Creature Handler Archive

Thread: Creature Handler > Combat Classes

Durikkan
Mon Aug 04, 2003 1:52 pm
#1

The people that complain about the nerfing of their pets from their current state are insane.


In the current version a novice creature tamer can tame (with taming 0) a giant sand beetle. At stage 1 (i.e. completely ungrown) these do roughly 200-300 damage per hit (I know it says like 20-30 in their description but it was doing roughly 200-300), and have an effective health of 5000 (eachbar)against most weapons.A novice pistoleer doing all body shot 2s with a 70-110 damage 1.3 second pistol was only able todo half damage to this completely ungrown pet beforedying, while the creature handler just stood off in the distance, not even healing or firing. Doesn'tthis seem unbalanced to anyone else?


I mean, it's a fully ungrown pet, and it's got about as much effective health as a player who has consumed food, and is wearing a set of armor.


I mean, with 3 fully grown sand beetles, that would take a minimum of 150,000 damage to kill all three, and maybe as much as 450,000 points of damage done. Is there any class that has even remotely close to that tanking power? No. Granted you could just kill the tamer, but the pets would probably still kill you.


Let's look at a chart again for comparison of health


Probe droid - ~800 HAM - 0% armor - Adjusted Ham = 800


Normal player - 850 HAM - 0% armor - Adjusted Ham = 850


Baby (1) Sand Beetle - 920 HAM - AC 2, 30% energy resist - Adjusted HAM = 5257


Player Eaten +1500 primary stats food = 2250 HAM - Wearing Faction armor - Adjusted Ham = 6428


Fully Grown Sand beetle - 9200 HAM - AC 2, 30% energy resist - Adjusted HAM = 52571



Anyone else see any balance issues here? Well, I've made my point.

Syrianax
Mon Aug 04, 2003 1:54 pm
#2

Actually if you just use a little greymatter you use a DX2 pistol which is Acid damage and completely ignores this animals armor IIRC. Then you kill it outright. If it does up to 300 damage as a baby then thats a bug and will be fixed.



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Remember, getting into an argument on the internet is just like running in the Special Olympics. Even if you win, you still ride the Short Bus.
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Vapors
Mon Aug 04, 2003 1:56 pm
#3

Paper and number are nice. reality is a bit diffrent.



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Tathos
Mon Aug 04, 2003 1:59 pm
#4

150k and 450k? Are you perhaps off by a factor of 10?



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Tathos Ri'Fey, Creature Handler / Master Bio-Engineer
Owner of The Lair (pet shop)
Crosshaven, Talus (Scylla)
Durikkan
Mon Aug 04, 2003 2:00 pm
#5

Dx2 does acid? Well, I guess lots of balance issues will be resolved in the next patch when weapons actually show the damage type and armor piercing. I was mainly just throwing this out there for shock value. Though I still don't think there's any way a novice pistoleer could take down a novice CH with a fully grown sand beetle
Durikkan
Mon Aug 04, 2003 2:05 pm
#6

>150k and 450k? Are you perhaps off by a factor of 10?


No, I'm not, that's the scary part


Grown sand beetle has 9200 in each stat pool. If you fire an energy weapon at it (prob the most common weap), his armor class blocks 75% of the damage, raising effective ham pools to 36,800. It has 30% energy resist, which raises the effective health of one to 52571. To kill all 3 by draining health alone would take 150k damage. If you damaged all 3 stat pools all the way down (with just random shots) it would be 450k.

Zalanthus
Mon Aug 04, 2003 2:05 pm
#7

Durikkan, your point is valid, but don't forget one thing and they're fixing the novice CH having insain pets problem, but when it comes to Masters they're off a little.



Don't foget, that while you spent 64 points... or whatever it is for a master high level profession... say you master Rifleman, you got several high damage combat abilities, plust some stat increases, plus some defensive abilities. CHs don't get any of that. Ever. Our 64 points are 100% in developing a better pet. If you could only master 1 profession CHs would in themselves be as uterly weak and defenseless as a L1 newb. Pets are everything to the class, so they need to compensate for Headshot 3, and knockdowns, and other skills that other high level professions have.


Another thing.. some people point out the HAM bars of pets... yeah so what. A 10,500 HAM pet is not CLOSE to being as functional, smart, or able as a PC with half those stats. Human beings are just better than a computer controlled bot, period... and don't be fooled... pets are STILL NPCs. They have a few commands that guide they're actions, but a player with complete controll overa rancor would be more powerful than 3 or 4 computer controled rancors. ( This assumes stats are all the same, which in SWGs case, they currently are.)

Vapors
Mon Aug 04, 2003 2:06 pm
#8

Thats becase your a pvp newb with out any real fundmental grasp of the basics yet you come here and preach like you know everytthing when all your doing is showing your ignorance. Go back to your own boards and try and learn something from those that are more advanced in your field.





OutCasts Haven -3459 1555 just outside kor vella on corellia
Quality Products, Affordable Prices.
EvesOwner
Mon Aug 04, 2003 2:06 pm
#9

I don't think most CHs have a problem with stopping novice CHs from being able to have pets like Sand Beetles. I believe most have a problem with the level limits (in terms of how many levels worth of pets can be controlled at one time)and the number of pets being used.




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Bio-Engineering is still THE most broken profession. Yes, that's right. Even with the first fixes for bio-engineering half of skills produce products that are worse then what can be found in the wild. For the record, DE is not as broke as BE (stuff works it is just that a lot doesn't make sense).
Aramis109
Mon Aug 04, 2003 2:08 pm
#10

Amen to that Evesowner. Proverbial nail on the head.
Halfblood
Mon Aug 04, 2003 2:10 pm
#11

"Player Eaten +1500 primary stats food = 2250 HAM - Wearing Faction armor - Adjusted Ham = 6428"



LOL, what are u smoking?

Durikkan
Mon Aug 04, 2003 2:14 pm
#12

I didn't really start this topic to deal with pvp, I just used that as an example when I dueled a friend's pet to see how bad a stage 1 pet would fare (it wouldn't have been bad if the baby didn't do 250 damage .. heh).

Hollywood_76
Mon Aug 04, 2003 2:14 pm
#13

One other thing you fail to realize is that the damage done by a ranged attack even from a baby hits for the amount that a full grown adult would hit for. If you were to close the distance and the pet went into melee then it would do the appropriate amount of damage.


Is this a bug? Most probably.


Is this something to blame on the creature handler? Not at all.


P.S. I will never again use a giant sand beetle. Sure they're stars and resistances are great and armor 2 as well, but they are scared of their own shadow and run around none stop.



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