Creature Handler Archive
Thread: Reports of the demise of the Female Narglatch may be premature...
Armor break is an extremely useful skill, especially in PvP... just food for thought.
Also, anyone else notice it's far more difficult now to locate FN babies? Pre-patch they were everywhere, after 6 hours today I have yet to locate one.
Indene wrote:Take any lvl 22 skin. add imp feint from your store of learned abilities and you havea skin with lvl 22 stats and imp feint.The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.-Indene-
True, but the innate special is a freebie... that was my point.
No ability point or slot cost means more specials crammed into that skin.
Ko-aIri wrote:
True, but the innate special is a freebie... that was my point.
Indene wrote:
Take any lvl 22 skin. add imp feint from your store of learned abilities and you have
a skin with lvl 22 stats and imp feint.
The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.
-Indene-
No ability point or slot cost means more specials crammed into that skin.
I'm guessing that CL22 pets will have at least 5 Trainable Ability Slots, when full matured. Add L1 and L2 Marring Storm and L1, L2, and L3 Vigorous Health to your triplets and guess what you should have.....
3 Female Narglatch with approximately the same stats and the ability to armor break.
Ko-aIri wrote:
Indene wrote:
Take any lvl 22 skin. add imp feint from your store of learned abilities and you have
a skin with lvl 22 stats and imp feint.
The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.
-Indene-
True, but the innate special is a freebie... that was my point.
No ability point or slot cost means more specials crammed into that skin.
That was a question I had. If a particular skin has an inate ability does that subtract from the total slots or does that skin get to have one more ability than a skin with no inate abilities.
-Indene-
Indene wrote:That was a question I had. If a particular skin has an inate ability does that subtract from the total slots or does that skin get to have one more ability than a skin with no inate abilities.
-Indene-
Exactly a question I've been wondering about, as well. If so, a L70 creature with a L3 innate ability is as useful not only because he can teach you that L3 ability, but also can learn more abilities than a non-natural counterpart. Three possible scenarios I can imagine (assume all L70 creature has ten ability slots, a ficticious number but OK for example):
- Raw tame has 10 slots - 3 slots ( L3 ability, unseen L2 prerequisite, unseen L1 prerequisite ) = 7 slots, like any other creature that was taught the ability from nothing.
- Raw tame has 10 slots - 1 slot ( L3 ability, prerequisites aren't necessary ) = 9 slots, 2 more than any other creature that was taught the ability from nothing.
- Raw tame has 10 slots ( L3 ability does not consume any learnable slots ),3 more than any other creature that was taught the ability from nothing.
Which of these is used I would wonder. Perhaps somebody with some L2 tames has insight on how the system works when you hit max abilities ( my pets are far too little to even have a guess at the behavior ).
Message Edited by Hazarstanagge on 08-05-2005 07:20 PM
Pets that are tamed with an Ability get the same number of Trainable Abiltiy Slots as a pet that is tamed without an Ability.
After5CST wrote:
Exactly a question I've been wondering about, as well. If so, a L70 creature with a L3 innate ability is as useful not only because he can teach you that L3 ability, but also can learn more abilities than a non-natural counterpart. Three possible scenarios I can imagine (assume all L70 creature has ten ability slots, a ficticious number but OK for example):
- Raw tame has 10 slots - 3 slots ( L3 ability, unseen L2 prerequisite, unseen L1 prerequisite ) = 7 slots, like any other creature that was taught the ability from nothing.
- Raw tame has 10 slots - 1 slot ( L3 ability, prerequisites aren't necessary ) = 9 slots, 2 more than any other creature that was taught the ability from nothing.
- Raw tame has 10 slots ( L3 ability does not consume any learnable slots ),3 more than any other creature that was taught the ability from nothing.
Which of these is used I would wonder. Perhaps somebody with some L2 tames has insight on how the system works when you hit max abilities ( my pets are far too little to even have a guess at the behavior )
*smiles*
It's a long road to finish out my pet collection now, but the possibilities are very intriguing. Sure wish the devs could have given us another set of slots on the datapad, though, my sparse collection is already making me make tough decisions about what to keep and what to drop for new tames.
Indene wrote:
Take any lvl 22 skin. add imp feint from your store of learned abilities and you have
a skin with lvl 22 stats and imp feint.
The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.
-Indene-
Absolutely right. All we're doing is adding back the specials we used to have to our new angry bags, and we have to grind to do it.
And Ko, I've tamed at least five female narglatches in the last two days. None of them happened to have specials. None of them were elite. Idene is absolutely right about this.
This entire system is another dev shiny thing designed to distract you from what they have taken away from us.