Creature Handler Archive

Thread: A Way To Make Multiple Pets Useful?

Dyxon
Fri Apr 09, 2004 4:33 am
#1


This could be a nice solution to at least our "Multiple Pets Are Useless" problems.


Instead of saying: "70 is your max amount of total pet levels, period" when it comes to CH or MCH using multiple pets, why not throw a little math in to the problem and make it so we can use say...2 pets at 80% of your max level? Or 3 at 70% of max level?


That would mean: 2 pets at apx CL56 each, or 3 pets atapx CL49 each at Master Creature Handler. Maybe a bit higher % for the 3 pets, since it's an ability that only a MCH can have, and you would expect a Master of anything to be far better than others of the same proffession.


At least with this idea our multiple pet abilities would have a use. When talking multiple creatures, it needs to be realized that as a CH, youshouldn't be able to control multiples of the MOST powerful creatures, but as creature handlers, we should be able to use multiple creatures strong enough to fight the most powerful creatures and have both of them live, if just barely. I can easily understand why we shouldn't be allowed to pull out 3 bull rancors at the same time. That would just be insane, and make us WAY too strong in PVE. But give us something! At present: out multi-pet abilites do absolutely NOTHING for us!


The multi-pets that we can call now die too fast to even give us the extra exp from using 2! We're lucky to have 1 survive!


If leaving the mental math to us players is a worry for the Devs, then why not throw in an extra skill, like: Multiple Pet Level? That way people wouldn't complain about not being sure what levels they could currently use.


Just a humble suggestion from a not-so-humble CH.

JCooper2
Fri Apr 09, 2004 4:42 am
#2

This is a good suggestion.....heck I would be happy with a 75% ratio for 2 pets (2 CL50 pets) and a 50% ratio for 3 pets (3 CL35 pets) out at Master CH



Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
Dyxon
Fri Apr 09, 2004 4:53 am
#3

Actually, I ran over a couple of numbers before i settled on 80% and 70%. (And really, I figured if we shoot a bit high, we might be more likely to get something that's still useful like 75% <apx CL53 each> and 66% <apx CL 46 each> )


And honestly, it wouldn't make as much sense to have 3 pets at 50%, since 1) They'd still be too weak to be truely useful, and you'd almost always lose at least 1 on big creature fights, not matter what, and 2) only a Master CH can have 3 pets, and MCH's should be better than other CH's....that's why they're the Masters!

JCooper2
Fri Apr 09, 2004 5:07 am
#4

You're right shoot a little higher and maybe we can get what we really would like.


I just want to be able to call 2 CL50 Gurrecks or 3 Grand Wrix/3 Greater Sludge Panthers or 3 Crimson Razor Cats.....woo hoo


Just the thought gives me the shivers



Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
Stakk-Galaxian
Fri Apr 09, 2004 5:23 am
#5

This is not a bad idea at all, but something else i'd like to see is MORE pets that are cl 60+ and tamable, i dont care if they are uber rare, thats even more fun... "look i have an uber rare pet that took me 2 weeks to find and its actually useful" response from people close by: "wow, nice!", once you get MCH what new pets are you able to tame? just one, thats right the bull rancor at cl 65, and to be honest i dont think its all that great, its pvp resists are ok but correct me if im wrongdoesnt the merek battlelord (cl 45) have better resists? and i think the merek avenger (cl 40) is a slightly better tank for hunting.


If you eventually get a bull rancor you can always team it up with an awesome cl 5 pet to make up the 70 cap, see where im coming from? gimme a cl 70 tamable pet! or even better give me about 15 of them scattered across all planets in hard to reach places. Put a couple on tatooine as there is not much there for CH to tame (not useful pets anyway) maybe 2 or 3 on Lok too, Endor is fine for high level pets althougha cl 70tamable critterthere would not hurt corellia is a little shy of high level critters also, why not introduce a few there and have them only spawn far from the main cities so the newbies dont cr*p thier pants when wandering around, just some ideas for MCH, thanks for reading.



