Creature Handler Archive
Thread: Highest number of weapons
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Joker9125
Sun Aug 29, 2004 2:03 pm
#1
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I have been thinking an awful lot about the ‘support role’ vs. ‘combat role’ of combat medic and as a result I looked in the schematics that Combat Medics receive to see what type of schematics we get most of, combat or support.
NOT including the components used to craft usable items (poisons, diseases and stims) Combat Medics receive 78 schematics by the time they Master the profession.
72 are offensive Poisons and Diseases
6 are stims
After looking at the HUGE number of Poisons and Diseases:
Action Area Poison Delivery Unit – A B C
Action Poison Delivery Unit – A B C
Action Area Disease Delivery Unit – A B C
Action Disease Delivery Unit – A B C
Health Area Poison Deliver Unit – A B C
Health Poison Delivery Unit – A B C
Health Area Disease Delivery Unit – A B C
Mind Area Poison Delivery Unit – A B C
Mind Poison Delivery Unit – A B C
Mind Area Disease Delivery Unit – A B C
Mind Disease Delivery Unit – A B C
And there are Area and Single Disease Delivery Units for ALL of the sub stats as well. I will not boar you by listing them but that is another 36 schematics.
Then we get Ranged Stims in the single and area variety A B and C
It did not take me long to realize that this is NOT a support class:
Carbineers get 8 weapons
Pistoleers get 12 weapons
Riflemen get 12 weapons
Combat Medics get 72 weapons
I thought for a moment that perhaps I should not count the A B and C varieties of the same poison or disease as different weapons…but they stack. The effects stack and therefore they are separate and different weapons.
I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind.
NOT including the components used to craft usable items (poisons, diseases and stims) Combat Medics receive 78 schematics by the time they Master the profession.
72 are offensive Poisons and Diseases
6 are stims
After looking at the HUGE number of Poisons and Diseases:
Action Area Poison Delivery Unit – A B C
Action Poison Delivery Unit – A B C
Action Area Disease Delivery Unit – A B C
Action Disease Delivery Unit – A B C
Health Area Poison Deliver Unit – A B C
Health Poison Delivery Unit – A B C
Health Area Disease Delivery Unit – A B C
Mind Area Poison Delivery Unit – A B C
Mind Poison Delivery Unit – A B C
Mind Area Disease Delivery Unit – A B C
Mind Disease Delivery Unit – A B C
And there are Area and Single Disease Delivery Units for ALL of the sub stats as well. I will not boar you by listing them but that is another 36 schematics.
Then we get Ranged Stims in the single and area variety A B and C
It did not take me long to realize that this is NOT a support class:
Carbineers get 8 weapons
Pistoleers get 12 weapons
Riflemen get 12 weapons
Combat Medics get 72 weapons
I thought for a moment that perhaps I should not count the A B and C varieties of the same poison or disease as different weapons…but they stack. The effects stack and therefore they are separate and different weapons.
I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind.
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Gnuut wrote:
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....
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I saw this in the CM thread and it got me thinking. How many weapons do we have? According to swgcreatures.com which has 16 pages of tameable creatures each page with 25 listed pets except for the las one which has only 19 listed which by mny calculations leaves us with 394 weapons at our disposal. And we are barely even a support class now.
"I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind."
I gotta agree with that 
RoboFish
Sun Aug 29, 2004 3:05 pm
#2
Joker9125 wrote:________________________________________________________________________________________________________I saw this in the CM thread and it got me thinking. How many weapons do we have? According to swgcreatures.com which has 16 pages of tameable creatures each page with 25 listed pets except for the las one which has only 19 listed which by mny calculations leaves us with 394 weapons at our disposal. And we are barely even a support class now."I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind."I gotta agree with that
Of course 380 of those weapons are pieces of crap.
sadnebula
Sun Aug 29, 2004 3:15 pm
#3
RoboFish wrote:
Joker9125 wrote:________________________________________________________________________________________________________I saw this in the CM thread and it got me thinking. How many weapons do we have? According to swgcreatures.com which has 16 pages of tameable creatures each page with 25 listed pets except for the las one which has only 19 listed which by mny calculations leaves us with 394 weapons at our disposal. And we are barely even a support class now."I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind."I gotta agree with that
Of course 380 of those weapons are pieces of crap.
lol
Message Edited by sadnebula on 08-29-2004 06:16 PM
IForgotMyName
Sun Aug 29, 2004 3:26 pm
#4
Only 380?
RoboFish wrote:
Joker9125 wrote:
________________________________________________________________________________________________________
I saw this in the CM thread and it got me thinking. How many weapons do we have? According to swgcreatures.com which has 16 pages of tameable creatures each page with 25 listed pets except for the las one which has only 19 listed which by mny calculations leaves us with 394 weapons at our disposal. And we are barely even a support class now.
"I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind."
I gotta agree with that
Of course 380 of those weapons are pieces of crap.
Joker9125
Sun Aug 29, 2004 4:24 pm
#5
Well my pointis that before the nerf they were all pretty good. Wasnt around for that but from what ive heard they were.
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