Creature Handler Archive
Thread: 48 training points and no ability slots?
Yes, I'm afraid you have the worst, most debilitating bug there is, bad luck. Keep trying, eventually you'll get an ability slot.
Govo wrote:
Iwas griping about this as well with my lvl 70 Falumpaset (BE). I rolled it like 7-8 times to no avail. After that the slots opened up furiously. He's fullylvl'ed now. Too bad I don't yet know all the abilities I want to train him
P.S. he's down to 86 vitality after all that grinding but thats prolly my fault lol.
Thanks for all the posts guys - much appreciated. I will keep at it.
Kimo is at 96 vitality due to a nasty case of lvl 82 fambaas - seems he can't tank three of them yet - lol
WarWidow wrote:1 roll should equal 1 ability slot.This system is flawed.CH should be full of content and fun, not a meaningless job.Support the CH petition to fix the grind./Salute
Why?
What use is one ability slot every rollover when you don't get enough training points each rollover to make use of them?
If I need the training points from 17 rollovers to fully train a pet with 4 L3 abilities, does it really matter if I get 1 ability slot each rollover up to 12, and then 5 without, or the other way around?
I am sorry that you feel CH is a job and no fun and without content, but I really cannot agree there.
You can fully train a CL70 pet in a group in 3-4 nights of playing 2 hours each, way less if you group your pet with a CL1, all ATK without macros. How much faster would you like?
And if you dislike hunting with pets so much ... what are you going to do with a finished pet, if not hunt?
I for myself loved the hunt for babies with abilities unknown to me, hearding them until I learned how they used them, and then setting them loose again.
Now, quite some time later, I still don't know all abilities (L2 intimidate seems to hide from me quite effectively), but I never grinded CH pets for grinds sake, I hunted crystal caves for ... duh, crystals, I did BH missions, I visited Necrosis with friends (rather effective, one ability learned per run through the beetles), went out hunting a bit, also in a group of friends to help them.
Totally agree with Mailo - if you don't use your creatures to hunt, and help you in combat - why be a CH?
The run through the necrosis caves is awesome for learning abilities and levelling up pets - although it can get somewhat tiresome after the third cave. More recently I've been attacking sith shadow patrols on Dathomir - just go to one of the bases that's more that 5k from the village and finish of the sith. They don't mass agro your pet, and you get some interesting loot.
Message Edited by Drecki on 10-19-2005 09:35 AM
My shear mite was down to 90 vitality after leveling, but the Kimo still is at 100, I guess I got lucky so far, even though I had it fight several Krayts
I have been hunting and fighting with my pets for 2+ years. CH was the reason I started playing SWG.
The system as a whole is bugged and flawed. Before the CU, my work was finished and all my pets where what I wanted them to be. I was able to go do what I want because my pets worked well for the stage of the system that was in place.
Don't get me wrong, their are positive issues that have improved CH with the CU, but in the long run, this start from scratch, meaningless grind, makes the title "Master" mean squat!
Killing yard thrash with macros or grinding millions of XP, is not content based adventuring. Its a repeative cycle to keep players locked in. We all have been playing beta-Bizarro world Star Wars since its launch.
I am glad some people do like the new system, but many do not.