Anoo
Rodian Master Creature Handler, Pistoleer and Tracker in the Farstar Galaxy
Tamed Rares: Arachne Widow, Swamp Stalker, Thune Grassland Guardian

Stakk Galaxian
Zabrak Medic and Teras Kasi Artist in the Chimaera Galaxy
Dyxon
Fri Apr 09, 2004 5:36 am
#6

I don't mean to sound rude Stakk, but that topic has it's own thread here: http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=172471

Sorry, I'm just trying to keep the issues seperate so we can stick to the topic without getting them confused.


It's easier to deal with one thing at a time, than to get multiple problems mixed together and not know where to start.
Dyxon
Fri Apr 09, 2004 5:38 am
#7

Bah. don't know why it spaced that out, and I can't figure out how to edit. It wasn't intentional.
taloncard
Fri Apr 09, 2004 7:50 am
#8

Hate to bring it up but they specificly stealth-nerffed our ability to call mutiple pets. I.E. brough the GSP up to CL 25

They are also still convinved that a CH being able to call pets freely would be an exploit and a grief tatctic. This is so not an issue since they added the 60 sec timer after combat is over to store pets, but they still insist it is.

I apprecitat the idea and agree with it, but not much point at begging for an Un-nerf. we may as well go back to demanding that pets get back pre-december stats.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


NlMH
Fri Apr 09, 2004 3:14 pm
#9


I am a MCH and even 'I' think this is a bad idea from the 'get go'.


Don't get me wrong, I, too have secret dreams of Online Omnipotence, but no Dev in their right mind would even consider this nor would any other profession stand for it.


Imagine 3 CL49 BE'd Pets with AR1, 12k HAM and high resists or even 2 CL56 BE'd Pets with 12k HAM, AR1, High Resists with something like Strong Poison and Blinding Strike or Knockdown and Area Poison, etc. You'd practically be soloing the Geo Cave.


This would simply steer Creature Handling into a complete 180 and set us back to the pointto the reasonwe were nerfed in the first place, back when you could have 3 GSP's with 65% Kinetic. And the Cycle would simply continue.



As it stands, the multiple pets we 'can' call do serve a purpose.........ADVERTISING!!!!

You can name your pets with Merchandise Type and Vendor Waypoints. If you can't fight with em, might as well exploit em.

Message Edited by NlMH on 04-09-2004 06:19 PM



"Dogs have masters. Cats have staff" -Anonymous
KzinKiller
Fri Apr 09, 2004 3:33 pm
#10


I apprecitat the idea and agree with it, but not much point at begging for an Un-nerf. we may as well go back to demanding that pets get back pre-december stats.


And until we get a semi-rational explanation for not doing that, in light of the perpetually postponed Magical Combat Balance That Will Fix Everything (Including death & taxes), we should keep demanding that.


Fix what you broke ... it ain't rocket science.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Vertexon
Fri Apr 09, 2004 3:37 pm
#11

Something I'd like to steal... er... borrow is a variant of Ultima Online's "pack mentality" system.


Here's a quote from UO's Update Center:








Pack Instincts


If you have at least 2 pets with the same pack instinct under your control, each of those pets gets a bonus to their damage. Use Animal Lore to determine what pack instincts your pet has. Some typical pack instincts are: Arachnid, Canine, Feline, and Ostard.








The idea here would be that a single slice hound is not so powerful... but two at once would get like a 25% bonus to damage. Three at once would get a 50% bonus. For SWG's purposes, the bonus would probably make more sense in the form of resists. Thus, you could give three weaker pets enough of a bonus to make them equivalent to the tanking power of a CL 60 light armored bruiser.





-Vertexon.
KzinKiller
Fri Apr 09, 2004 4:00 pm
#12

I like that a lot Vert ... so many ways it could be applied that would actually be logical ...


I fight a lot with 3 Kusaks (2 Stalkers & 1 Mauler, total CL 70) ... they could get a bonus Special Knockdown attack when they attack together, since they're distracting & confusing the target with multiple attacks, or they could cause their target to suffer special accuracy penalties (hard to aim properly with that Kusak gnawing on your arm) ... any number of possibilities.


*sigh* If only the possibilities had any relationship to what we get.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Page 1 of 1
Previous Next