Creature Handler Archive
Thread: Farewell CH
Message Edited by ShaikeRamjet on 01-22-2005 05:17 PM
- Professions now have unique roles in a group and make all roles useful.
- Profession archetypes are more likely to be special and sought after.
•New Death and Incapacitation Rules
- Change to the way HAM interacts with death - group with friends to increase your overall stopping power.
- Profession specific benefits for wearing armor based on Profession - new roles for different armor types to prevent any one set of armor from being "the best".
- Armor types are affected differently by different weapons. – there should no longer be a “best” weapon.
- Tough NPCs and creatures will require groups to take them down.
- Buffs and HAM drain/regeneration put back into balance.
- Players can still solo character advancement.
.... have fun with your new professions, if it's one of those "uber" onesthen enjoy it while it lasts. With the new specials system being controled by a seperate bar not connected to the hams we now know it as means the "uber" professions that can deal "uber" damage will most likely come with "uber" specials bar penalties or "uber" time restrictions. Given time this games best professions will truely be the ones you love instead of the, what can this profession offer me. Seeing that you have lasted as a MCH for this long means you must love this profession, and not just another groupie us MCHs had back in the day.
Message Edited by ShaikeRamjet on 01-23-2005 11:18 AM