Creature Handler Archive

Thread: Reports of the demise of the Female Narglatch may be premature...

Ko-aIri
Fri Aug 05, 2005 6:02 pm
#1

Imperiling Feint (L1) is on the regular Narglatch I managed to tame today. If a freshly-tamed Female Narglatch has the same ability, these pets will still make a very effective trio in combat.

Armor break is an extremely useful skill, especially in PvP... just food for thought.

Also, anyone else notice it's far more difficult now to locate FN babies? Pre-patch they were everywhere, after 6 hours today I have yet to locate one.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

Indene
Fri Aug 05, 2005 6:09 pm
#2

Take any lvl 22 skin. add imp feint from your store of learned abilities and you have


a skin with lvl 22 stats and imp feint.


The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.


-Indene-




Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
SnowBoarder
Fri Aug 05, 2005 6:13 pm
#3


You prolly didn't find any female narglatches becuase I tamed them all


Unfortunally, they had no specials and I released them back to their mothers. They are now hiding them very well it seems...
Ko-aIri
Fri Aug 05, 2005 6:42 pm
#4



Indene wrote:
Take any lvl 22 skin. add imp feint from your store of learned abilities and you have
a skin with lvl 22 stats and imp feint.
The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.
-Indene-





True, but the innate special is a freebie... that was my point.

No ability point or slot cost means more specials crammed into that skin.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

Drashk
Fri Aug 05, 2005 6:50 pm
#5




Ko-aIri wrote:





Indene wrote:

Take any lvl 22 skin. add imp feint from your store of learned abilities and you have


a skin with lvl 22 stats and imp feint.


The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.


-Indene-



True, but the innate special is a freebie... that was my point.

No ability point or slot cost means more specials crammed into that skin.




I'm guessing that CL22 pets will have at least 5 Trainable Ability Slots, when full matured. Add L1 and L2 Marring Storm and L1, L2, and L3 Vigorous Health to your triplets and guess what you should have.....


3 Female Narglatch with approximately the same stats and the ability to armor break.






Making SWG more Star Warsy. One droid at a time.
Indene
Fri Aug 05, 2005 6:51 pm
#6






Ko-aIri wrote:





Indene wrote:

Take any lvl 22 skin. add imp feint from your store of learned abilities and you have


a skin with lvl 22 stats and imp feint.


The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.


-Indene-








True, but the innate special is a freebie... that was my point.

No ability point or slot cost means more specials crammed into that skin.




That was a question I had. If a particular skin has an inate ability does that subtract from the total slots or does that skin get to have one more ability than a skin with no inate abilities.


-Indene-






Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
After5CST
Fri Aug 05, 2005 7:11 pm
#7


Indene wrote:

That was a question I had. If a particular skin has an inate ability does that subtract from the total slots or does that skin get to have one more ability than a skin with no inate abilities.

-Indene-


Exactly a question I've been wondering about, as well. If so, a L70 creature with a L3 innate ability is as useful not only because he can teach you that L3 ability, but also can learn more abilities than a non-natural counterpart. Three possible scenarios I can imagine (assume all L70 creature has ten ability slots, a ficticious number but OK for example):

  1. Raw tame has 10 slots - 3 slots ( L3 ability, unseen L2 prerequisite, unseen L1 prerequisite ) = 7 slots, like any other creature that was taught the ability from nothing.
  2. Raw tame has 10 slots - 1 slot ( L3 ability, prerequisites aren't necessary ) = 9 slots, 2 more than any other creature that was taught the ability from nothing.
  3. Raw tame has 10 slots ( L3 ability does not consume any learnable slots ),3 more than any other creature that was taught the ability from nothing.

Which of these is used I would wonder. Perhaps somebody with some L2 tames has insight on how the system works when you hit max abilities ( my pets are far too little to even have a guess at the behavior ).

Hazarstanagge
Fri Aug 05, 2005 7:20 pm
#8


That's a really good point!

Just because the attack macro on the Nargie trio isn't the "I win" button anymore doesn't mean that they are useless.

Im looking forward to a bleed/armorbreak/snare combo myself.


Don't let these kids get ya down. They are snippy due to their inability to cope with a change in a video game.

Message Edited by Hazarstanagge on 08-05-2005 07:20 PM



WHO IS GOING TO KEEP JABBA'S RANCOR NOW?
WHO IS GOING TO TRAIN AND MOUNT TAUN TAUNS?
WHO IS GOING TO TRAIN OBIE'S VERACTYL?
WHO IS GOING TO MAINTAIN THE CREATURES IN THE GEO ARENA?
SOE'S MOMMA THAT'S WHO!!
Drashk
Fri Aug 05, 2005 7:23 pm
#9





After5CST wrote:

Exactly a question I've been wondering about, as well. If so, a L70 creature with a L3 innate ability is as useful not only because he can teach you that L3 ability, but also can learn more abilities than a non-natural counterpart. Three possible scenarios I can imagine (assume all L70 creature has ten ability slots, a ficticious number but OK for example):



  1. Raw tame has 10 slots - 3 slots ( L3 ability, unseen L2 prerequisite, unseen L1 prerequisite ) = 7 slots, like any other creature that was taught the ability from nothing.

  2. Raw tame has 10 slots - 1 slot ( L3 ability, prerequisites aren't necessary ) = 9 slots, 2 more than any other creature that was taught the ability from nothing.

  3. Raw tame has 10 slots ( L3 ability does not consume any learnable slots ),3 more than any other creature that was taught the ability from nothing.

Which of these is used I would wonder. Perhaps somebody with some L2 tames has insight on how the system works when you hit max abilities ( my pets are far too little to even have a guess at the behavior )




Pets that are tamed with an Ability get the same number of Trainable Abiltiy Slots as a pet that is tamed without an Ability.






Making SWG more Star Warsy. One droid at a time.
After5CST
Fri Aug 05, 2005 7:43 pm
#10

That totally rocks then. That means there will be high-level wilds that are viable alternatives to BE-pets. You can go with BE-pets with adjusted stats, or with tamed pets that will effectively have an ability that doesn't require slots, freeing up to three ability slots for other purposes.

*smiles*

It's a long road to finish out my pet collection now, but the possibilities are very intriguing. Sure wish the devs could have given us another set of slots on the datapad, though, my sparse collection is already making me make tough decisions about what to keep and what to drop for new tames.
SioBabble
Sat Aug 06, 2005 8:37 am
#11






Indene wrote:

Take any lvl 22 skin. add imp feint from your store of learned abilities and you have


a skin with lvl 22 stats and imp feint.


The nargs are just as good/bad as any other l22 except if your L22 pet has ranged attack. Like my L22 Spitting rawl.


-Indene-







Absolutely right. All we're doing is adding back the specials we used to have to our new angry bags, and we have to grind to do it.


And Ko, I've tamed at least five female narglatches in the last two days. None of them happened to have specials. None of them were elite. Idene is absolutely right about this.


This entire system is another dev shiny thing designed to distract you from what they have taken away from us.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


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