Creature Handler Archive

Thread: Thoughts on ways to adjust xp requirements

DaBudo2
Thu Sep 08, 2005 3:03 pm
#1


I've posted a few rants on xp requirements for pets. I feel that they are excessive and unreasonable. Though I think I have to agree with Koa and others that it's ulikely that the devs will change the xp requirements, I'm feeling a bit quixotic sohere are some thoughts onways the xp system might be made more reasonable.


I'm just brainstorming here - not even sure how feasible some of the ideas are. If enough of us brainstorm, though, who knows? Maybe we'll come up with some ideas the devs will think are viable. Certainly there are holes in my ideas and feel free to poke big ones in them if you like. But give your own ideas on ways for improving xp requirements. I'm not looking for debate, just ideas


(BTW, just to be clear, I don'tmeanxp requirements for becoming a CH but xp needed to train pets, learn abilities, etc.)


-- Instead of having to learn training points to open a training slot, pets get a training slot each time they earn enough xp to "roll over". For example, a slinking voritor needs about 260k xp to earn something like 14 training points. I have a voritor that's earned about 42 points (has rolled over three times), and it still hasn't opened its first training slot. So, instead, as soon as the voritor earns its first 260k xp it also opens a training slot and then another slot after the next 260k, etc.

OR. Adjust how many training points needed to open a slot so that the most you have to roll a pet over to get a slot is maybe twice.

OR. The amount of points needed to open a slot stays the same. Pets still have to earn the full amount of xp for the first roll over and first points (not slot but points), but for reach subsequent roll over only, say,half the xp is needed. So, the voritor needs 260k for its first training points but only 130k for each roll over after that.


-- Currently, it's thought that how a CH learns a special ability from a pet is based on how many mobsyour pet kills. Instead, as soon as the pet reaches its first xp level, the CH learns its special ability. So,with the voritor, when it earns its first 260k xp, the CH learns its L2 Bleeding ability - assuming the CHhas already learned L1 Bleeding.One would still need to learn L1 abilities before L2 and L2 before L3.

OR. If a pet has an L1 ability, that ability is learned at the first roll over, an L2 ability at the second roll over and L3 at the third. Or vice-versa - L1 abilities take three roll overs and L3 takes one. I think this would still be easier then killing 400 plus yard trash as well as it would allow one to kill mobs more appropriate to their level and earn better xp.


-- As you move up the CH skill tree, the amount of pet xp needed is reduced. That is, for each skill box that is learned, the xp required is reduced by, say, 2%. Then at Master, there is another 15 % reduction. So, after learning all 16 skill boxes one would have a 32% reduction in xp requirementsand at Master a 47% reduction. Or maybe 3% per box and 10% at Master for 39% and 49% reductions.


Well, like I said, just brainstorming. I find having to grind away at xp to level up my pets and learn their abilities very frustrating - especially as an MCH -and it seems like there justhas to be a better way.



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