Creature Handler Archive

Thread: 2 pets VS 1

Cyberwarrior
Fri Apr 09, 2004 2:57 pm
#1

ok when i first started playing SWG i started working CH, and got aboult halfway there before dropping it for commando.


well now i have decided to pick up CH once again, and i was under the impression that using 2 pets would double the amount of xp you recieve for your kills, but it hasn't been working that way for me. i just got creature management 3 today, and whipped out my BE cu pa (CL 10) and a "wild" cu pa that i tamed (it's still a baby at level 3(12) or so ). the funny thing is, using the BE cu pa alone i get about 741 CH xp per kill, and when i use both cu pa's i get like 350 and 310 xp..... so i'm actually getting LESS xp per kill!!! (btw i'm killing voritor hunters)


is this a bug? am i doing something wrong?



In Game Name: Dosi Felarr
KzinKiller
Fri Apr 09, 2004 3:30 pm
#2

Not a bug, deliberate dev nerf of CH experience ... I mean, you didn't think there would be actual benefits to having 2 pets, did you?


Dreamer!




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Cyberwarrior
Fri Apr 09, 2004 6:24 pm
#3

hmm i was under the impression that the first time i was doing CH that's how it worked.... guess it's changed since then now i wish i hdn't focused my 1st 3 skill boxes on management... oh well, 3 down anyway.



In Game Name: Dosi Felarr
Shaylin
Fri Apr 09, 2004 8:57 pm
#4






Cyberwarrior wrote:
hmm i was under the impression that the first time i was doing CH that's how it worked.... guess it's changed since then now i wish i hdn't focused my 1st 3 skill boxes on management... oh well, 3 down anyway.







Yeah, it used to work that way... each pet got it's own xp, so you could esentially double your intake. But it was changed awhile back. Now there is some sort of average between the two.


Take note that all it takes is having two pets out to make it work this way, so even a non fighting mount will lower you xp.




Cressida


kloog
Sat Apr 10, 2004 1:51 pm
#5

The answer may be in the way experience is actually earned in the game. I have always been under the impression that a major factor in determining how much experience you earn has to do with the percentage of overall damage you do. Now keeping in mind that i believe there is a cap determined by the creature level. SO... your level 10 creature earns you more exp than the lvl 3 because he is dong more damage. However, your lvl 10 creature PLUS the level 3 creature are earning less exp overall because each are doing a lower percentage of OVERALL damage, than a single creature alone would do. Say 1 creature doing 100% of damage earns 200 exp. It may be that creature 'A' doing 75% of the damage will earn 140exp while creature 'B' doing 25% of the damage will earn 40 exp.


It is not so much a matter of how much experience the mob is worth, it has more to do with how tough your the mob is for your group to kill it. Two pets doing damage at the same time make it easier to kill the mob than 1 creature alone, thus more exp earned for the single creature.


Keep in mind that there are caps on how much CH exp a creature can learn depending on the creature's level, the mob's level, and the difference between the creature's and mob's levels.



Wow, it appears I have rambled quite a bit here. Most of this is just from my experiences in the game. At the very least, this should serve as a spring board for discussion where someone who knows what they're talking about can swoop in and correct me =)




Mordhem Kloog
-Carabineer
-Ranger
-Creature Handler
Coredeep
Sun Apr 11, 2004 11:02 am
#6

Heres another 2 vs 1 question...


Whats the point of having a lvl 70 pet when you have more damage, more ham and more specials with 2 lvl 35 pets? I might make this a new thread...



Coredeep <DX> MBE, CH, Pistoleer


Chilastra, Coronet, Tantive


Shaylin
Sun Apr 11, 2004 2:48 pm
#7






Coredeep wrote:

Heres another 2 vs 1 question...


Whats the point of having a lvl 70 pet when you have more damage, more ham and more specials with 2 lvl 35 pets? I might make this a new thread...






I think some people like to only worry about controlling one pet.... But I prefer two most times when I am doing serious hunting. The combined HAM, and damageon two good 30 something pets ismore than any single pet I have come across.




Cressida


Yvile
Tue Apr 27, 2004 3:19 pm
#8

I have to back Shaylin on this one. Two pets will typically give you more HAM, more total damage, and if one of your pets gets knocked down you still have the other to bash the target around until the first gets back up.


About the only reason to use one pet is if your normal attacking pairs are healing up or if you want to pull a "status" pet out (like your Great Plains Stalker or Bull Rancor) just for show.

Vertexon
Tue Apr 27, 2004 3:58 pm
#9






Yvile wrote:

I have to back Shaylin on this one. Two pets will typically give you more HAM, more total damage, and if one of your pets gets knocked down you still have the other to bash the target around until the first gets back up.


About the only reason to use one pet is if your normal attacking pairs are healing up or if you want to pull a "status" pet out (like your Great Plains Stalker or Bull Rancor) just for show.








There's also a large difference in whether you use Bio-Engineered pets or tamed in the wild pets. With wild pets, at least, you typically cannot get "good" resists or light armor with an evenly matched pair of pets.


Also keep in mind that while you may have more total HAM between them, you're also splitting that HAM into two entities. If the enemy focuses on a single pet, they can often take it down muchfaster than they could with a single large pet. With only one weaker pet left, you'll be operating at a handicap for the remainder of the battle (as well as risk vitality loss in the pet that incapped).




-Vertexon.
JoNakU
Tue Apr 27, 2004 9:17 pm
#10






Coredeep wrote:

Heres another 2 vs 1 question...


Whats the point of having a lvl 70 pet when you have more damage, more ham and more specials with 2 lvl 35 pets? I might make this a new thread...



Coredeep MBE, CH, Pistoleer


Chilastra, Coronet, Tantive





Correct, you should make it a separate thread and its a valid point. I think the devs once said a lvl 70 pet should be MORE powerful than 2 lvl 35 pets, but its still actually quite the opposite give the game mechanics of today.

Vurtorax
Tue Apr 27, 2004 9:44 pm
#11

Is it true that you get the exact same experience for hitting a creature once with your pet as when you let your pet kill the thing entirely? In other words, if I sent a pet in to hit a target once, and then called it back and killed the target myself, would I still get the same amount of XP from letting my pet kill the target?




VURTORAX

BOUNTY HUNTER

BANE OF JEDI - PVP GOD
MuOne
Wed Apr 28, 2004 6:37 am
#12

The thing is whatever level of pet kinetic defence is capped at light with I think 60ish% kinetic, a level 35 that can have light ap and 50plus % kinetic is as good as any cl70 pet apart from ham. Vitality loss comes from DeathBlows not Incapps, so if you have another cl35 still alive it wont DB with opponents still hitting it. So 2 8-9k hams are better than one 12k ham. Also you can split tank 2 mobs at once, the light does make a difference. For Example;
I used two grauls (one graul and one graul mauler) on a picket lair (dantooine) and on another picket lair I used a rancor - all 3 wild tames. The Rancor took all 3 per spawn and needed less healing than the 2 Grauls. With 2 level 35 with light armour and good kinetic you would get the best of both worlds, plus 4 specials instead of 2.
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