Creature Handler Archive

Thread: why only 1 ch xp per kill

nukuma
Fri Aug 05, 2005 6:40 pm
#1

Hi all
Ok, so what am I doing wrong, I have been MCH for over 2 years and am not thrilled about the ch changes but like the cu decided to give it a try before throwing in the towel. I tamed a level 10 cu pa last night and then 2 level 1 chuba's today, one of the chuba's has lvl 1 knockdown, so I am have been trying to get them xp, so I take the 3 pets, ungrouped and go on a killing spree outside moenia killing everything from level 1's to level 25's. I am only getting 1 ch xp per kill and when I look on my datapad the creatures are only getting 1 xp as well. I then tried grouping them and got the same results. what am I doing wrong? I also tried killing with just one pet out at a time, and with combo's of the two. everytime it's only getting me 1 xp. I am very frustrated, what am i doing wrong?
thanks
fester-rip on Ahazi
MCH MBE
Drashk
Fri Aug 05, 2005 6:44 pm
#2


Might I suggest reading a certain sticky that has some information on this subject..


From the guide






'Leveling' a Pet


Each pet must gain a certain amount of pet XP, depending on its CL, in order to gain a 'level'. By 'level' I am refering to the maturity level of the pet. Do not confuse the Maturity of the pet with its normal CL. The CL of the pet will never change. If you tame the pet as a CL20, it will always be a CL20.


The 'maturity levels' are not listed as any form of level, on the pet control device. It is only a term being used to describe what happens as the pet is used more in combat and gains its ownTraining XP. The term is used to assist others to understand how many times the pet must hit its Training XP cap, androll backoverto 0 XP.


Between approximately 4 and 10 maturity levels, the pet will grow to full size. This has no effect on the stats of the pet, or the number of Training Points or Trainable Ability Slots. This is simply the 'physical' size of the pet skin.


The following is a list of pet CL and how much XP is needed to 'level up' the pets maturity.


CL 1 = 1375 CL25=62575 CL49=210175
CL 2 =2200 CL26 = 67000 CL50=218200
CL 3 = 3025 CL27=71575 CL51=226375
CL 4 = 4300 CL28=76300 CL52= 234700
CL5=5575 CL29=81175 CL53=243175
CL6=7000 CL30=86200 CL54=251800
CL 7 =8575 CL31=91375 CL55= 260575
CL8=10300 CL32=96700 CL56=269500
CL9=12175 CL33=102175 CL57= 278575
CL10=14200 CL34=107800 CL58= 287800
CL 11 = 16375 CL35=113575 CL59=297175
CL 12 = 18700 CL36=119500 CL60=306700
CL 13 = 21175 CL37=125575 CL61=316375
CL 14 = 23800 CL38=131800 CL62=326200
CL15=26575 CL39=138175 CL63=336175
CL16=29500 CL40=144700 CL64=346300
CL 17 =32575 CL41=151375 CL65= 356575
CL18=35800 CL42=158200 CL66= 367000
CL19=39175 CL43=165175 CL67=377575
CL20=42700 CL44 =172300 CL68=388300
CL21=46375 CL45=179575 CL69=399175
CL22=50200 CL46=187000CL70=410200
CL23=54175 CL47=194575
CL24=58300 CL48= 202300


After each battle with a mob, your pet will gainY points of Training XP. This amount appears to be based on your Level, the pets CL, and the CL of the mob that you are fighting. Using your pet to take down a lair appears to give a significant amount of XP. Your pets XP is completely seperate from your own CH XP and does not appear to have any effect on your rate of gaining XP.


Training XP is only listed in the datapad, on the pet control unit. It does not show up as a system message.


Each time that a pet gains enough XP to reset the above listed XP amount, it will gain 7+ Training Points and possibly 1 Trainable Ability Slots. The higher the CL of the pet, the more Trainable Points that your point will gain. All CL 1 pets gain 7 Training Points. Somewhere between CL 7 and CL12, the number of Training points increase to 8. More information needs to be gathered on higher CL pets.


The following is Temporary Training point chart. More information still needs to be gathered, to insure its accuracy.


CL 1 -6= 7 Training Points

CL7-13 =8 Training Points

CL 14 -20=9Training Points

CL21-27=10 Training Points

CL28 -34 =11 Training Points

CL 35-43=12Training Points

CL44-47 =13 Training Points

CL48 -54=14Training Points

CL55 -63=15Training Points
CL64 -70 = 16Training Points

This list tells you the number of Training points that your pet will gain with each maturity level.


There currently appears to be no limit on the number of Training Points that yourpetcan gain, as long as you keep increasing the maturity level of the pet and do not train it with the maximum number of Abilities that it can have, based on its level.


