Creature Handler Archive

Thread: So, what are my fellow CH's thoughts on this?

Kehtal
Thu Apr 14, 2005 8:11 pm
#1


Tiggs wrote:

TCEP3 Combat Upgrade
Version 0.119755

Grouping

  • Group level calculation only uses players (and not pets)





Well? I think we are getting jipped, but thats just me..

*reminds himself to change sig...again..*





The English language includes more than
250,000 words. Good combinations are still available.
---David Knoebel
Don't forget! People won't read your post unless you use a large, obnoxious and multicolored font!
Joker9125
Thu Apr 14, 2005 8:15 pm
#2






Kehtal wrote:




Tiggs wrote:

TCEP3 Combat Upgrade
Version 0.119755


Grouping



  • Group level calculation only uses players (and not pets)







Well? I think we are getting jipped, but thats just me..

*reminds himself to change sig...again..*




/target Dev


/tellpet kill






http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Keatsnam
Thu Apr 14, 2005 8:20 pm
#3

I think I am hosed. Until a month ago the only other "combat" skill I had was pistol branch of the Marksman line. If it weren't for pets, I never would have been able to get any missions remotely close to what I can actually handle. Now I am Novice Rifleman and 4/4/4/2 Marksman and I still need to group to get good missions (and by that I mean ones that are worth my "skill level" not ones that pay a ton of loot).

I've been playing TC but am not going to grind CH, so I'll have to defer to someone else on the impact this will have going forward---but it makes me nervous.
taloncard
Thu Apr 14, 2005 8:25 pm
#4

I think it may be to complete the solo-group nerf.

We were the only profession that could get around it.

I don't like it, I disagree with it, but I understand the thoughts behind it.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Kryxal
Thu Apr 14, 2005 8:32 pm
#5

Pets are supposed to increase combat capability, right? I don't see how they will if they're not factored into the group in some way, since a stronger group is less damage facing the SAME creature! Add to that the likelyhood of creatures targetting the player in preference to the pet...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Anobaca
Thu Apr 14, 2005 8:34 pm
#6

Would be more suprised if I did not see this comeing.



- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
Keatsnam
Thu Apr 14, 2005 8:43 pm
#7

Thank god for the respec, I guess. I just don't have it in me to grind another profession in order to earn some combat skills. Heh heh... at this point I'll be lucky to master Rifleman, let alone ever unlock my Jedi slot.
Surfheart
Thu Apr 14, 2005 8:59 pm
#8

This is terrible, the only way I could live with this is if they considered CH skill boxes towards your combat level.
Vertexon
Thu Apr 14, 2005 9:03 pm
#9






Surfheart wrote:
This is terrible, the only way I could live with this is if they considered CH skill boxes towards your combat level.





Pretty sure they do, unless that has recently changed.



-Vertexon.
Surfheart
Thu Apr 14, 2005 9:15 pm
#10



Vertexon wrote:


Surfheart wrote:
This is terrible, the only way I could live with this is if they considered CH skill boxes towards your combat level.


Pretty sure they do, unless that has recently changed.





Ahh whew, thanks Vert.. I can live with that now.
Anobaca
Thu Apr 14, 2005 9:27 pm
#11






Vertexon wrote:





Surfheart wrote:
This is terrible, the only way I could live with this is if they considered CH skill boxes towards your combat level.





Pretty sure they do, unless that has recently changed.






OK I admit I do not look in fourm that much but can someone direct me to the thread explaining how the CU effects CH? Bbasically so I can levels from ch? When did CH become a combat class I could have swore some one said CH would never be a combat class and that is why we was messed with.



- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
taloncard
Thu Apr 14, 2005 9:57 pm
#12



Anobaca wrote:


Vertexon wrote:


Surfheart wrote:
This is terrible, the only way I could live with this is if they considered CH skill boxes towards your combat level.


Pretty sure they do, unless that has recently changed.



OK I admit I do not look in fourm that much but can someone direct me to the thread explaining how the CU effects CH? Bbasically so I can levels from ch? When did CH become a combat class I could have swore some one said CH would never be a combat class and that is why we was messed with.




We are not entirely sure.

The combat docs pretty much state:

Depends on the pet used.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


jopenack
Fri Apr 15, 2005 7:05 am
#13

Ok all this stuff is really starting to annoy me lol


Its not so much any one thing but the contradictions of what we are supposed to be considered and then how we seem to be passed over. Yes they did change the cl for ch's as they are doing it for rangers and even scouts in the near furture. that was only after an outcry from the community.


It seems they want pets to be a version of a hand held weapon, imo


the diversity of ch as was written in the doc's is not apparent to me at this point in time. Tanking pets can only retain agro if you pause between attacks with your melee/ranged weapons. damage as has been tested to date by pets is pretty standard.


pets not counting toward your cl is not very good for us considering everything after the cu is dependant on cl. considering a lvl 70 should be a strong and worthwhile comrade I would thing some type of increase in cl would apply.


So at this point in time, what roles can weperform within a group? I don't see us having any usefulness in a group other than our combat half of a template. since any melee template of an upper cl will be far better at tanking and dilivering damage than any pet we could possibly control.


Even using pets, when grouped with other players, assecondary offensive damage givers. will that be enough or shall I say will the damage done be significant enough to offset the timers on calling, storing, and healing pets. It would seem to me we are in the exact same position as before. No one will want us to even call our pets, they will just be in the way. Except for noob groups of coarse.


I think this is pretty much going to make ch a null and void profession. even for solo-ing.


We are travelling a path of novelty and pet entertainers. Even the rare collectors will be hurting since the hate system and cl will make such things as taming more difficult if not impossible on some planets with ultra rares agroing on you.


I wonder if George Lucas will ever play his own game, well after his movie I would think he would have a little time on his hands. Wonder if he would like it?



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
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