Creature Handler Archive

Thread: CH and the CU

kup
Sun Mar 13, 2005 2:01 pm
#1

Level 10 BE Pet, 10k Health, 5k A+M, any DMG, attack 'Swooper Leaders' on Tat, I mastered CH in 3days from CH1111 like this, where as CH1111 took me nearly 2months!



- I support rolling back & balancing the old combat system You can too
Dogfight35
Mon Mar 14, 2005 1:42 am
#2

So are we getting an easier way to grind out Ch cause I 'am sick and tired of just standing in cornet attacking meet lumps by going (tab) a and then having to heal my darn pet!!!! ITS ANOYING~!!




-Agef Ifa Lekku Elitist
Rifleman,Creature handler, Master Marksmen!, Novice BH
- SWG High Alumni Class of 2005 -

Moo?
Combat_Medic_to_be
Mon Mar 14, 2005 1:59 am
#3

Anybody who has any idea can't tell you due to the NDA.

I've been grinding CH by taming newbie pets and training them what commands I can and attacking the normal newbie creatures around. I'm doing it casually and it will probably take me ages to master but I'm enjoying it that way.

My only other suggestion is that you grind FP and trade it for CH xp with a recruiter. I'm not sure the conversion rate but I think it's good enough to make it viable. A friend said today that the option to trade FP for xp is no longer availible though so I'm not sure you could do this one.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Ricbr
Mon Mar 14, 2005 10:41 am
#4

I think it is safe to ask...as a member of the CH CURB team. Are you really interested in a faster way to grind out of the CURB?

That really doesnt seem like something that would be covered..if you ask me

The profession to me is about having fun...if it is not fun to level then you probably have the wrong profession (no offense)
SioBabble
Mon Mar 14, 2005 11:28 am
#5

I'm not a member of the CH CURB team...but I'm a member of the markman CURB team.


And I agree, CURB or no CURB, grinding out professions is a self defeating process. When I first worked my way though CH, back in August of '03, it was fun just doing it, not "grinding" it. When you get to the top, something is lost. Too many players are not enjoying the journey, are too busy concentrating on the destination, and then realizing that the destination is not so pleasing a thing as the journey was.


Of course, when I was working my way up, CH was a very different profession, one that was very much valued by players who were not CHs, and we had some absolutely tremendous group hunts on Lok, Dath, Dant, Endor, and Yavin, not to mention desperate fights in the Agrilat and wild encounters with fambaa on Naboo, and of course killing sprees across the plains of Talus.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


jopenack
Tue Mar 15, 2005 7:15 am
#6

agree with you guys on the grind vs enjoying your path to becoming something you like/love.


It is depressing sometimes taking the long hard road to a profession like ch but what you learn in the process will someday save your life (ingame lol). I never regretted working through the boxes and am working my way through them again with another character as we speak.


I forgot how much I enjoyed wandering the planets on foot lol.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
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