Trainable Ability Slots are gained periodically through the course of using your pet. CL 12 and below pets appear to have a maximum of 4 Trainable Ability Slots, though further testing is needed to verify this information. It is unknown at this time how many Trainable Ability Slots a higher CL pet can have.


A system message will appear each time your pet gains either Training Points, or a Trainable Ability Slot


Here is an example of how this works -


Johnny has a CL69 pet. Johnny uses his pet for a while and it gains 399170 Training XP. After the next combat, Johnny's pet gains enough Training XP to hit its first maturity Level. Johnny's pet gains 16 Training Points. After a while longer, Johnny's pet pmce again trips the Training XP, for its second maturity Level, which gains the pet 16 more Training Points. This time, Johnny's pet also gains 1 Trainable Ability Slot. This gives Johnny's pet a total of 32 Training Points and 1 Trainable Ability Slot.


Possible Training XP Feature and/or Bug


There appears to be a way for pets to gain Training XP at a fairly steady pace, that is based upon the CL vs CL XP model for toons. Here is how it works -



  • Chose a pet that you want to bring the maturity levels up on.
  • Find a type mob that is of appropriate CL as the pet. If the pet is CL4 then find mobs that are in the CL1 - CL5 range.
  • DO NOT group with the pet.
  • Have the pet attack the mobs, while healing / helping it in combat.
  • Wash and repeat

This method will give your pet full Training XP, with minimal risk to the pet, or you, if the pet is 15+ Levels lower then you are. As long as you do not group up with the pet, it will gain Training XP fairly quickly, compared to using the pet in your normal combat group. If you group up with the pet, and attempt to kill mobs that are of a lower CL then your own, then the pet will only gain 1 Training XP. I believe this to be a feature addition, since it would allow a CH the ability to train 3 non-CH creatures in a relatively short amount of timeso that they can become fully grown to use as a mount and given Abilities.


And just to clarify, using the pets to kill mobs of a level appropriate to their own, will give you XP based upon your Level vs the mobs level. This means that if you have your pack of kaadu female (babies) hunting CL14s and you are a Level 80, you will only gain 1 CH XP, while your kaadu will gain full Training XP.


There is a bug related to this however....


Approximately 25% of the time, when using this method, you will gain CH XP that is equal to the XP that you would gain if you were the same CL as your pets, plus your normal XP. This means that in the above mentioned kaadu female hunting pack, approximately 25% of the time, you will gain 1 CH XP and 600 (this number is only an example and not the actual amount of XP that you would gain.) CH XP. When this occurs, you will lose all /harvest and /loot rights to that kill.






Making SWG more Star Warsy. One droid at a time.
nukuma
Fri Aug 05, 2005 6:55 pm
#3

so because i am level 61 I have to take these level 1 chuba's out and have them attack level 60 mobs for them to get more then 1 training xp?
nukuma
Fri Aug 05, 2005 6:59 pm
#4

Possible Training XP Feature and/or Bug

There appears to be a way for pets to gain Training XP at a fairly steady pace, that is based upon the CL vs CL XP model for toons. Here is how it works -

* Chose a pet that you want to bring the maturity levels up on.
* Find a type mob that is of appropriate CL as the pet. If the pet is CL4 then find mobs that are in the CL1 - CL5 range.
* DO NOT group with the pet.
* Have the pet attack the mobs, while healing / helping it in combat.
* Wash and repeat

This method will give your pet full Training XP, with minimal risk to the pet, or you, if the pet is 15+ Levels lower then you are. As long as you do not group up with the pet, it will gain Training XP fairly quickly, compared to using the pet in your normal combat group. If you group up with the pet, and attempt to kill mobs that are of a lower CL then your own, then the pet will only gain 1 Training XP. I believe this to be a feature addition, since it would allow a CH the ability to train 3 non-CH creatures in a relatively short amount of time so that they can become fully grown to use as a mount and given Abilities.

And just to clarify, using the pets to kill mobs of a level appropriate to their own, will give you XP based upon your Level vs the mobs level. This means that if you have your pack of kaadu female (babies) hunting CL14s and you are a Level 80, you will only gain 1 CH XP, while your kaadu will gain full Training XP.

-----------------------------------------------------------------------------------------------------------------

I was doing this exactly as stated, using a level 1 creature, chuba vs level 1 through 7 mobs, and got 1 training xp per kill, i was checking the datapad after every kill.

What is wrong?
Indene
Fri Aug 05, 2005 7:06 pm
#5

What was working for me for my lvl 2 spineflap was to target a chuba (lvl1) shoot it once with a CDEF pistol. That firmly establised aggro on me. Then send in my spineflap for the kill. I did this ungrouped btw


-Indene-






Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
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nukuma
Sat Aug 06, 2005 1:50 am
#6

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