor the skill box descriptions to be changed a few days ago.
Thank you.
*looks around quickly for Scip*
/snog
--Qilue-UCW-- wrote:
Coreena wrote:
Its a very legit question really
Right of now the Wound healing tree does something: Reduce the time someone needs to get a Inspiration buff from you, since your Wound Healing skill is responsible for that.
And before you ask: No, "Dancing Mind Enhancement" does absolutely nothing. That might change in the future or not.
True but how hard is it to change "Wound Healing (Dancing)" to "Insperation Speed (Dancing)" and just change "Dancing Mind Enhancement" to "NULL" or something.. just so its not there and we dont have to see it or get confused of what kills do something and what they do?
I agree, the name should be changed.
I was simply mentioning the fact that wound healing does infact something, it didn't really sound like that in the first few posts
Oh and about how easy its to change that: Well yes, perhaps it would be easy to change the name of the skills given, but look at the changes to the BE tissues in the CU. Warcry/Intimidation tissues have been changed to Unarmed Damage/Terrain Negotiation.
Old Tissues in crates were converted to the new stats, however clothes that were crafted with Warcry/Intim are still Warcry/Intim, even though those skills don't exist anymore.
Injury/Wound Treatment is also still on the clothes, even though i think its Healing Efficiency or something now.
So could be some serious problem with clothes out there, and might be an indication that "simply changing the name of a skill" is perhaps not as easy as one would think at first.
But yeah, at least change the description of the tooltip boxes
baxnzar wrote:
That being the case, Why the HECK are we forced to grind a coulumn that gives no advanced abilities?
And don't give me that [stuff] about buffing faster- there is almost no noticable difference from one buff to the next. may be a matter of a minute or two, but that's not worth grinding all that xp for.
In the responses that follow, I'm not sure this point was directly addressed. Yes, the "wound healing" branch does grant skill to make inspiration buffs faster, and currently, that is all it does. A Novice entertainer gives a full buff in six minutes, a single Master Dancer gives the same buff in one minute, and a double Master Musician/Dancer in 30 seconds (I think). It is a noticeable difference, but it is not really that significant a difference. Granted I would agree that it is not "worth it" to level all the way to Master just to get the increased buff rate. Currently the only real reason to master is just for the sake of mastering itself or if you just want the dances that you earn from the Master box.
Keep in mind, though, that we're sort of in a transitional state right now. The CU changed a lot of professions' roles in the games, but because it focused on only the combat game, it left some of the non-combat professions with a less clear role, and that's kind of where we are now. I think that in the coming months we will hopefully see some new changes, abilities, and fixes that will give us a new and better direction post-CU. In the meantime you should really consider these professions sort of a work-in-progress (or at least, moreso than we have been in the past).
Warryyr wrote:Again, amazing how making the minimal effort of changing the text in these skills would alleviate this confusion and annoyance.
It's an absolute shame the Devs couldn't be troubled to change this with the CU, and these questions keep popping up. Having skills' descriptions that no longer apply to the current incarnation of the game was a very poor choice on the Devs' part - though they didn't really make a choice, they just did nothing about it whatsoever.
Sorry this confused you, it's irritating to the veterans, too - and just try to hang in there, because they're saying they have some cool stuff on the way.
It's sloppy, lazy, and in completely poor form.
But then, they had "Captivator" and "Grenadier" spelled wrong for like a year, didn't they?
I'm not sure what is worse... that it's just a simple typo and the devs are too lazy to fix it, or, that they have such a horribly designed code base that it would be hell to fix a simple text display typo in the UI.
For some reason I have the feeling it might be BOTH...
C
Warryyr wrote:Again, amazing how making the minimal effort of changing the text in these skills would alleviate this confusion and annoyance.
It's an absolute shame the Devs couldn't be troubled to change this with the CU, and these questions keep popping up. Having skills' descriptions that no longer apply to the current incarnation of the game was a very poor choice on the Devs' part - though they didn't really make a choice, they just did nothing about it whatsoever.
Sorry this confused you, it's irritating to the veterans, too - and just try to hang in there, because they're saying they have some cool stuff on the way.
Yeah- well- they also said that the CU was going to be awsome and fun.
Silly me, I believed 'em
DanceRulez wrote:
In the responses that follow, I'm not sure this point was directly addressed. Yes, the "wound healing" branch does grant skill to make inspiration buffs faster, and currently, that is all it does. A Novice entertainer gives a full buff in six minutes, a single Master Dancer gives the same buff in one minute, and a double Master Musician/Dancer in 30 seconds (I think).
I think 30 minutes per tick is the maximum you can reach, which would be 50 seconds for a full 180 minutes buff.